add game&rawdata
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85
gamedata/scripts/modules.script
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85
gamedata/scripts/modules.script
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-- Òèïû ñõåì:
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stype_stalker = 0
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stype_mobile = 1
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stype_item = 2
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stype_heli = 3
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stype_restrictor = 4
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----------------------------------------------------------------------
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-- Çàãðóçêà ñõåì:
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----------------------------------------------------------------------
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----------------------------------------------------------------------
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-- Çàãðóçêà ìîäóëåé ñòàëêåðîâ:
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----------------------------------------------------------------------
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load_scheme("xr_danger", "danger", stype_stalker)
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load_scheme("xr_gather_items", "gather_items", stype_stalker)
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load_scheme("xr_abuse", "abuse", stype_stalker)
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load_scheme("xr_walker", "walker", stype_stalker)
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load_scheme("xr_remark", "remark", stype_stalker)
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load_scheme("xr_cover", "cover", stype_stalker)
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load_scheme("xr_sleeper", "sleeper", stype_stalker)
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load_scheme("xr_kamp", "kamp", stype_stalker)
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load_scheme("xr_camper", "camper", stype_stalker)
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load_scheme("xr_meet", "meet", stype_stalker)
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load_scheme("xr_help_wounded", "help_wounded", stype_stalker)
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load_scheme("xr_corpse_detection", "corpse_detection", stype_stalker)
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load_scheme("xr_combat", "combat", stype_stalker)
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load_scheme("xr_death", "death", stype_stalker)
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load_scheme("xr_hit", "hit", stype_stalker)
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load_scheme("xr_wounded", "wounded", stype_stalker)
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load_scheme("xr_meet", "actor_dialogs", stype_stalker)
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load_scheme("xr_combat_ignore", "combat_ignore", stype_stalker)
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load_scheme("xr_combat_zombied", "combat_zombied", stype_stalker)
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load_scheme("xr_patrol", "patrol", stype_stalker)
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load_scheme("xr_smartcover", "smartcover", stype_stalker)
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load_scheme("xr_companion", "companion", stype_stalker)
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load_scheme("xr_animpoint", "animpoint", stype_stalker)
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load_scheme("xr_reach_task", "reach_task", stype_stalker)
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----------------------------------------------------------------------
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-- Çàãðóçêà ìîäóëåé ìîíñòðîâ:
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----------------------------------------------------------------------
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load_scheme("mob_remark", "mob_remark", stype_mobile)
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load_scheme("mob_walker", "mob_walker", stype_mobile)
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load_scheme("mob_combat", "mob_combat", stype_mobile)
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load_scheme("mob_death", "mob_death", stype_mobile)
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load_scheme("mob_jump", "mob_jump", stype_mobile)
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load_scheme("mob_home", "mob_home", stype_mobile)
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----------------------------------------------------------------------
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-- Çàãðóçêà ìîäóëåé ôèçè÷åñêèõ îáúåêòîâ:
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----------------------------------------------------------------------
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load_scheme("ph_door", "ph_door", stype_item)
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load_scheme("ph_idle", "ph_idle", stype_item)
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load_scheme("ph_hit", "ph_hit", stype_item)
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load_scheme("ph_on_hit", "ph_on_hit", stype_item)
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load_scheme("ph_button", "ph_button", stype_item)
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load_scheme("ph_code", "ph_code", stype_item)
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load_scheme("ph_death", "ph_on_death", stype_item)
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load_scheme("ph_minigun", "ph_minigun", stype_item)
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--load_scheme("ph_target", "ph_target", stype_item)
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load_scheme("ph_oscillate", "ph_oscillate", stype_item)
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----------------------------------------------------------------------
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-- Çàãðóçêà ìîäóëåé âåðòîë¸òà:
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----------------------------------------------------------------------
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load_scheme("heli_move", "heli_move", stype_heli)
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----------------------------------------------------------------------
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-- Çàãðóçêà ìîäóëåé ðåñòðèêòîðîâ:
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----------------------------------------------------------------------
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load_scheme("sr_no_weapon", "sr_no_weapon", stype_restrictor)
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load_scheme("sr_teleport", "sr_teleport", stype_restrictor)
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load_scheme("sr_idle", "sr_idle", stype_restrictor)
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load_scheme("sr_light", "sr_light", stype_restrictor)
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load_scheme("sr_timer", "sr_timer", stype_restrictor)
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load_scheme("sr_psy_antenna", "sr_psy_antenna", stype_restrictor)
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load_scheme("sr_postprocess", "sr_postprocess", stype_restrictor)
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load_scheme("sr_particle", "sr_particle", stype_restrictor)
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load_scheme("sr_cutscene", "sr_cutscene", stype_restrictor)
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--load_scheme("sr_bloodsucker", "sr_bloodsucker", stype_restrictor)
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load_scheme("sr_monster", "sr_monster", stype_restrictor)
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--load_scheme("sr_robbery", "sr_robbery", stype_restrictor)
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--load_scheme("sr_survival", "sr_survival", stype_restrictor)
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load_scheme("sr_crow_spawner", "sr_crow_spawner", stype_restrictor)
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--load_scheme("sr_shooting", "sr_shooting", stype_restrictor)
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--load_scheme("sr_recoveritem", "sr_recoveritem", stype_restrictor)
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load_scheme("sr_silence", "sr_silence", stype_restrictor)
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load_scheme("sr_deimos", "sr_deimos", stype_restrictor)
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