add game&rawdata
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77
gamedata/scripts/ph_idle.script
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77
gamedata/scripts/ph_idle.script
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----------------------------------------------------------------------------------------------------
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-- Do nothing
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----------------------------------------------------------------------------------------------------
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-- Èñõîäíûé ñêðèïò: Oleg Hryptul (Haron) haronk@ukr.net
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----------------------------------------------------------------------------------------------------
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class "action_idle"
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function action_idle:__init(obj, storage)
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self.object = obj
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self.st = storage
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end
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function action_idle:reset_scheme()
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printf("_hr: action_idle:reset_scheme: self.object:name()='%s'", self.object:name())
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self.object:set_nonscript_usable(self.st.nonscript_usable)
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end
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function action_idle:update(delta)
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--printf("_hr: action_idle:update()")
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--if not xr_logic.is_active(self.object, self.st) then
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-- return
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--end
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local actor = db.actor
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if xr_logic.try_switch_to_another_section(self.object, self.st, actor) then
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return
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end
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end
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function action_idle:hit_callback(obj, amount, local_direction, who, bone_index)
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local who_name
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if who then
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who_name = who:name()
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else
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who_name = "nil"
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end
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printf("IDLE: hit_callback: obj='%s', amount=%d, who='%s', bone='%s'", obj:name(), amount, who_name, bone_index)
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if self.st.hit_on_bone[bone_index] ~= nil then
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local section = xr_logic.pick_section_from_condlist(db.actor, self.object, self.st.hit_on_bone[bone_index].state)
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xr_logic.switch_to_section(obj, self.st.ini, section)
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return
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end
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end
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function action_idle:use_callback(obj, actor)
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if self.st.on_use then
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if xr_logic.switch_to_section(self.object, self.st.ini,
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xr_logic.pick_section_from_condlist(db.actor, self.object, self.st.on_use.condlist)) then
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return true
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end
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end
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end
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function action_idle:deactivate()
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self.object:set_tip_text("")
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end
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---------------------------------------------------------------------------------------------------------------------
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function add_to_binder(npc, ini, scheme, section, storage)
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printf("DEBUG: add_to_binder: scheme='%s', section='%s'", scheme, section)
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local new_action = action_idle(npc, storage)
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-- Çàðåãèñòðèðîâàòü âñå actions, â êîòîðûõ äîëæåí áûòü âûçâàí ìåòîä reset_scheme ïðè èçìåíåíèè íàñòðîåê ñõåìû:
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xr_logic.subscribe_action_for_events(npc, storage, new_action)
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end
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function set_scheme(npc, ini, scheme, section, gulag_name)
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local st = xr_logic.assign_storage_and_bind(npc, ini, scheme, section)
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st.logic = xr_logic.cfg_get_switch_conditions(ini, section, npc)
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st.hit_on_bone = utils.parse_data_1v(npc, utils.cfg_get_string(ini, section, "hit_on_bone", npc, false, ""))
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st.nonscript_usable = utils.cfg_get_bool(ini, section, "nonscript_usable", npc, false)
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st.on_use = xr_logic.cfg_get_condlist(ini, section, "on_use", npc)
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st.tips = utils.cfg_get_string(ini, section, "tips", npc, false, "", "")
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npc:set_tip_text(st.tips)
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end
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