add game&rawdata
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111
gamedata/configs/zones/zone_fireball.ltx
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111
gamedata/configs/zones/zone_fireball.ltx
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[fireball_zone]:zone_base
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GroupControlSection = spawn_group_zone
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$spawn = "zones\fireball"
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;$prefetch = 8
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class = ZS_TORRD
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hit_impulse_scale = 0
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effective_radius = 2.75 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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postprocess = postprocess_thermal_mine
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ef_anomaly_type = 1
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ef_weapon_type = 13
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;----------- Anomaly settings -----------------------
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max_start_power = 0.9
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attenuation = 1
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idle_particles = anomaly2\heat_02
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blowout_particles = anomaly2\heat_03
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hit_small_particles = damage_fx\burn_creatures
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hit_big_particles = damage_fx\burn_creatures00
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idle_small_particles = damage_fx\burn_creatures
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idle_big_particles = damage_fx\burn_creatures00
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idle_particles_dont_stop = true;
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idle_sound = anomaly\fireball_idle ;ïîñòîÿííûé çâóê
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blowout_sound = anomaly\fireball_blow ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
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hit_sound = ambient\fire2 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
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entrance_sound = ambient\fire2 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
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hit_type = light_burn
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disable_time = 0 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = 0 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = true
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ignore_small = true
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ignore_artefacts = true
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blowout_light = on
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light_color = 1.8,1.7,1.4
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light_range = 15.0
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light_time = 2
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light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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idle_light = on
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idle_light_range = 15.0
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idle_light_anim = koster_01
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idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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awaking_time = 100
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blowout_time = 100
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accamulate_time = 100
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blowout_wind = off
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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[fireball_electric_zone]:fireball_zone
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$spawn = "zones\fireball_electric"
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postprocess = postprocess_electra_mine
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idle_particles = anomaly2\heat_02_electra
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blowout_particles = anomaly2\heat_03_electra
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hit_small_particles = anomaly2\electra_entrance_small
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hit_big_particles = anomaly2\electra_damage_02_smoke
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idle_small_particles = anomaly2\electra_damage_01_smoke
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idle_big_particles = anomaly2\electra_damage_02_smoke
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entrance_small_particles = anomaly2\electra_entrance_small
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entrance_big_particles = anomaly2\emi_entrance_big_00
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idle_sound = anomaly\electra_idle1
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blowout_sound = anomaly\electra_blast1
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hit_sound = anomaly\electra_hit
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entrance_sound = anomaly\electra_hit
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hit_type = shock
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light_color = 0.8,0.9,1
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idle_light_anim = koster_01_electra
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[fireball_acidic_zone]:fireball_zone
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$spawn = "zones\fireball_acidic"
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postprocess = postprocess_acidic_mine
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idle_particles = anomaly2\heat_02_green
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blowout_particles = anomaly2\heat_03_green
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hit_small_particles =
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hit_big_particles =
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idle_small_particles =
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idle_big_particles =
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idle_sound = anomaly\buzz_idle; bfuzz_blowout ;ïîñòîÿííûé çâóê
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blowout_sound = anomaly\buzz_hit; bfuzz_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
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hit_sound = anomaly\buzz_hit; bfuzz_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
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entrance_sound = anomaly\buzz_hit; bfuzz_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
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hit_type = chemical_burn
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light_color = 1.1,1.7,1.4
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idle_light_anim = light_green_00
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