add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,169 @@
#include "snd_channels.ltx"
[ambient_env_0]
sound_period = 5, 10 ; ; <from,to> (sec)
sound_dist = 300, 600
sounds = ambient\rnd_outdoor\rnd_boar ; <snd0,snd1..sndN> sounds name
effect_period = 30, 60 ; <from,to> (sec)
effects = ae0_effect_0,ae0_effect_1,ae0_effect_2,ae0_effect_3,ae0_effect_8 ; <eff0,eff1..effN> effects sect name
[ambient_env_stancia1]
sound_period = 5, 10 ; ; <from,to> (sec)
sound_dist = 300, 600
sounds = ambient\rnd_outdoor\rnd_boar2 ; <snd0,snd1..sndN> sounds name
effect_period = 10, 20 ; <from,to> (sec)
effects = ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_4,ae0_effect_5,ae0_effect_6,ae0_effect_7,ae0_effect_8,ae0_effect_9 ; <eff0,eff1..effN>
[ambient_env_day]
;sound_period = 5, 10 ; ; <from,to> (sec)
;sound_dist = 30, 60
; sounds =
effect_period = 40, 90 ; <from,to> (sec)
effects = ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_5,ae0_effect_6,ae0_effect_7,ae0_effect_8 ; <eff0,eff1..effN> effects sect name
snd_channels = snd_bkwind_1,snd_bkwind_2,snd_swampwind_1,snd_dogs_1,snd_gunshots_1,snd_crows_1,snd_moans_1
[ambient_env_rain]
;sound_period = 5, 10 ; ; <from,to> (sec)
;sound_dist = 30, 60
;sounds =
effect_period = 20, 40 ; <from,to> (sec)
effects = ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_4,ae0_effect_5,ae0_effect_6,ae0_effect_7,ae0_effect_8 ; <eff0,eff1..effN> effects sect name
snd_channels = snd_bkwind_1,snd_bkwind_2,snd_swampwind_1,snd_dogs_1,snd_gunshots_1,snd_crows_1,snd_moans_1
[ambient_env_evening]
;sound_period = 5, 10 ; <from,to> (sec)
;sound_dist = 30, 60
;sounds =
effect_period = 90, 120 ; <from,to> (sec)
;effects = ; <eff0,eff1..effN> effects sect name
snd_channels = snd_bkwind_1,snd_bkwind_2,snd_swampwind_1,snd_dogs_1,snd_gunshots_1,snd_crickets_1,snd_moans_1
[ambient_env_night]
;sound_period = 5, 10 ; <from,to> (sec)
;sound_dist = 30, 60
;sounds =
effect_period = 130, 160 ; <from,to> (sec)
effects = ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_8 ; <eff0,eff1..effN> effects sect name
snd_channels = snd_bkwind_1,snd_bkwind_2,snd_swampwind_1,snd_crickets_1,snd_crickets_2,snd_owls_1,snd_moans_1,snd_howling_1
[ambient_env_morning]
;sound_period = 5, 10 ; ; <from,to> (sec)
;sound_dist = 30, 60
;sounds = ; <snd0,snd1..sndN> sounds name
effect_period = 30, 60 ; <from,to> (sec)
effects = ae0_effect_4 ; <eff0,eff1..effN> effects sect name
snd_channels = snd_bkwind_1,snd_bkwind_2,snd_swampwind_1,snd_dogs_1,snd_gunshots_1,snd_crows_1,snd_moans_1
[ambient_env_hospital]
sound_period = 3, 7 ; ; <from,to> (sec)
sound_dist = 10, 30
sounds = ambient\rnd_outdoor\rnd_boar1,ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_boar2,ambient\rnd_outdoor\rnd_boar3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dog,ambient\rnd_outdoor\rnd_dog1,ambient\rnd_outdoor\rnd_dog2,ambient\rnd_outdoor\rnd_dog3,ambient\rnd_outdoor\rnd_krik6,ambient\rnd_outdoor\rnd_krik8,ambient\rnd_outdoor\rnd_krik9,ambient\rnd_outdoor\rnd_moan,ambient\rnd_outdoor\rnd_moan1,ambient\rnd_outdoor\rnd_moan2,ambient\rnd_outdoor\rnd_moan1,ambient\rnd_outdoor\rnd_moan2,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_7,ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_krik3,ambient\rnd_outdoor\rnd_shooting_9,ambient\rnd_outdoor\rnd_shooting_3,ambient\rnd_outdoor\rnd_swamp,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_wind_tree ; <snd0,snd1..sndN> sounds name
effect_period = 30, 60 ; <from,to> (sec)
effects = ae0_effect_4 ; <eff0,eff1..effN> effects sect name
[ambient_env_indoor]
;sound_period = 10, 30 ; ; <from,to> (sec)
;sound_dist = 10, 30
;sounds = ambient\underground\breath_1,ambient\underground\breath_2,ambient\underground\breath_3,ambient\underground\breath_4,ambient\underground\hit_2,ambient\underground\hit_1,ambient\underground\strange_noise_1,ambient\underground\strange_noise_2,ambient\underground\strange_noise_3,ambient\underground\rnd_metal1,ambient\underground\rnd_metal2,ambient\underground\rnd_metal3,ambient\underground\rnd_rat_panic_1,ambient\underground\rnd_rat_panic_2,ambient\underground\rnd_rat_panic_3, ; <snd0,snd1..sndN> sounds name
