add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[upgrade_section_a]
cost = 17
ammo_mag_size = 4777
hit_power = 0.71, 0.72, 0.73, 0.74
bullet_speed = 6100
rpm = 6000
[upgrade_section_b]
cost = 51
hit_power = 0.81
[upgrade_section_c]
cost = 51
hit_power = 0.82
ammo_limit = 1589
rpm = 1000
hit_impulse = 45
[upgrade_section_d]
cost = 51
hit_power = 0.83
[upgrade_section_e]
cost = 51
hit_power = 0.84
[upgrade_section_f]
cost = 51
hit_power = 0.85
[upgrade_section_g]
cost = 51
hit_power = 0.86
[upgrade_section_h]
cost = 51
hit_power = 0.87
[upgrade_section_i]
cost = 52
hit_power = 0.88
rpm = 1105
[upgrade_section_j]
cost = 53
hit_power = 0.89
[upgrade_section_ac]
cost = 44
[upgrade_section_bd]
cost = 51
[upgrade_section_eg]
cost = 51
[upgrade_section_fh]
cost = 8851
[upgrade_section_i2]
cost = 61
[upgrade_section_j2]
cost = 62
[upgrade_section_aceg]
cost = 77751
[upgrade_section_bdfh]
cost = 151
[upgrade_section_i3]
cost = 151
[upgrade_section_j3]
cost = 151
[upgrade_a]
scheme_index = 0, 0
known = 1
effects = upgrade_group_exclusive_ac
section = upgrade_section_a
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_a
description = "st_description_a inventory_upgrades prereq _tooltip _functor_a in ventory_ upgrades. prereq_t oolti p_functor_a inven tory_upgrades. prereq_to oltip_functor_a inventory_upgrade .prereq_tooltip_functor_a inventory_up rades .prereq_tooltip_functor_a inventor y_upgra des.p rer eq_tooltip_ functor_a invento ry_up grades.pre req_toolti p_functor_a"
icon = ui_temp_item_01 ;;icon_string_from_xml
[upgrade_b]
scheme_index = 0, 1
known = 1
effects = upgrade_group_exclusive_bd
section = upgrade_section_b
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_b
description = st_description_b
icon = ui_temp_item_02
[upgrade_c]
scheme_index = 0, 2
known = 1
effects = upgrade_group_exclusive_ac
section = upgrade_section_c
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_c
description = st_description_c
icon = ui_temp_item_03
[upgrade_d]
scheme_index = 0, 3
known = 0
effects = upgrade_group_exclusive_bd
section = upgrade_section_d
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_d
description = st_description_d
icon = ui_temp_item_02
[upgrade_e]
scheme_index = 0, 4
known = 1
effects = upgrade_group_exclusive_eg
section = upgrade_section_e
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_e
description = st_description_e
icon = ui_temp_item_01
[upgrade_f]
scheme_index = 0, 5
known = 0
effects = upgrade_group_exclusive_fh
section = upgrade_section_f
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_f
description = st_description_f
icon = ui_temp_item_03
[upgrade_g]
scheme_index = 0, 6
known = 1
effects = upgrade_group_exclusive_eg
section = upgrade_section_g
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_g
description = st_description_g
icon = ui_temp_item_01
[upgrade_h]
scheme_index = 0, 7
known = 0
effects = upgrade_group_exclusive_fh
section = upgrade_section_h
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here_h
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_h
description = st_description_h
icon = ui_temp_item_02
[upgrade_i]
scheme_index = 0, 8
known = 1
effects = upgrade_group_exclusive_i2
section = upgrade_section_i
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_i
description = st_description_i
icon = ui_temp_item_01
[upgrade_j]
scheme_index = 0, 9
known = 0
effects = upgrade_group_exclusive_j2
section = upgrade_section_j
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_j
description = st_description_j
icon = ui_temp_item_03
[upgrade_ac]
scheme_index = 1, 0
known = 1
effects = upgrade_group_exclusive_aceg
section = upgrade_section_ac
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_ac
description = st_description_ac
icon = ui_temp_item_03
[upgrade_bd]
scheme_index = 1, 1
known = 0
effects = upgrade_group_exclusive_bdfh
section = upgrade_section_bd
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_bd
description = st_description_bd
icon = ui_temp_item_02
[upgrade_eg]
scheme_index = 1, 2
effects = upgrade_group_exclusive_aceg
section = upgrade_section_eg
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_eg
description = st_description_eg
icon = ui_temp_item_01
[upgrade_fh]
scheme_index = 1, 3
effects = upgrade_group_exclusive_bdfh
section = upgrade_section_fh
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_fh
description = st_description_fh
icon = ui_temp_item_02
[upgrade_i2]
scheme_index = 1, 4
effects = upgrade_group_exclusive_i3
section = upgrade_section_i2
known = 0
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_i2
description = st_description_2
icon = ui_temp_item_03
[upgrade_j2]
scheme_index = 1, 5
effects = upgrade_group_exclusive_j3
section = upgrade_section_j2
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_j2
description = "st_description_j2fff"
icon = ui_temp_item_02
[upgrade_aceg]
scheme_index = 2, 0
effects =
section = upgrade_section_aceg
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_aceg
description = st_description_aceg
icon = ui_temp_item_03
[upgrade_bdfh]
scheme_index = 2, 1
effects =
section = upgrade_section_bdfh
known = 0
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_bdfh
description = st_description_bdfh
icon = ui_temp_item_02
[upgrade_i3]
scheme_index = 2, 2
effects =
section = upgrade_section_i3
known = 0
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_i3
description = st_description_i3
icon = ui_temp_item_01
[upgrade_j3]
scheme_index = 2, 3
effects =
section = upgrade_section_j3
known = 0
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params = money(1000), item(habar)
name = st_upgrade_name_j3
description = st_description_j3
icon = ui_temp_item_02
[upgrade_group_exclusive_ab]
elements = upgrade_a, upgrade_b
[upgrade_group_exclusive_cd]
elements = upgrade_c, upgrade_d
[upgrade_group_exclusive_ef]
elements = upgrade_e, upgrade_f
[upgrade_group_exclusive_gh]
elements = upgrade_g, upgrade_h
[upgrade_group_exclusive_i]
elements = upgrade_i
[upgrade_group_exclusive_j]
elements = upgrade_j
[upgrade_group_exclusive_ac]
elements = upgrade_ac
[upgrade_group_exclusive_bd]
elements = upgrade_bd
[upgrade_group_exclusive_eg]
elements = upgrade_eg
[upgrade_group_exclusive_fh]
elements = upgrade_fh
[upgrade_group_exclusive_i2]
elements = upgrade_i2
[upgrade_group_exclusive_j2]
elements = upgrade_j2
[upgrade_group_exclusive_aceg]
elements = upgrade_aceg
[upgrade_group_exclusive_bdfh]
elements = upgrade_bdfh
[upgrade_group_exclusive_i3]
elements = upgrade_i3
[upgrade_group_exclusive_j3]
elements = upgrade_j3
;[weapon_section]
;upgrades = upgrade_group_exclusive_ab, upgrade_group_exclusive_cd, upgrade_group_exclusive_ef, upgrade_group_exclusive_gh, upgrade_group_exclusive_i, upgrade_group_exclusive_j
;installed_upgrades = upgrade_c, upgrade_a
;upgrade_scheme = upgrade_scheme_u20