add game&rawdata
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66
gamedata/scripts/bind_camp.script
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66
gamedata/scripts/bind_camp.script
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function bind(obj)
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obj:bind_object(camp_binder( obj ))
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end
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-- Òàáëèöà, ñîäåðæàùàÿ êåìïû
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camps = {}
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CAMP_SECTION = "camp"
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----------------------------------------------------------------------------------------------------
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class "camp_binder" ( object_binder )
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function camp_binder:__init(obj, char_ini) super(obj)
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end
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function camp_binder:reload(section)
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object_binder.reload(self, section)
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end
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function camp_binder:reinit()
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object_binder.reinit(self)
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camps[self.object:id()] = { object = self.object }
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end
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function camp_binder:net_spawn(data)
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if not object_binder.net_spawn( self,data ) then
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return false
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end
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local ini = self.object:spawn_ini()
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if ini:section_exist(CAMP_SECTION) then
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local filename = utils.cfg_get_string(ini, CAMP_SECTION, "cfg", nil, false, "", nil)
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if filename then
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ini = ini_file(filename)
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end
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--printf("!!!!!")
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camps[self.object:id()].camp = sr_camp.CCampManager(self.object, ini)
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end
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return true
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end
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function camp_binder:net_destroy()
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camps[self.object:id()] = nil
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object_binder.net_destroy(self)
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end
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-- âûçûâàåòñÿ èç îáíîâëåíèÿ àêò¸ðà!
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function camp_binder:update(delta)
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local cc = camps[self.object:id()]
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if cc ~= nil then
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cc.camp:update()
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end
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end
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function camp_binder:net_save_relevant()
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return true
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end
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function camp_binder:save(packet)
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set_save_marker(packet, "save", false, "camp_binder")
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object_binder.save(self, packet)
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set_save_marker(packet, "save", true, "camp_binder")
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end
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function camp_binder:load(reader)
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set_save_marker(reader, "load", false, "camp_binder")
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object_binder.load(self, reader)
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set_save_marker(reader, "load", true, "camp_binder")
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end
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