add game&rawdata
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94
gamedata/scripts/actor_menu.script
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94
gamedata/scripts/actor_menu.script
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-- actor_menu_mode -----
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-- int mode:
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-- 0 = Undefined = çàêðûòî
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-- 1 = Inventory
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-- 2 = Trade
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-- 3 = Upgrade
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-- 4 = DeadBodySearch
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-- 10 = Talk dialog show
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-- 11 = Talk dialog hide
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local last_mode = 0
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xr_meet_dialog_closed = false
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xr_meet_trade_closed = false
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xr_meet_upgrade_closed = false
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dead_body_searching = false
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function actor_menu_mode(mode)
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if(mode==0) then
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if(last_mode==1) then
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inventory_wnd_closed()
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elseif(last_mode==2) then
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trade_wnd_closed()
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elseif(last_mode==3) then
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upgrade_wnd_closed()
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elseif(last_mode==4) then
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dead_body_search_wnd_closed()
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end
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last_mode = 0
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elseif(mode==1) then
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last_mode = 1
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inventory_wnd_opened()
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elseif(mode==2) then
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last_mode = 2
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trade_wnd_opened()
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elseif(mode==3) then
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last_mode = 3
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upgrade_wnd_opened()
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elseif(mode==4) then
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last_mode = 4
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dead_body_search_wnd_opened()
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elseif(mode==10) then
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dialog_wnd_showed()
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elseif(mode==11) then
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dialog_wnd_closed()
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end
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end
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function inventory_wnd_opened()
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printf("---:>Inventory opened")
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end
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function inventory_wnd_closed()
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printf("---:>Inventory closed")
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end
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function trade_wnd_opened()
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xr_meet_dialog_closed = false
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printf("---:>Trade opened")
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end
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function trade_wnd_closed()
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printf("---:>Trade closed")
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xr_meet_trade_closed = true
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end
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function upgrade_wnd_opened()
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xr_meet_dialog_closed = false
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printf("---:>Upgrade opened")
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end
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function upgrade_wnd_closed()
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printf("---:>Upgrade closed")
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xr_meet_upgrade_closed = true
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end
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function dead_body_search_wnd_opened()
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printf("---:>DeadBodySearch opened")
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dead_body_searching = true
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end
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function dead_body_search_wnd_closed()
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printf("---:>DeadBodySearch closed")
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dead_body_searching = false
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end
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function dialog_wnd_showed()
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printf("---:>Talk Dialog show")
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end
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function dialog_wnd_closed()
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printf("---:>Talk Dialog hide")
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xr_meet_dialog_closed = true
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end
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