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139
gamedata/configs/zones/zone_mine_thermal.ltx
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139
gamedata/configs/zones/zone_mine_thermal.ltx
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[zone_mine_thermal]:zone_base
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GroupControlSection = spawn_group_zone
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$def_sphere = 2
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$prefetch = 16
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class = ZS_MBALD
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hit_impulse_scale = 0.0
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effective_radius = 1.0
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postprocess = postprocess_thermal_mine
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ef_anomaly_type = 1
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ef_weapon_type = 13
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;----------- Anomaly settings -----------------------
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max_start_power = 1.00
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attenuation = 1
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idle_particles = static\buble_distort
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blowout_particles = static\zharka_static
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hit_small_particles = damage_fx\burn_creatures
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hit_big_particles = damage_fx\burn_creatures00
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idle_small_particles = damage_fx\burn_creatures
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idle_big_particles = damage_fx\burn_creatures00
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idle_particles_dont_stop = true;
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idle_sound = anomaly\fire_idle
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blowout_sound = anomaly\zhar_blow
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hit_sound = ambient\zhar
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entrance_sound = ambient\zhar
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hit_type = light_burn
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disable_time = 10000
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disable_time_small = -1
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disable_idle_time = 50000
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ignore_nonalive = false
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ignore_small = false
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ignore_artefacts = true
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blowout_light = on
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light_color = 1.9,1.6,1.3
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light_range = 9.0
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light_time = 10
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light_height = 2
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idle_light = off
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idle_light_range = 8.0
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idle_light_anim = koster_01
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idle_light_height = 0.70
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awaking_time = 100
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blowout_time = 7000
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accamulate_time = 250
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blowout_wind = off
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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[zone_mine_thermal_weak]:zone_mine_thermal
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$spawn = "zones\mine_thermal_weak"
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max_start_power = 0.2
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use_secondary_hit = true
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secondary_hit_power = 0.008
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[zone_mine_thermal_average]:zone_mine_thermal
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$spawn = "zones\mine_thermal_average"
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max_start_power = 0.2
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use_secondary_hit = true
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secondary_hit_power = 0.008
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[zone_mine_thermal_strong]:zone_mine_thermal
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$spawn = "zones\mine_thermal_strong"
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max_start_power = 0.2
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use_secondary_hit = true
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secondary_hit_power = 0.008
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[zone_mine_steam]:zone_base
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postprocess = postprocess_steam_mine
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blowout_particles = static\zharka_static_steam
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hit_small_particles = damage_fx\smoke
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hit_big_particles = damage_fx\smoke
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idle_small_particles = damage_fx\smoke
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idle_big_particles = damage_fx\smoke
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idle_sound = anomaly\steam
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blowout_sound = anomaly\steam_blowout
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hit_sound = anomaly\steam_hit
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entrance_sound = anomaly\steam_hit
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blowout_light = off
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[zone_mine_steam_weak]:zone_mine_thermal_weak, zone_mine_steam
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$spawn = "zones\scenes\mine_steam_weak"
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max_start_power = 0.17
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use_secondary_hit = true
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secondary_hit_power = 0.01
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[zone_mine_steam_average]:zone_mine_thermal_average, zone_mine_steam
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$spawn = "zones\scenes\mine_steam_average"
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max_start_power = 0.17
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use_secondary_hit = true
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secondary_hit_power = 0.01
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[zone_mine_steam_strong]:zone_mine_thermal_strong, zone_mine_steam
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$spawn = "zones\scenes\mine_steam_strong"
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max_start_power = 0.17
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use_secondary_hit = true
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secondary_hit_power = 0.01
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[zone_zharka_static]:zone_mine_thermal
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postprocess = postprocess_flame
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idle_sound = ambient\fire2
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[zone_zharka_static_weak]:zone_zharka_static
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$spawn = "zones\mp\zharka_statik_weak"
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max_start_power = 0.50
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[zone_zharka_static_average]:zone_zharka_static
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$spawn = "zones\mp\zharka_statik_average"
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max_start_power = 1.20
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[zone_zharka_static_strong]:zone_zharka_static
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$spawn = "zones\mp\zharka_statik_strong"
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max_start_power = 2.00
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