add game&rawdata
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30
gamedata/scripts/bind_smart_cover.script
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30
gamedata/scripts/bind_smart_cover.script
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--'******************************************************
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--'* Áèíäåð îáúåêòà ñìàðò êàâåð .
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--'******************************************************
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registered_smartcovers = {}
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function bind(obj)
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obj:bind_object(smart_cover_binder(obj))
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end
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class "smart_cover_binder" (object_binder)
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function smart_cover_binder:__init(obj) super(obj)
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end
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function smart_cover_binder:net_spawn(server_object)
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if not object_binder.net_spawn(self, server_object) then
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return false
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end
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registered_smartcovers[self.object:name()] = self.object
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printf("smart_cover_binder.net_spawn() smart_cover [%s] is registered %s", self.object:name(), vec_to_str(self.object:direction()))
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return true
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end
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function smart_cover_binder:net_destroy()
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registered_smartcovers[self.object:name()] = nil
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printf("smart_cover_binder.net_destroy() smart_cover [%s] is unregistered", self.object:name())
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object_binder.net_destroy(self)
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end
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function smart_cover_binder:update(delta)
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object_binder.update(self, delta)
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end
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