add game&rawdata
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75
gamedata/configs/zones/zone_minefield.ltx
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75
gamedata/configs/zones/zone_minefield.ltx
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[zone_mine_field]:zone_base
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GroupControlSection = spawn_group_zone
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$spawn = "zones\scenes\mine_field"
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$prefetch = 16
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$def_sphere = 1.5
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class = Z_MBALD
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hit_impulse_scale = 0.15;0.5 ;0.1
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effective_radius = 1.5 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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ef_anomaly_type = 1
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ef_weapon_type = 13
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;postprocess = mosquito_bald
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hit_type = explosion
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;----------- Anomaly settings -----------------------
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max_start_power = 11.00
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attenuation = 1
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idle_particles = ;static\mine
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blowout_particles = explosions\explosion_mine
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blowout_once = true
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;hit_small_particles =
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;hit_big_particles =
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;idle_small_particles =
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;idle_big_particles =
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;entrance_small_particles =
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;entrance_big_particles =
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;idle_sound =
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blowout_sound = weapons\f1_explode ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
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hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
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entrance_sound = weapons\mine_on ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
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awaking_time = 10
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blowout_time = 1000
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accamulate_time = 100000 ;200
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blowout_light_time = 150
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blowout_explosion_time = 150
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blowout_particles_time = 150
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blowout_sound_time = 150
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disable_time = -1 ; 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = false
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ignore_small = true
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ignore_artefacts = true
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blowout_light = on
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light_color = 0.9,0.9,0.8
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light_range = 30.0
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light_time = 0.3;0.35
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light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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idle_light = off
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; âåòåð
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blowout_wind = on
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blowout_wind_time_start = 150
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blowout_wind_time_peak = 200
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blowout_wind_time_end = 1001;999
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blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
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