add game&rawdata
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gamedata/configs/weapons/w_svd.ltx
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294
gamedata/configs/weapons/w_svd.ltx
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[wpn_svd]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$spawn = "weapons\svd" ; option for Level Editor
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$npc = on ; option for Level Editor
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$prefetch = 8
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scheduled = off ; option for ALife Simulator
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cform = skeleton
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class = WP_SVD
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description = st_wpn_svd_descr
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ef_main_weapon_type = 3
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ef_weapon_type = 11
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default_to_ruck = false
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sprint_allowed = true
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;-------------------------------------------------------------------------------
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cost = 16000
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weapon_class = sniper_rifle
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inv_weight = 4.9
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upgrades = up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_svd
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;------TTX------------------------------------------------------------------------
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hit_power = 0.8, 0.8, 0.8, 0.8
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hit_impulse = 125
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hit_type = fire_wound
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fire_distance = 200
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bullet_speed = 730 ;830 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
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rpm = 60
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rpm_empty_click = 200
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use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
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time_to_aim = 1.0
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hud = wpn_svd_hud
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misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
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;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
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misfire_start_condition = 0.6
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;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
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misfire_end_condition = 0.1
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.0055
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.055
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.0055
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.0055
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ammo_elapsed = 0
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ammo_mag_size = 10
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fire_modes = 1;, -1
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ammo_class = ammo_7.62x54_7h1
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hand_dependence = 1
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single_handed = 0
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;-------------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 0.1 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 2.2f
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crosshair_inertion = 9
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;îòäà÷à
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cam_return = 1
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cam_relax_speed = 4.5 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 360 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_dispersion = 2.5 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_dispersion_inc = 2.5 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 15.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 3.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 0.25 ;(degree) size of step camera moved in horizontal position while shooting
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PDM_disp_base = 2.0
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PDM_disp_vel_factor = 4.0
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PDM_disp_accel_factor = 4.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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zoom_cam_relax_speed = 0.75 ; scope & ironsight
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zoom_cam_relax_speed_ai = 120.75
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zoom_cam_dispersion = 0.8
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zoom_cam_dispersion_inc = 0.8
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_max_angle = 10.0
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zoom_cam_max_angle_horz = 5.0
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zoom_cam_step_angle_horz = 0.25
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fire_dispersion_condition_factor = 8 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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;---DOF-------------------------------------------------------------------------
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;zoom_dof = 0.5, 1.0, 350
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reload_dof = 0.0, 0.5, 5, 2.2
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;-----------------------------------------------------------------------------
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holder_range_modifier = 2.15 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
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holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
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min_radius = 0
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max_radius = 100
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hit_probability_gd_novice = 1
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hit_probability_gd_stalker = 1
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hit_probability_gd_veteran = 1
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hit_probability_gd_master = 1
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;-------------------------------------------------------------------------------
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slot = 2 ; // secondary
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animation_slot = 2 ; type of the animation that will be used
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inv_name = st_wpn_svd
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inv_name_short = st_wpn_svd
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 0
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inv_grid_y = 0
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upgr_icon_x = 8
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upgr_icon_y = 677
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upgr_icon_width = 287
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upgr_icon_height = 135
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kill_msg_x = 0
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kill_msg_y = 0
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kill_msg_width = 98
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kill_msg_height = 23
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;-------------------------------------------------------------------------------
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position = -0.026, -0.077, 0.00
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orientation = 0, 0, 0
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fire_point = 0.0, 0.129, 0.942
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fire_point2 = 0.0, 0.129, 0.942
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flame_particles = weapons\generic_weapon06
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smoke_particles = weapons\generic_shoot_00
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rpm_empty_click = 200
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shell_point = 0.0, 0.129, 0.192
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\generic_shells
