add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,438 @@
--function printf(fmt,...)
-- log(string.format(fmt,unpack(arg)))
--end
class "CSE_NewAttachableItem" (cse_alife_item)
function CSE_NewAttachableItem:__init (section) super(section)
log ("CSE_NewAttachableItem::CSE_NewAttachableItem called!")
-- s8
-- self._s8_0 = 8
-- self._s8_1 = 7
-- self._s8_2 = 6
-- self._s8_3 = 5
-- s16
self._s16_0 = 16
self._s16_1 = 15
self._s16_2 = 14
self._s16_3 = 13
-- s32
self._s32_0 = 32
self._s32_1 = 31
self._s32_2 = 30
self._s32_3 = 29
-- u8
self._u8_0 = 8
self._u8_1 = 7
self._u8_2 = 6
self._u8_3 = 5
-- u16
self._u16_0 = 16
self._u16_1 = 15
self._u16_2 = 14
self._u16_3 = 13
-- u32
self._u32_0 = 32
self._u32_1 = 31
self._u32_2 = 30
self._u32_3 = 29
-- float
self._float_0 = 1.0
self._float_1 = 0.9
self._float_2 = 0.8
self._float_3 = 0.7
self._float_4 = 0.6
-- bool
self._bool_0 = true
-- vector
self._vector_0 = vector():set(0.0,0.0,0.0)
self._vector_1 = vector():set(0.1,0.1,0.1)
self._vector_2 = vector():set(0.2,0.2,0.2)
self._vector_3 = vector():set(0.3,0.3,0.3)
self._vector_4 = vector():set(0.4,0.4,0.4)
-- vcolor
self._vcolor_0 = vector():set(0,0,0)
-- angle
self._angle_0 = 1.0
self._angle_1 = 0.9
self._angle_2 = 0.8
self._angle_3 = 0.7
self._angle_4 = 0.6
-- vangle
self._vangle_0 = vector():set(0.0,0.0,0.0)
self._vangle_1 = vector():set(0.1,0.1,0.1)
self._vangle_2 = vector():set(0.2,0.2,0.2)
self._vangle_3 = vector():set(0.3,0.3,0.3)
self._vangle_4 = vector():set(0.4,0.4,0.4)
-- flags16
self._flag16_0 = flags16()
self._flag16_0:zero ()
-- flags32
self._flag32_0 = flags32()
self._flag32_0:zero ()
-- color
self._color_0 = 0
-- time
self._time_0 = 0.0
self._time_1 = 0.1
self._time_2 = 0.2
-- text
self._text_0 = "text"
-- token8
self.tokens8 = token_list()
self.tokens8:add ("token8_0",0)
self.tokens8:add ("token8_1",1)
self.tokens8:add ("token8_2",2)
self._token8_0 = self.tokens8:id("token8_0")
-- token16
self.tokens16 = token_list()
self.tokens16:add ("token16_0",0)
self.tokens16:add ("token16_1",1)
self.tokens16:add ("token16_2",2)
self._token16_0 = self.tokens16:id("token16_0")
-- token32
self.tokens32 = token_list()
self.tokens32:add ("token32_0",0)
self.tokens32:add ("token32_1",1)
self.tokens32:add ("token32_2",2)
self._token32_0 = self.tokens32:id("token32_0")
-- list
self.list = rtoken_list()
self.list:add ("listitem_0")
self.list:add ("listitem_1")
self.list:add ("listitem_2")
self._listvalue_0 = ""
-- choose
self._choose_00 = ""
self._choose_01 = ""
self._choose_02 = ""
self._choose_03 = ""
self._choose_04 = ""
self._choose_05 = ""
self._choose_06 = ""
self._choose_07 = ""
self._choose_08 = ""
self._choose_09 = ""
self._choose_10 = ""
self._choose_11 = ""
self._choose_12 = ""
self._choose_13 = ""
self._choose_14 = ""
self._choose_15 = ""
self._choose_16 = ""
end
function CSE_NewAttachableItem:__finalize ()
log ("CSE_NewAttachableItem::~CSE_NewAttachableItem called!")
end
function CSE_NewAttachableItem:STATE_Write (packet)
log ("CSE_NewAttachableItem::STATE_Write called!")
