add game&rawdata

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Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[wpn_toz34]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$spawn = "weapons\toz-34" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_BM16
description = st_wpn_toz34_descr
ef_main_weapon_type = 1
ef_weapon_type = 9
;-----------------------------------------------------------------------------
cost = 1200
weapon_class = shotgun
inv_weight = 3.1
upgrades = up_gr_firstab_toz34, up_gr_seconab_toz34, up_gr_thirdab_toz34
installed_upgrades =
upgrade_scheme = upgrade_scheme_toz34
;--TTX----------------------------------------------------------------------------
hit_power = 0.52, 0.52, 0.52, 0.52
hit_impulse = 100
hit_type = fire_wound
fire_distance = 100
bullet_speed = 240 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
rpm = 1000
hud = wpn_toz34_hud
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.002
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.03
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0045
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0045
tri_state_reload = off
ammo_elapsed = 2
ammo_mag_size = 2
ammo_class = ammo_12x70_buck, ammo_12x76_zhekan
;---äèñïåðñèÿ---------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.2 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.5f
crosshair_inertion = 7.5
;îòäà÷à
cam_return = 1
cam_relax_speed = 5.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 360
cam_dispersion = 5.0 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 5.0 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 0.7 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 10.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 10.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 1.0 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 0.5
PDM_disp_vel_factor = 1.7
PDM_disp_accel_factor = 1.7
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 5.0 ; scope & ironsight
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion = 3.0
zoom_cam_dispersion_inc = 3.0
zoom_cam_dispersion_frac = 0.7
zoom_cam_max_angle = 10.0
zoom_cam_max_angle_horz = 10.0
zoom_cam_step_angle_horz = 1.0
fire_dispersion_condition_factor = 1.5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
;reload_dof = 0.0, 0.5, 5, 3.2
;-------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
min_radius = 0
max_radius = 50
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80
;-------------------------------------------------------------------------------
position = -0.023, -0.14, 0.00 ;-0.026, -0.117, 0.0
orientation = 0, 30, 0 ;çíà÷åíèå óñòàíàâëèâàåòñÿ â ãðàäóñàõ
shell_point = 0.0, 0.183, 0.07
fire_point = 0.0, 0.168, 0.755
fire_point2 = 0.0, 0.168, 0.755
hand_dependence = 1
single_handed = 0
slot = 2 ; // secondary
animation_slot = 3 ; type of the animation that will be used
inv_name = st_wpn_toz34
inv_name_short = st_wpn_toz34
inv_grid_width = 6
inv_grid_height = 1
inv_grid_x = 12
inv_grid_y = 2
upgr_icon_x = 9
upgr_icon_y = 815
upgr_icon_width = 286
upgr_icon_height = 95
kill_msg_x = 127
kill_msg_y = 82
kill_msg_width = 97
kill_msg_height = 23
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
rpm_empty_click = 200
;--STRAP PARAMETERS-----------------------------------------------------------------
;ïîä ìèøêîé
strap_position = -0.26,-0.11,0.15 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -15,-9,110 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 10
visual = dynamics\weapons\wpn_toz34\wpn_toz34.ogf
light_color = 0.6,0.5,0.3
light_range = 6.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 3
;addons
scope_status = 0
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = true
scope_zoom_factor = 55
;çâóêè
snd_draw = weapons\generic_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_toz34_shot
snd_empty = weapons\generic_empty
snd_reload = weapons\toz34_reload
snd_shoot_duplet = weapons\n_toz34_shot
snd_shoot_1 = weapons\n_toz34_shot
snd_reload_1 = weapons\toz34_reload_one
snd_close_weapon = weapons\spas12_close
snd_add_cartridge = weapons\w1300_load ;was gen_grenload
snd_open_weapon = weapons\spas12_close
[wpn_toz34_hud]:hud_base
zoom_hide_crosshair = true
hands_position = -0.144001,-0.129499,0.039500
hands_orientation = 0.399970,0.399999,-2.000002
hands_position_16x9 = -0.147500,-0.138500,-0.004000
hands_orientation_16x9 = 0.500000,1.350000,-5.150002
item_position = -0.001402,0.000506,0.000837
item_orientation = -200.454514,152.486038,-179.781982
shell_point = 0,0,0
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0, 0.026, 0.893
fire_bone = wpn_body
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_toz34\wpn_toz34_hud.ogf
anm_show_0 = toz_draw
anm_show_1 = toz_draw
anm_show_2 = toz_draw
anm_hide_0 = toz_holster
anm_hide_1 = toz_holster
anm_hide_2 = toz_holster
anm_idle_0 = toz_idle
anm_idle_1 = toz_idle
anm_idle_2 = toz_idle
anm_idle_aim_0 = toz_idle_aim
anm_idle_aim_1 = toz_idle_aim
anm_idle_aim_2 = toz_idle_aim
anm_idle_moving_0 = toz_idle_moving
anm_idle_moving_1 = toz_idle_moving
anm_idle_moving_2 = toz_idle_moving
anm_idle_sprint_0 = toz_idle_sprint
anm_idle_sprint_1 = toz_idle_sprint
anm_idle_sprint_2 = toz_idle_sprint
anm_reload_1 = toz_reload_l
anm_reload_2 = toz_reload_lr
anm_shot_1 = toz_shoot
anm_shot_2 = toz_shoot
anm_bore_0 = toz_idle_bore
anm_bore_1 = toz_idle_bore
anm_bore_2 = toz_idle_bore
aim_hud_offset_pos = -0.084500,0.024000,0.026000
aim_hud_offset_rot = -0.002500,-0.000000,0.095000
aim_hud_offset_pos_16x9 = -0.072000,0.030000,-0.008500
aim_hud_offset_rot_16x9 = 0.015000,-0.000000,-0.007500
;-----------------------------------------------------------------------------
; Óíèêàëüíûå
;-----------------------------------------------------------------------------