add game&rawdata
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73
gamedata/configs/zones/zone_burningfuzz.ltx
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73
gamedata/configs/zones/zone_burningfuzz.ltx
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[zone_burning_fuzz]:zone_base
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GroupControlSection = spawn_group_zone
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;$prefetch = 16
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class = ZS_BFUZZ
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visual = dynamics\anomaly\topolinypuh
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min_speed_to_react = 2.0
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ef_anomaly_type = 6
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ef_weapon_type = 18
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hit_impulse_scale = 0.0
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postprocess = postprocess_fuzz ;postprocess_acidic
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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;----------- Anomaly settings -----------------------
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max_start_power = 0.4
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attenuation = 1
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hit_type = chemical_burn
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hit_effect = anomaly2\hit_metal_02
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idle_particles = anomaly2\pux_idle
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blowout_particles = anomaly2\pux_blast
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;hit_small_particles = hit_fx\hit_metal_02
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;hit_big_particles = anomaly2\
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idle_small_particles = anomaly2\pux_damage_smoke_01
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idle_big_particles = anomaly2\pux_damage_smoke_02
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;entrance_small_particles = anomaly2\electra_entrance_small
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;entrance_big_particles = anomaly2\electra_entrance_big
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;idle_sound = anomaly\anomaly_gravy_idle
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blowout_sound = anomaly\bfuzz_blowout
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hit_sound = anomaly\bfuzz_hit
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;entrance_sound = anomaly\electra_hit
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disable_time = 500 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = 1000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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awaking_time = 0
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blowout_time = 1000
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accamulate_time = 5000
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attack_animation_start = 10
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attack_animation_end = 1000
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ignore_nonalive = false;
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ignore_small = false;
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ignore_artefacts = true
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blowout_light = off
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idle_light = off
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blowout_wind = off
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[zone_burning_fuzz_weak]:zone_burning_fuzz
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$spawn = "zones\!only_for_groups\burning_fuzz_weak"
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visual = dynamics\anomaly\topolinypuh_small
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[zone_burning_fuzz_average]:zone_burning_fuzz
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$spawn = "zones\!only_for_groups\burning_fuzz_average"
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visual = dynamics\anomaly\topolinypuh_middle
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[zone_burning_fuzz_strong]:zone_burning_fuzz
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$spawn = "zones\!only_for_groups\burning_fuzz_strong"
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visual = dynamics\anomaly\topolinypuh_big
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