cse_alife_item.STATE_Write (self,packet)
-- s8
-- packet:w_s8 (self._s8_0)
-- packet:w_s8 (self._s8_1)
-- packet:w_s8 (self._s8_2)
-- packet:w_s8 (self._s8_3)
-- s16
packet:w_s16 (self._s16_0)
packet:w_s16 (self._s16_1)
packet:w_s16 (self._s16_2)
packet:w_s16 (self._s16_3)
-- s32
packet:w_s32 (self._s32_0)
packet:w_s32 (self._s32_1)
packet:w_s32 (self._s32_2)
packet:w_s32 (self._s32_3)
-- u8
packet:w_u8 (self._u8_0)
packet:w_u8 (self._u8_1)
packet:w_u8 (self._u8_2)
packet:w_u8 (self._u8_3)
-- u16
packet:w_u16 (self._u16_0)
packet:w_u16 (self._u16_1)
packet:w_u16 (self._u16_2)
packet:w_u16 (self._u16_3)
-- u32
packet:w_u32 (self._u32_0)
packet:w_u32 (self._u32_1)
packet:w_u32 (self._u32_2)
packet:w_u32 (self._u32_3)
-- float
packet:w_float (self._float_0)
packet:w_float (self._float_1)
packet:w_float (self._float_2)
packet:w_float (self._float_3)
packet:w_float (self._float_4)
-- bool
packet:w_bool (self._bool_0)
-- vector
packet:w_vec3 (self._vector_0)
packet:w_vec3 (self._vector_1)
packet:w_vec3 (self._vector_2)
packet:w_vec3 (self._vector_3)
packet:w_vec3 (self._vector_4)
-- vcolor
packet:w_vec3 (self._vcolor_0)
-- angle
packet:w_float (self._angle_0)
packet:w_float (self._angle_1)
packet:w_float (self._angle_2)
packet:w_float (self._angle_3)
packet:w_float (self._angle_4)
-- vangle
packet:w_vec3 (self._vangle_0)
packet:w_vec3 (self._vangle_1)
packet:w_vec3 (self._vangle_2)
packet:w_vec3 (self._vangle_3)
packet:w_vec3 (self._vangle_4)
-- flags16
packet:w_u16 (self._flag16_0:get())
-- flags32
packet:w_u32 (self._flag32_0:get())
-- color
packet:w_u32 (self._color_0)
-- time
packet:w_float (self._time_0)
packet:w_float (self._time_1)
packet:w_float (self._time_2)
-- text
packet:w_stringZ (self._text_0)
-- token8
packet:w_u8 (self._token8_0)
-- token16
packet:w_u16 (self._token16_0)
-- token32
packet:w_u32 (self._token32_0)
-- list
packet:w_stringZ (self._listvalue_0)
-- choose
packet:w_stringZ (self._choose_00)
packet:w_stringZ (self._choose_01)
packet:w_stringZ (self._choose_02)
packet:w_stringZ (self._choose_03)
packet:w_stringZ (self._choose_04)
packet:w_stringZ (self._choose_05)
packet:w_stringZ (self._choose_06)
packet:w_stringZ (self._choose_07)
packet:w_stringZ (self._choose_08)
packet:w_stringZ (self._choose_09)
packet:w_stringZ (self._choose_10)
packet:w_stringZ (self._choose_11)
packet:w_stringZ (self._choose_12)
packet:w_stringZ (self._choose_13)
packet:w_stringZ (self._choose_14)
packet:w_stringZ (self._choose_15)
packet:w_stringZ (self._choose_16)
end
function CSE_NewAttachableItem:STATE_Read (packet, size)
log ("CSE_NewAttachableItem::STATE_Read called!")
cse_alife_item.STATE_Read (self,packet,size)
-- s8
-- self._s8_0 = packet:r_s8 ()
-- self._s8_1 = packet:r_s8 ()
-- self._s8_2 = packet:r_s8 ()
-- self._s8_3 = packet:r_s8 ()
-- s16
self._s16_0 = packet:r_s16 ()
self._s16_1 = packet:r_s16 ()
self._s16_2 = packet:r_s16 ()
self._s16_3 = packet:r_s16 ()
-- s32
self._s32_0 = packet:r_s32 ()
self._s32_1 = packet:r_s32 ()
self._s32_2 = packet:r_s32 ()
self._s32_3 = packet:r_s32 ()
-- u8
self._u8_0 = packet:r_u8 ()
self._u8_1 = packet:r_u8 ()
self._u8_2 = packet:r_u8 ()
self._u8_3 = packet:r_u8 ()
-- u16
self._u16_0 = packet:r_u16 ()
self._u16_1 = packet:r_u16 ()
self._u16_2 = packet:r_u16 ()
self._u16_3 = packet:r_u16 ()
-- u32
self._u32_0 = packet:r_u32 ()
self._u32_1 = packet:r_u32 ()
self._u32_2 = packet:r_u32 ()
self._u32_3 = packet:r_u32 ()
-- float
self._float_0 = packet:r_float()
self._float_1 = packet:r_float()
self._float_2 = packet:r_float()
self._float_3 = packet:r_float()
self._float_4 = packet:r_float()
-- bool
self._bool_0 = packet:r_bool()
-- vector
packet:r_vec3 (self._vector_0)
packet:r_vec3 (self._vector_1)
packet:r_vec3 (self._vector_2)
packet:r_vec3 (self._vector_3)
packet:r_vec3 (self._vector_4)
-- vcolor
packet:r_vec3 (self._vcolor_0)
-- angle
self._angle_0 = packet:r_float()
self._angle_1 = packet:r_float()
self._angle_2 = packet:r_float()
self._angle_3 = packet:r_float()
self._angle_4 = packet:r_float()
-- vangle
packet:r_vec3 (self._vangle_0)
packet:r_vec3 (self._vangle_1)
packet:r_vec3 (self._vangle_2)
packet:r_vec3 (self._vangle_3)
packet:r_vec3 (self._vangle_4)
-- flags16
self._flag16_0:assign (packet:r_u16())
-- flags32
self._flag32_0:assign (packet:r_u32())
-- color
self._color_0 = packet:r_u32 ()
-- float
self._time_0 = packet:r_float()
self._time_1 = packet:r_float()
self._time_2 = packet:r_float()
-- text
self._text_0 = packet:r_stringZ()
-- token8
self._token8_0 = packet:r_u8()
-- token16
self._token16_0 = packet:r_u16()
-- token32
self._token32_0 = packet:r_u32()
-- list
self._listvalue_0 = packet:r_stringZ()
-- choose
self._choose_00 = packet:r_stringZ()
self._choose_01 = packet:r_stringZ()
self._choose_02 = packet:r_stringZ()
self._choose_03 = packet:r_stringZ()
self._choose_04 = packet:r_stringZ()
self._choose_05 = packet:r_stringZ()
self._choose_06 = packet:r_stringZ()
self._choose_07 = packet:r_stringZ()
self._choose_08 = packet:r_stringZ()
self._choose_09 = packet:r_stringZ()
self._choose_10 = packet:r_stringZ()
self._choose_11 = packet:r_stringZ()
self._choose_12 = packet:r_stringZ()
self._choose_13 = packet:r_stringZ()
self._choose_14 = packet:r_stringZ()
self._choose_15 = packet:r_stringZ()
self._choose_16 = packet:r_stringZ()
end
function CSE_NewAttachableItem:FillProps (pref,items)
log ("CSE_NewAttachableItem::FillProps called!")
