add game&rawdata
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217
gamedata/configs/weapons/w_rg6.ltx
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217
gamedata/configs/weapons/w_rg6.ltx
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[wpn_rg-6]:zero_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "weapons\rg-6" ; option for Level Editor
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$npc = on ; option for Level Editor
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$prefetch = 2
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scheduled = off ; option for ALife Simulator
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cform = skeleton
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class = WP_RG6
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description = st_wpn_rg6_descr
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ef_main_weapon_type = 4
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ef_weapon_type = 12
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;-------------------------------------------------------------------------------
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cost = 20000
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weapon_class = heavy_weapon
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inv_weight = 6.2
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;----TTX--------------------------------------------------------------------------
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hit_power = 0.75, 0.75, 0.75, 0.75
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hit_impulse = 150
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hit_type = fire_wound
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fire_distance = 100
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bullet_speed = 32 ;76
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rpm = 100
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hud = wpn_rg-6_hud
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misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
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;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
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misfire_start_condition = 0.6
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;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
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misfire_end_condition = 0.1
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.001
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.02
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.00001
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.00002
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tri_state_reload = on
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ammo_limit = 60
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ammo_current = 10
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ammo_elapsed = 0
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ammo_mag_size = 6
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ammo_class = ammo_vog-25
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launch_speed = 32 ;76
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sprint_allowed = true
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;------äèñïåðñèÿ------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 1.0 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 1.7f
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crosshair_inertion = 8.25
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PDM_disp_base = 1.0
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PDM_disp_vel_factor = 1.1
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PDM_disp_accel_factor = 1.1
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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;îòäà÷à
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cam_relax_speed = 7.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 360
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cam_dispersion = 5.0 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_dispersion_inc = 5.0 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 0.1 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 15 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 5 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 5.0 ;(degree) size of step camera moved in horizontal position while shooting
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fire_dispersion_condition_factor = 5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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;---DOF-------------------------------------------------------------------------
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zoom_dof = 0.5, 1.0, 180
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reload_dof = 0.0, 0.5,5, 1.3
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;-------------------------------------------------------------------------------
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holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
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holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
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min_radius = 0
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max_radius = 50
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hit_probability_gd_novice = 0.80
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hit_probability_gd_stalker = 0.80
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hit_probability_gd_veteran = 0.80
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hit_probability_gd_master = 0.80
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;-------------------------------------------------------------------------------
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position = -0.026, -0.111, 0.
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orientation = 0, 0, 0
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shell_point = 0.0, 0.120, 0.20
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fire_point = 0.0, 0.120, 0.452
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fire_point2 = 0.0, 0.120, 0.452
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hand_dependence = 1
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single_handed = 0
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slot = 2
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animation_slot = 10
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inv_name = st_wpn_rg6
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inv_name_short = st_wpn_rg6
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inv_grid_width = 4
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inv_grid_height = 2
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inv_grid_x = 0
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inv_grid_y = 8
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upgr_icon_x = 596
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upgr_icon_y = 864
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upgr_icon_width = 290
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upgr_icon_height = 141
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kill_msg_x = 0
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kill_msg_y = 172
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kill_msg_width = 68
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kill_msg_height = 30
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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rpm_empty_click = 200
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;--STRAP PARAMETERS-----------------------------------------------------------------
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;ïîä ìèøêîé
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strap_position = -0.26,-0.11,0.15
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strap_orientation = -15,-9,110
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;íà ñïèíå
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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startup_ammo = 0
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visual = dynamics\weapons\wpn_rg6\wpn_rg6.ogf
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light_color = 0.6,0.5,0.3
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light_range = 6.0
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light_var_color = 0.05
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light_var_range = 0.5
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light_time = 0.2
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ph_mass = 3
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;cost = 900
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;addons
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scope_status = 0
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silencer_status = 0
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grenade_launcher_status = 0
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zoom_enabled = true
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scope_zoom_factor = 55
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;çâóêè
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snd_draw = weapons\generic_draw
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snd_holster = weapons\generic_holster
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snd_shoot = weapons\n_toz34_shot
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snd_empty = weapons\generic_empty
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snd_reload = weapons\rg6_reload
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snd_shoot_duplet = weapons\n_toz34_shot
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snd_open_weapon = weapons\rg6_reload_start
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snd_add_cartridge = weapons\rg6_reload
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snd_close_weapon = weapons\rg6_reload_end
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snd_shoot_1 = weapons\n_toz34_shot
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snd_reload_1 = weapons\bm16_reload_one ;reload left
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[wpn_rg-6_hud]:hud_base
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zoom_hide_crosshair = true
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hands_position = -0.013000,-0.176999,0.118000
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hands_orientation = 6.250005,-0.649999,0.000000
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hands_position_16x9 = -0.029000,-0.186000,0.112000
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hands_orientation_16x9 = 1.699999,0.000001,0.600000
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item_position = -0.003178,0.002246,0.000581
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item_orientation = -181.191742,180.482727,-180.330688
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shell_point = 0,0,0
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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fire_point = -0.0,0.0,0.513
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fire_bone = wpn_body
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attach_place_idx = 0
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item_visual = dynamics\weapons\wpn_rg6\wpn_rg6_hud.ogf
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anm_show = rg6_draw
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anm_hide = rg6_holster
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anm_idle = rg6_idle
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anm_idle_aim = rg6_idle_aim
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anm_idle_moving = rg6_idle_moving
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anm_idle_sprint = rg6_idle_sprint
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anm_open = rg6_reload_start
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anm_add_cartridge = rg6_reload
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anm_close = rg6_reload_end
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anm_shots = rg6_shoot
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anm_bore = rg6_idle_bore
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aim_hud_offset_pos = -0.125001,0.006000,0.156500
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aim_hud_offset_rot = 0.015000,0.085000,-0.002500
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aim_hud_offset_pos_16x9 = -0.091000,0.000500,0.120000
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aim_hud_offset_rot_16x9 = -0.010000,-0.010000,0.000000
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gl_hud_offset_pos = 0,0,0
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gl_hud_offset_rot = 0,0,0
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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