add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,136 @@
class "snd_source"
function snd_source:__init (obj, storage)
self.object = obj
self.st = storage
self.destructed = false
end
function snd_source:reset_scheme(loading)
self.last_update = 0
self.st.signals = {}
self.played_sound = nil
self.first_sound = true
self.st.pause_time = 0
self.st.sound_set = true
if loading == false then
self.destructed = false
else
self.destructed = xr_logic.pstor_retrieve (self.object, "destr")
end
end
function snd_source:save ()
xr_logic.pstor_store (self.object, "destr", self.destructed)
end
function snd_source:hit_callback(obj, amount, local_direction, who, bone_index)
if self.st.no_hit == true then return end
printf ("SOUND SOURCE HAVE A HIT")
local who_name
if who then
who_name = who:name()
else
who_name = "nil"
end
printf("_bp: snd_source:hit_callback obj='%s', amount=%d, who='%s'", obj:name(), amount, who_name)
if self.played_sound ~= nil then
self.played_sound:stop ()
self.played_sound = nil
end
self.destructed = true
end
function snd_source:update(delta)
if self.destructed == true then return end
if xr_logic.try_switch_to_another_section (self.object, self.st, db.actor) then
return
end
if self.st.pause_time - device ():time_global () > 0 then
return
end
self.st.pause_time = 0
if self.st.sound_set == true then
self.st.sound_set = false
if self.st.random then
self.played_sound = xr_sound.get_sound_object(self.st.theme, "random")
elseif self.st.looped then
self.played_sound = xr_sound.get_sound_object(self.st.theme, "looped")
else
self.played_sound = xr_sound.get_sound_object(self.st.theme, "seq")
end
if self.played_sound ~= nil then
self.played_sound:play_at_pos (self.object, self.object:position ())
else
self.st.signals["theme_end"] = true
end
self.first_sound = false
end
if self.last_update == 0 then
self.last_update = device ():time_global ()
else
if device ():time_global () - self.last_update > 50 then
self.last_update = 0
else
return
end
end
if self.played_sound ~= nil then
if self.played_sound:playing () == false then
if self.first_sound == false then
self.st.signals["sound_end"] = true
end
self.st.sound_set = true
if self.st.pause_min ~= 0 or self.st.pause_max ~= 0 then
local time = math.random (self.st.pause_min, self.st.pause_max)
self.st.pause_time = device ():time_global () + time
end
self.first_sound = false
else
self.played_sound:set_position (self.object:position ())
end
end
end
function snd_source:deactivate ()
if self.played_sound ~= nil then
self.played_sound:stop ()
self.played_sound = nil
end
end
function add_to_binder (npc, ini, scheme, section, storage)
local new_action = snd_source (npc, storage)
-- Çàðåãèñòðèðîâàòü âñå actions, â êîòîðûõ äîëæåí áûòü âûçâàí ìåòîä reset_scheme ïðè èçìåíåíèè íàñòðîåê ñõåìû:
xr_logic.subscribe_action_for_events(npc, storage, new_action)
end
function set_scheme(npc, ini, scheme, section, gulag_name)
local st = xr_logic.assign_storage_and_bind(npc, ini, scheme, section)
st.logic = xr_logic.cfg_get_switch_conditions(ini, section, npc)
st.theme = utils.cfg_get_string(ini, section, "snd", npc, false, "")
st.looped = utils.cfg_get_bool (ini, section, "looped", npc, false, false)
st.random = utils.cfg_get_bool (ini, section, "random", npc, false, true)
st.pause_min = utils.cfg_get_number (ini, section, "min_idle", npc, false, 0)
st.pause_max = utils.cfg_get_number (ini, section, "max_idle", npc, false, 0)
st.no_hit = utils.cfg_get_bool (ini, section, "no_hit", npc, false, true)
if st.pause_max < st.pause_min then
abort ("PH_SOUND - invalid time range !!!")
end
end