add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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-- Apply directional hit to the object
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-- Èñõîäíûé ñêðèïò: Oleg Hryptul (Haron) haronk@ukr.net
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class "action_hit"
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-- Constructor
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function action_hit:__init(obj, storage)
self.object = obj
self.st = storage
end
function action_hit:reset_scheme()
printf("_hr: action_hit:reset_scheme: self.object:name()='%s'", self.object:name())
local p1 = patrol(self.st.dir_path):point(0)
local p2 = self.object:position()
local h = hit()
h.power = self.st.power
h.impulse = self.st.impulse
h:bone(self.st.bone)
h.type = hit.strike
h.direction = utils.vector_copy_by_val(p1):sub(p2)
h.draftsman = self.object
self.object:hit(h)
--printf("_hr: action_hit:reset_scheme: p1=%f,%f,%f", p1.x, p1.y, p1.z)
--printf("_hr: action_hit:reset_scheme: p2=%f,%f,%f", p2.x, p2.y, p2.z)
--printf("_hr: action_hit:reset_scheme: bone = %d", h.bone)
printf("_hr: action_hit:reset_scheme: direction=%f,%f,%f", h.direction.x, h.direction.y, h.direction.z)
end
function action_hit:update(delta)
--printf("_hr: action_hit:update()")
--if not xr_logic.is_active(self.object, self.st) then
-- return
--end
local actor = level.actor()
if not actor then
return
end
if xr_logic.try_switch_to_another_section(self.object, self.st, actor) then
return
end
end
--[[
function action_hit:hit_callback(door, actor)
if self.st.locked then
if self.st.snd_open_start then
self:door_play_snd_from_set(self.st.snd_open_start)
end
return
end
local angle = self.joint:get_axis_angle(90)
if angle - self.low_limits > self.hi_limits - angle then
self:open_door()
else
self:close_door(false)
end
end
--]]
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function add_to_binder(npc, ini, scheme, section, storage)
printf("DEBUG: add_to_binder: scheme='%s', section='%s'", scheme, section)
local new_action = action_hit(npc, storage)
-- Çàðåãèñòðèðîâàòü âñå actions, â êîòîðûõ äîëæåí áûòü âûçâàí ìåòîä reset_scheme ïðè èçìåíåíèè íàñòðîåê ñõåìû:
xr_logic.subscribe_action_for_events(npc, storage, new_action)
end
function set_scheme(npc, ini, scheme, section, gulag_name)
local st = xr_logic.assign_storage_and_bind(npc, ini, scheme, section)
st.logic = xr_logic.cfg_get_switch_conditions(ini, section, npc)
st.power = utils.cfg_get_number(ini, section, "power", npc, false, 0)
st.impulse = utils.cfg_get_number(ini, section, "impulse", npc, false, 1000)
st.bone = utils.cfg_get_string(ini, section, "bone", npc, true, "")
st.dir_path = utils.cfg_get_string(ini, section, "dir_path", npc, true, "")
end