add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[zone_burning_fuzz]:zone_base
GroupControlSection = spawn_group_zone
;$prefetch = 16
class = ZS_BFUZZ
visual = dynamics\anomaly\topolinypuh
min_speed_to_react = 2.0
ef_anomaly_type = 6
ef_weapon_type = 18
hit_impulse_scale = 0.0
postprocess = postprocess_fuzz ;postprocess_acidic
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;----------- Anomaly settings -----------------------
max_start_power = 0.4
attenuation = 1
hit_type = chemical_burn
hit_effect = anomaly2\hit_metal_02
idle_particles = anomaly2\pux_idle
blowout_particles = anomaly2\pux_blast
;hit_small_particles = hit_fx\hit_metal_02
;hit_big_particles = anomaly2\
idle_small_particles = anomaly2\pux_damage_smoke_01
idle_big_particles = anomaly2\pux_damage_smoke_02
;entrance_small_particles = anomaly2\electra_entrance_small
;entrance_big_particles = anomaly2\electra_entrance_big
;idle_sound = anomaly\anomaly_gravy_idle
blowout_sound = anomaly\bfuzz_blowout
hit_sound = anomaly\bfuzz_hit
;entrance_sound = anomaly\electra_hit
disable_time = 500 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 1000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
awaking_time = 0
blowout_time = 1000
accamulate_time = 5000
attack_animation_start = 10
attack_animation_end = 1000
ignore_nonalive = false;
ignore_small = false;
ignore_artefacts = true
blowout_light = off
idle_light = off
blowout_wind = off
[zone_burning_fuzz_weak]:zone_burning_fuzz
$spawn = "zones\!only_for_groups\burning_fuzz_weak"
visual = dynamics\anomaly\topolinypuh_small
[zone_burning_fuzz_average]:zone_burning_fuzz
$spawn = "zones\!only_for_groups\burning_fuzz_average"
visual = dynamics\anomaly\topolinypuh_middle
[zone_burning_fuzz_strong]:zone_burning_fuzz
$spawn = "zones\!only_for_groups\burning_fuzz_strong"
visual = dynamics\anomaly\topolinypuh_big