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gamedata/configs/weapons/w_rpg7.ltx
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293
gamedata/configs/weapons/w_rpg7.ltx
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; RPG7
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[wpn_rpg7]:zero_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "weapons\rpg-7" ; option for Level Editor
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$prefetch = 8
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visual = dynamics\weapons\wpn_rpg7\wpn_rpg7
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scheduled = off ; option for ALife Simulator
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cform = skeleton
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class = WP_RPG7
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max_zoom_factor = 5
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sprint_allowed = false
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description = st_wpn_rpg7_descr
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ef_main_weapon_type = 4
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ef_weapon_type = 12
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;------------------------------------------------------------------------------
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cost = 26000
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weapon_class = heavy_weapon
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inv_weight = 6.3
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;------TTX------------------------------------------------------------------------
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hit_power = 3.00
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hit_impulse = 100
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hit_type = explosion
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fire_distance = 400
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bullet_speed = 100 ;300 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
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rpm = 200
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hud = wpn_rpg7_hud
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;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
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misfire_start_condition = 0.6
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;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
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misfire_end_condition = 0.1
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.001
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.02
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.00001
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.00002
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ammo_limit = 120
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ammo_current = 96
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ammo_elapsed = 12
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ammo_mag_size = 1
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ammo_class = ammo_og-7b
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hand_dependence = 1
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single_handed = 0
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;---äèñïåðñèÿ-------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 1.5 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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crosshair_inertion = 10
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PDM_disp_base = 1.0
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PDM_disp_vel_factor = 1.0
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PDM_disp_accel_factor = 1.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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;îòäà÷à
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cam_relax_speed = 2.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 360
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cam_dispersion = 10.0 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_max_angle = 15 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 15 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 0.5 ;(degree) size of step camera moved in horizontal position while shooting
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fire_dispersion_condition_factor = 5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
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;---DOF-------------------------------------------------------------------------
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zoom_dof = 0.5, 1.0, 180
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reload_dof = 0.0, 0.5, 5, 1.7
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;-------------------------------------------------------------------------------
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holder_range_modifier = 2.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
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holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
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min_radius = 50
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max_radius = 150
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;-------------------------------------------------------------------------------
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slot = 2
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animation_slot = 4 ; type of the animation that will be used
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launch_speed = 5
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inv_name = st_wpn_rpg7
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inv_name_short = st_wpn_rpg7
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inv_grid_width = 5
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inv_grid_height = 1
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inv_grid_x = 6
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inv_grid_y = 0
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upgr_icon_x = 29
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upgr_icon_y = 811
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upgr_icon_width = 290
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upgr_icon_height = 124
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kill_msg_x = 0
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kill_msg_y = 85
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kill_msg_width = 73
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kill_msg_height = 19
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;-------------------------------------------------------------------------------
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position = -0.027, -0.113, 0.0
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orientation = 0, 0, 0
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shell_point = 0.0, 0.0, 0.0
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fire_point = 0.0, 0.162, 0.35
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smoke_particles = weapons\generic_weapon02;generic_rpg_shot
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;--STRAP PARAMETERS-----------------------------------------------------------------
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;ïîä ìèøêîé ñòâîëîì â âåðõ
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strap_position = -0.28,-0.20,0.25 ; position (offset) and orientation of the weapon when it is strapped
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strap_orientation = -15,-189,110 ; (3rd person view in degrees)
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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fragment_speed = 50
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explode_duration = 5 ;ïîäîëæèòåëüíîñòü âçðûâà (ñ)
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light_color = 0.95,0.95,0.3
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light_range = 20.0
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light_var_color = 0.05
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light_var_range = 0.5
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light_time = 0.75
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ph_mass = 1
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scope_status = 1
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silencer_status = 0
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grenade_launcher_status = 0
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scope_texture = wpn_crosshair_rpg
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zoom_enabled = true