effect_period = 130, 160 ; <from,to> (sec)
;effects = ; <eff0,eff1..effN> effects sect name
snd_channels = snd_ug_breath_1, snd_ug_hits_1, snd_ug_strange_1, snd_ug_metal_1, snd_x18_hits_1, snd_x18_moves_1
[ambient_env_x18]
sound_period = 30, 60 ; <from,to> (sec)
sound_dist = 10, 30
sounds = ambient\x18\x18_noise_1,ambient\x18\x18_noise_2,ambient\x18\x18_hit_1,ambient\x18\x18_hit_2,ambient\x18\x18_hit_3,ambient\x18\x18_hit_4,ambient\x18\x18_hit_5,ambient\x18\x18_hit_6
;ambient\underground\rnd_giant_1,ambient\underground\rnd_giant,ambient\underground\rnd_giant_1,ambient\underground\rnd_giant,ambient\underground\rnd_giant_1,ambient\underground\rnd_giant,ambient\underground\rnd_polter,ambient\underground\rnd_polter_1,ambient\underground\rnd_polter_2,ambient\underground\breath_1,ambient\underground\breath_2,ambient\underground\hit_2,ambient\underground\hit_1,ambient\underground\strange_noise_1,ambient\underground\strange_noise_2,ambient\underground\strange_noise_3,ambient\underground\rnd_drop_1,ambient\underground\rnd_drop_2,ambient\underground\rnd_drop_3,ambient\underground\rnd_drop_4,ambient\underground\rnd_drop_5,ambient\underground\rnd_drop_6,ambient\underground\rnd_metal1,ambient\underground\rnd_metal2,ambient\underground\rnd_metal3,ambient\underground\rnd_rat_panic_1,ambient\underground\rnd_rat_panic_2,ambient\underground\rnd_rat_panic_3, ; <snd0,snd1..sndN> sounds name
effect_period = 130, 160 ; <from,to> (sec)
;effects = ; <eff0,eff1..effN> effects sect name
[ambient_env_tuman]
;sound_period = 5, 10 ; <from,to> (sec)
;sound_dist = 30, 60
;sounds =
effect_period = 5, 10 ; <from,to> (sec)
effects = ae0_effect_4,ae0_effect_6 ; <eff0,eff1..effN> effects sect name
snd_channels = snd_bkwind_1,snd_bkwind_2,snd_darkwind_1,snd_dogs_1,snd_gunshots_1,snd_crows_1,snd_moans_1
[ambient_env_stancia2]
sound_period = 5, 10 ; <from,to> (sec)
sound_dist = 30, 60
sounds = ambient\rnd_outdoor\rnd_darkwind1,ambient\rnd_outdoor\rnd_darkwind2,ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark1,ambient\rnd_outdoor\rnd_dark2,ambient\rnd_outdoor\rnd_dark3,ambient\rnd_outdoor\rnd_dark4,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_rock1,ambient\rnd_outdoor\rnd_rock2,ambient\rnd_outdoor\rnd_rock3,ambient\rnd_outdoor\rnd_rock4,ambient\rnd_outdoor\rnd_drone2,ambient\rnd_outdoor\rnd_drone1,ambient\rnd_outdoor\rnd_drone2
effect_period = 10, 20 ; <from,to> (sec)
effects = ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_4,ae0_effect_5,ae0_effect_6,ae0_effect_7,ae0_effect_8,ae0_effect_9 ; <eff0,eff1..effN> effects sect name
[ae0_effect_0]
life_time = 10 ; life time (sec)
particles = nature\fog_stormy ; particle name
sound = ambient\rnd_outdoor\rnd_wind_3 ; sound name
offset = 0,0,0 ; offset from actor camera
wind_gust_factor = 0.015
[ae0_effect_1]
life_time = 7
particles = nature\fog_stormy_02
sound = ambient\rnd_outdoor\rnd_wind_2
offset = 0,0,0
wind_gust_factor = 0.0155
[ae0_effect_2]
life_time = 10
particles = nature\fog_tornado_01
sound = ambient\rnd_outdoor\rnd_wind_3
offset = 0,0,10
wind_gust_factor = 0.0155
[ae0_effect_3]
life_time = 10
particles = nature\fog_tornado_00
sound = ambient\rnd_outdoor\rnd_wind_3
offset = 0,0,0
wind_gust_factor = 0.015
[ae0_effect_4]
life_time = 15
particles = nature\fog_foggy_00
sound = ambient\rnd_outdoor\rnd_wind_2
offset = 0,0,0
wind_gust_factor = 0.015
[ae0_effect_5]
life_time = 7
particles = nature\vortex_01
sound = ambient\rnd_outdoor\rnd_wind_2
offset = 0,0,25
wind_gust_factor = 0.03
[ae0_effect_6]
life_time = 7
particles = nature\fog_stormy_01
sound = ambient\rnd_outdoor\rnd_wind_1
offset = 0,0,0
wind_gust_factor = 0.02
[ae0_effect_7]
life_time = 8
particles = nature\fog_stormy_02
sound = ambient\rnd_outdoor\rnd_wind_1
offset = 0,0,15
wind_gust_factor = 0.025
[ae0_effect_8]
life_time = 7
particles = nature\fog_stormy_00
sound = ambient\rnd_outdoor\rnd_wind_2
offset = 0,0,0
wind_gust_factor = 0.01
[ae0_effect_9]
life_time = 10
particles = nature\fog_stormy_01
sound = ambient\rnd_outdoor\rnd_wind_3
offset = 0,0,0
wind_gust_factor = 0.03