add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,281 @@
[wpn_spas12]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$spawn = "weapons\spas12" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_ASHTG
description = st_wpn_spas12_descr
ef_main_weapon_type = 1
ef_weapon_type = 9
;-----------------------------------------------------------------------------
cost = 5300
weapon_class = shotgun
inv_weight = 4.4
upgrades = up_gr_firstab_spas12, up_gr_seconab_spas12, up_gr_thirdab_spas12, up_gr_fourtab_spas12
installed_upgrades =
upgrade_scheme = upgrade_scheme_spas12
;-------------------------------------------------------------------------------
hit_power = 0.51, 0.51, 0.51, 0.51
hit_impulse = 120
hit_type = fire_wound
fire_distance = 100 ;1000
bullet_speed = 220 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
rpm = 115
hud = wpn_spas12_hud
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.003
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0035
tri_state_reload = on
ammo_elapsed = 8
ammo_mag_size = 8
fire_modes = 1, -1
ammo_class = ammo_12x70_buck, ammo_12x76_zhekan
;-----äèñïåðñèÿ-------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.3 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.4f
crosshair_inertion = 7.15
;îòäà÷à
cam_return = 0
cam_relax_speed = 20 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 360
cam_dispersion = 5.0 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 1.5 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 30.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 30.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 5.0 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 0.5
PDM_disp_vel_factor = 2.0
PDM_disp_accel_factor = 2.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 10 ; scope & ironsight
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion = 5.0
zoom_cam_dispersion_inc = 1.5
zoom_cam_dispersion_frac = 0.7
zoom_cam_max_angle = 15.0
zoom_cam_max_angle_horz = 15.0
zoom_cam_step_angle_horz = 5.0
fire_dispersion_condition_factor = 2.5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
;reload_dof = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
min_radius = 0
max_radius = 50
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80
;-------------------------------------------------------------------------------
position = -0.024, -0.081, 0.
orientation = 0, 0, 0 ;çíà÷åíèå óñòàíàâëèâàåòñÿ â ãðàäóñàõ
shell_point = 0.0, 0.138, 0.07
shell_particles = weapons\generic_shells_shotgun
fire_point = 0.0, 0.133, 0.686
fire_point2 = 0.0, 0.103, 0.686
hand_dependence = 1
single_handed = 0
slot = 2 ; // secondary
animation_slot = 9 ; type of the animation that will be used
inv_name = st_wpn_spas12
inv_name_short = st_wpn_spas12
inv_grid_width = 5
inv_grid_height = 1
inv_grid_x = 12
inv_grid_y = 3
upgr_icon_x = 8
upgr_icon_y = 475
upgr_icon_width = 290
upgr_icon_height = 57
kill_msg_x = 91
kill_msg_y = 104
kill_msg_width = 80
kill_msg_height = 20
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
rpm_empty_click = 200
;--STRAP PARAMETERS-----------------------------------------------------------------
;ïîä ìèøêîé
strap_position = -0.26,-0.10,0.05 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -15,-9,110 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 10
visual = dynamics\weapons\wpn_spas12\wpn_spas12.ogf
light_color = 0.6,0.5,0.3
light_range = 6.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 3
;addons
scope_status = 0
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = true
scope_zoom_factor = 55
;çâóêè
snd_draw = weapons\generic_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_spas12_shot
snd_empty = weapons\generic_empty
snd_reload = weapons\spas12_reload_end
snd_shoot_duplet = weapons\n_spas12_shot
snd_open_weapon = weapons\draw_silent
snd_add_cartridge = weapons\spas12_reload
snd_close_weapon = weapons\spas12_reload_end
[wpn_spas12_hud]:hud_base
shell_point = 0.028,0.052,0.0147
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0, 0.051, 0.808
fire_bone = wpn_body
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_spas12\wpn_spas12_hud.ogf
hands_position = -0.131000,-0.084001,0.197000
hands_orientation = 1.950000,-0.999998,3.349998
hands_position_16x9 = -0.122000,-0.142500,0.234499
hands_orientation_16x9 = 3.149998,1.050001,2.349999
item_position = 0.001394,0.007643,0.003674
item_orientation = -0.194673,-0.83 9747,-0.116095
aim_hud_offset_pos = -0.098000,0.051000,0.000000
aim_hud_offset_rot = 0.017500,0.025000,-0.022500
aim_hud_offset_pos_16x9 = -0.107500,0.119000,0.000000
aim_hud_offset_rot_16x9 = 0.052500,0.045000,-0.045000
;aim_hud_offset_pos_16x9 = -0.046500,0.119000,0.000000
;aim_hud_offset_rot_16x9 = 0.052500,0.010000,-0.015000
anm_show = spas12_draw
anm_hide = spas12_holster
anm_idle = spas12_idle
anm_idle_aim = spas12_idle_aim
anm_idle_moving = spas12_idle_moving
anm_idle_sprint = spas12_idle_sprint
anm_bore = spas12_idle_bore
anm_shots = spas12_shoot
anm_open = spas12_reload_start
anm_add_cartridge = spas12_reload
anm_close = spas12_reload_end
anm_reload = spas12_reload
;-----------------------------------------------------------------------------
; Óíèêàëüíûå
;-----------------------------------------------------------------------------
[wpn_spas12_nimble]:wpn_spas12
$spawn = "weapons\wpn_spas12_nimble" ; name and section in level editor
inv_name = st_wpn_spas12_nimble
description = st_wpn_spas12_nimble_descr
cost = 5200
rpm = 180
ammo_mag_size = 10
fire_modes = 1, -1
;-----äèñïåðñèÿ-------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.3 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.4f
;îòäà÷à
cam_return = 1
cam_relax_speed = 10 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 360
cam_dispersion = 3.5 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 1.5 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 30.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 30.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 3.5 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 0.7
PDM_disp_vel_factor = 2.8
PDM_disp_accel_factor = 2.8
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 10 ; scope & ironsight
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion = 4.0
zoom_cam_dispersion_inc = 2.0
zoom_cam_dispersion_frac = 1.0
zoom_cam_max_angle = 15.0
zoom_cam_max_angle_horz = 15.0
zoom_cam_step_angle_horz = 4.0
scope_status = 0
silencer_status = 0
grenade_launcher_status = 0
launch_speed = 0
grenade_flame_particles = weapons\generic_weapon01