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scope_zoom_factor = 30 ;ÏÑÎ-1 2X
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;çâóêè
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snd_draw = weapons\generic_draw
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snd_holster = weapons\generic_holster
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snd_shoot = weapons\n_rpg7_shot
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snd_empty = weapons\generic_empty
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snd_reload = weapons\rpg7_reload
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snd_explode = weapons\rpg7_explode; t_rpg7_explosion
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rocket_class = wpn_rpg7_missile
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wallmark_section = explosion_marks
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auto_spawn_ammo = false
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[wpn_rpg7_hud]:hud_base
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attach_place_idx = 0
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item_visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_hud
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fire_point = -0.020000,0.200500,0.145003
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fire_bone = wpn_body
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hands_position = 0.020500,-0.206999,0.261999
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hands_orientation = 3.349998,2.599999,-0.050000
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hands_position_16x9 = 0.020500,-0.165999,0.209500
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hands_orientation_16x9 = 3.649998,1.050001,-0.050000
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item_position = 0,0,0
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item_orientation = 0,0,0
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aim_hud_offset_pos = -0.102000,0.019500,-0.148000
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aim_hud_offset_rot = 0.010000,0.002500,-0.010000
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aim_hud_offset_pos_16x9 = -0.05000,-0.022500,-0.130500
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aim_hud_offset_rot_16x9 = 0.012500,-0.012500,-0.010000
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gl_hud_offset_pos = 0,0,0
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gl_hud_offset_rot = 0,0,0
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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anm_show = rpg7_draw
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anm_hide = rpg7_holster
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anm_reload = rpg7_reload
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anm_shots = rpg7_shoot
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anm_idle = rpg7_idle
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anm_idle_sprint = rpg7_idle
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anm_idle_aim = rpg7_idle_aim
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anm_idle_moving = rpg7_idle_moving
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anm_bore = rpg7_idle_bore
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[wpn_rpg7_missile]:identity_immunities,default_weapon_params,weapon_probability
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GroupControlSection = spawn_group
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discovery_dependency =
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visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_grenade.ogf
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cform = skeleton
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class = G_RPG7
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$prefetch = 32
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inv_weight = 0
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kill_msg_x = 0
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kill_msg_y = 85
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kill_msg_width = 74
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kill_msg_height = 19
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cost = 200
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;---------------------------------------------------------------
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blast = 5.00
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blast_r = 10;15
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blast_impulse = 350
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blast_impulse_factor = 1
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frags = 8
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frags_r = 25
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frag_hit = 1.50
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frag_hit_impulse = 275
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hit_type_blast = explosion
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hit_type_frag = fire_wound
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up_throw_factor = 0.25
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;---------------------------------------------------------------
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wm_size = 0.1
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wallmark_section = explosion_marks
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light_color = 1.9,1.4,0.5
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light_range = 24.0
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light_time = 1.28
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ph_mass = 5
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jump_height = 0
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explode_particles = explosions\explosion_04
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;òðàññû îò îñêîëêîâ
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fragment_speed = 100
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explode_duration = 5 ;ïîäîëæèòåëüíîñòü âçðûâà (ñ)
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;çâóêè
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snd_explode = weapons\rpg7_explode
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snd_fly_sound = weapons\rocket_fly
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;ñâîéñòâà êîòîðûå ÷èòàþòñÿ, íî íå èñïîëüçóþòñÿ (íàäî óáðàòü)
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inv_name = "Og-7b"
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inv_name_short = "Og-7b"
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inv_weight = .2
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inv_grid_width = 4
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inv_grid_height = 1
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inv_grid_x = 15
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inv_grid_y = 5
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kill_msg_x = 0
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kill_msg_y = 85
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kill_msg_width = 73
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kill_msg_height = 19
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Ñâîéñòâà CustomRocket
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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engine_present = true ;ïðèñóòñòâóåò ëè â ðàêåòå äâèãàòåëü
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engine_work_time = 3000 ;âðåìÿ ðàáîòû äâèãàòåëÿ (â ìèëèñåêóíäàõ)
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engine_impulse = 300
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engine_impulse_up = 133,906 ;137.34 ;137.34 = 2*9.81*7 - çíà÷åíèå ýòîãî ïàðàìåòðà (êîòîðûé ÿâëÿåòñÿ íåêîé ïîäúåìíîé ñèëîé, âîïðåêè íàçâàíèþ),
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;ïðè êîòîðîì ðàêåòà ìàññîé 7êã íå îïóñêàåòñÿ ïîä äåéñâèåì
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;ãðàâèòàöèè. 2*9.81=19.62 - óñêîðåíèå ñâîáîäíîãî ïàäåíèÿ â ìèðå ñòàëêåðîâ
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;ïðè ìåíüøèõ çíà÷åíèÿõ ðàêåòà áóäåò îïóñêàòüñÿ, ïðè áîëüøèõ ïîäíèìàòüñÿ
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lights_enabled = true ;ñâåò âîêðóã ðàêåòû, âî âðåìÿ ïîëåòà
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trail_light_color = 0.6,0.5,0.3
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trail_light_range = 15.0
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engine_particles = weapons\rpg_trail_00
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;fly_particles = weapons\rpg_trail_01
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force_explode_time = 30000; msec
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