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;--STRAP PARAMETERS-----------------------------------------------------------------
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;ïîä ìèøêîé
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strap_position = -0.15,-0.15,0.45 ; position (offset) and orientation of the weapon when it is strapped
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strap_orientation = -25,-189,65 ; (3rd person view in degrees)
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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startup_ammo = 10
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visual = dynamics\weapons\wpn_svd\wpn_svd.ogf
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light_disabled = false
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light_color = 0.6,0.5,0.3
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light_range = 4.0
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light_var_color = 0.05
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light_var_range = 0.5
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light_time = 0.2
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ph_mass = 3
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;addons
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scope_status = 1; 2 ;1
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silencer_status = 0
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grenade_launcher_status = 0
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zoom_enabled = true
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zoom_rotate_time = 0.25
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scope_zoom_factor = 15; 67.5; 10 ;15 ;ÏÑÎ-1 4X
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scope_texture = wpn_crosshair
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scope_name = wpn_addon_scope
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scope_x = 60
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scope_y = -2
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silencer_smoke_particles = weapons\generic_shoot_00
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snd_silncer_shot = weapons\n_pb_shot
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silencer_light_color = 0.6,0.5,0.3
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silencer_light_range = 0.01
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_light_time = 0.2
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;çâóêè
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snd_draw = weapons\svd_draw
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snd_holster = weapons\generic_holster
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snd_shoot = weapons\n_svd_shot
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snd_empty = weapons\gen_empty, 0.5
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snd_reload = weapons\svd_reload
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snd_close = weapons\generic_close
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snd_bore = weapons\draw_silent
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snd_bore1 = weapons\mp5_bore
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[wpn_svd_hud]:hud_base
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zoom_hide_crosshair = true
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attach_place_idx = 0
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item_visual = dynamics\weapons\wpn_svd\wpn_svd_hud
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hands_position = -0.063500,-0.150999,0.099000
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hands_orientation = -0.049999,0.750000,1.550001
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hands_position_16x9 = -0.058500,-0.165999,0.045000
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hands_orientation_16x9 = 0.650000,1.200000,0.800001
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;hands_position_16x9 = -0.045500,-0.161499,-0.026500
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;hands_orientation_16x9 = 3.299998,4.249998,0.800001
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item_position = 0,0,0
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item_orientation = 0,0,0
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shell_point = 0.025,0.055,0.221
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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fire_point = 0,0.043,1.002
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fire_bone = wpn_body
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aim_hud_offset_pos = -0.052500,0.016499,-0.123000
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aim_hud_offset_rot = 0.000000,0.000000,0.000000
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aim_hud_offset_pos_16x9 = -0.053500,0.024000,-0.055500
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aim_hud_offset_rot_16x9 = 0.000000,0.000000,0.000000
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gl_hud_offset_pos = 0,0,0
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gl_hud_offset_rot = 0,0,0
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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anm_show = svd_draw
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anm_hide = svd_holster
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anm_shots = svd_shoot
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anm_reload = svd_reload
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anm_bore = svd_idle_bore
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anm_idle = svd_idle
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anm_idle_aim = svd_idle_aim
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anm_idle_moving = svd_idle_moving
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anm_idle_sprint = svd_idle_moving
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;-----------------------------------------------------------------------------
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; Óíèêàëüíûå
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;-----------------------------------------------------------------------------
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[wpn_svd_nimble]:wpn_svd
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$spawn = "weapons\wpn_svd_nimble"
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inv_name = st_wpn_svd_nimble
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description = st_wpn_svd_nimble_descr
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cost = 18000
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hit_power = 1.0, 1.0, 1.0, 1.0
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hit_impulse = 125
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 900 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
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;-------------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 0.07 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 2.2
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;îòäà÷à
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cam_return = 1
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cam_relax_speed = 4.5 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 360 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_dispersion = 1.5 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_dispersion_inc = 2.5 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 15.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 3.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 0.25 ;(degree) size of step camera moved in horizontal position while shooting
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PDM_disp_base = 1.0
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PDM_disp_vel_factor = 4.0
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PDM_disp_accel_factor = 4.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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zoom_cam_relax_speed = 1 ; scope & ironsight
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zoom_cam_relax_speed_ai = 120.75
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zoom_cam_dispersion = 0.65
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zoom_cam_dispersion_inc = 0.65
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_max_angle = 10.0
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zoom_cam_max_angle_horz = 5.0
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zoom_cam_step_angle_horz = 0.25
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fire_dispersion_condition_factor = 6
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