add game&rawdata
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95
gamedata/configs/weathers/snd_channels.ltx
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95
gamedata/configs/weathers/snd_channels.ltx
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[snd_darkwind_1]
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sound_period = 1,20, 331,333
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sound_dist = 220, 240
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sounds = ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5
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[snd_bkwind_1]
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sound_period = 1,20, 0,2
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sound_dist = 30, 60
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sounds = ambient\outdoors\dist_wind_short_1,ambient\outdoors\dist_wind_short_2,ambient\outdoors\dist_wind_short_3
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[snd_bkwind_2]
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sound_period = 1,20, 1,3
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sound_dist = 30, 60
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sounds = ambient\outdoors\dist_wind_short_1,ambient\outdoors\dist_wind_short_2,ambient\outdoors\dist_wind_short_3
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[snd_swampwind_1]
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sound_period = 1,20, 10, 20
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sound_dist = 40, 60
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sounds = ambient\outdoors\swamp_wind_short_1,ambient\outdoors\swamp_wind_short_2
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[snd_dogs_1]
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sound_period = 1,20, 10,30
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sound_dist = 20, 60
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sounds = ambient\rnd_outdoor\rnd_dog, ambient\rnd_outdoor\rnd_dog1, ambient\rnd_outdoor\rnd_dog2
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[snd_gunshots_1]
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sound_period = 1,20, 30,60
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sound_dist = 20, 100
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sounds = ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_2,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_5,ambient\rnd_outdoor\rnd_shooting_7
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[snd_crows_1]
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sound_period = 1,20, 20,30
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sound_dist = 40, 60
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sounds = ambient\rnd_outdoor\crow1, ambient\rnd_outdoor\crow2, ambient\rnd_outdoor\crow3
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[snd_moans_1]
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sound_period = 1,20, 10,20
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sound_dist = 30, 60
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sounds = ambient\outdoors\org_moan_1,ambient\outdoors\org_moan_2,ambient\outdoors\org_moan_3,ambient\outdoors\org_moan_4,ambient\outdoors\org_moan_5,ambient\outdoors\org_moan_6
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[snd_crickets_1]
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sound_period = 1,20, 1,5
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sound_dist = 60, 74
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sounds = ambient\rnd_outdoor\crickets_1, ambient\rnd_outdoor\crickets_2, ambient\rnd_outdoor\crickets_3
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[snd_crickets_2]
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sound_period = 1,20, 1,2
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sound_dist = 60, 74
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sounds = ambient\rnd_outdoor\crickets_1, ambient\rnd_outdoor\crickets_2, ambient\rnd_outdoor\crickets_3
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[snd_owls_1]
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sound_period = 1,20, 20,40
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sound_dist = 30, 60
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sounds = ambient\rnd_outdoor\owl_1, ambient\rnd_outdoor\owl_2, ambient\rnd_outdoor\owl_3
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[snd_howling_1]
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sound_period = 1,20, 30,60
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sound_dist = 30, 60
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sounds = ambient\rnd_outdoor\rnd_howling_1, ambient\rnd_outdoor\rnd_howling_2
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[snd_ug_breath_1]
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sound_period = 1,20, 10,30
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sound_dist = 10, 30
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sounds = ambient\underground\breath_1, ambient\underground\breath_2, ambient\underground\breath_3, ambient\underground\breath_4
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[snd_ug_hits_1]
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sound_period = 1,20, 10,30
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sound_dist = 20, 50
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sounds = ambient\underground\hit_1, ambient\underground\hit_2
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[snd_ug_strange_1]
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sound_period = 1,20, 10,30
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sound_dist = 20, 40
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sounds = ambient\underground\strange_noise_1, ambient\underground\strange_noise_2, ambient\underground\strange_noise_3
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[snd_ug_metal_1]
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sound_period = 1,20, 10,30
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sound_dist = 20, 40
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sounds = ambient\underground\rnd_metal1, ambient\underground\rnd_metal2, ambient\underground\rnd_metal3
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[snd_ug_rats_1]
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sound_period = 1,20, 10,30
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sound_dist = 20, 40
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sounds = ambient\underground\rnd_rat_panic_1, ambient\underground\rnd_rat_panic_2, ambient\underground\rnd_rat_panic_3
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[snd_x18_hits_1]
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sound_period = 1,20, 30,60
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sound_dist = 30, 50
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sounds = ambient\x18\x18_hit_1, ambient\x18\x18_hit_2, ambient\x18\x18_hit_3, ambient\x18\x18_hit_4, ambient\x18\x18_hit_5, ambient\x18\x18_hit_6, ambient\x18\x18_hit_7, ambient\x18\x18_hit_8
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[snd_x18_moves_1]
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sound_period = 1,20, 60,120
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sound_dist = 30, 50
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sounds = ambient\x18\x18_move_1, ambient\x18\x18_move_2, ambient\x18\x18_noise_1, ambient\x18\x18_noise_2
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