cse_alife_item.FillProps (self,pref,items)
local prefix = pref .. "\\" .. self.section_name .. "\\script\\"
-- s8
-- properties_helper():create_s8 (items, prefix .. "s8\\0", self,"_s8_0")
-- properties_helper():create_s8 (items, prefix .. "s8\\1", self,"_s8_1",-8)
-- properties_helper():create_s8 (items, prefix .. "s8\\2", self,"_s8_2",-8,8)
-- properties_helper():create_s8 (items, prefix .. "s8\\3", self,"_s8_3",-8,8,2)
-- s16
properties_helper():create_s16 (items, prefix .. "s16\\0",self,"_s16_0")
properties_helper():create_s16 (items, prefix .. "s16\\1",self,"_s16_1",-16)
properties_helper():create_s16 (items, prefix .. "s16\\2",self,"_s16_2",-16,16)
properties_helper():create_s16 (items, prefix .. "s16\\3",self,"_s16_3",-16,16,4)
-- s32
properties_helper():create_s32 (items, prefix .. "s32\\0",self,"_s32_0")
properties_helper():create_s32 (items, prefix .. "s32\\1",self,"_s32_1",-32)
properties_helper():create_s32 (items, prefix .. "s32\\2",self,"_s32_2",-32,32)
properties_helper():create_s32 (items, prefix .. "s32\\3",self,"_s32_3",-32,32,8)
-- u8
properties_helper():create_u8 (items, prefix .. "u8\\0", self,"_u8_0")
properties_helper():create_u8 (items, prefix .. "u8\\1", self,"_u8_1",1)
properties_helper():create_u8 (items, prefix .. "u8\\2", self,"_u8_2",1,8)
properties_helper():create_u8 (items, prefix .. "u8\\3", self,"_u8_3",1,8,2)
-- u16
properties_helper():create_u16 (items, prefix .. "u16\\0",self,"_u16_0")
properties_helper():create_u16 (items, prefix .. "u16\\1",self,"_u16_1",1)
properties_helper():create_u16 (items, prefix .. "u16\\2",self,"_u16_2",1,16)
properties_helper():create_u16 (items, prefix .. "u16\\3",self,"_u16_3",1,16,4)
-- u32
properties_helper():create_u32 (items, prefix .. "u32\\0",self,"_u32_0")
properties_helper():create_u32 (items, prefix .. "u32\\1",self,"_u32_1",1)
properties_helper():create_u32 (items, prefix .. "u32\\2",self,"_u32_2",1,32)
properties_helper():create_u32 (items, prefix .. "u32\\3",self,"_u32_3",1,32,8)
-- float
properties_helper():create_float (items, prefix .. "float\\0",self,"_float_0")
properties_helper():create_float (items, prefix .. "float\\1",self,"_float_1",0)
properties_helper():create_float (items, prefix .. "float\\2",self,"_float_2",0,10)
properties_helper():create_float (items, prefix .. "float\\3",self,"_float_3",0,10,0.1)
properties_helper():create_float (items, prefix .. "float\\4",self,"_float_4",0,10,0.1,3)
-- bool
properties_helper():create_bool (items, prefix .. "bool\\0",self,"_bool_0")
-- vector
properties_helper():create_vector (items, prefix .. "vector\\0",self,"_vector_0")
properties_helper():create_vector (items, prefix .. "vector\\1",self,"_vector_1",-1)
properties_helper():create_vector (items, prefix .. "vector\\2",self,"_vector_2",-10,10)
properties_helper():create_vector (items, prefix .. "vector\\3",self,"_vector_3",-10,10,0.5)
properties_helper():create_vector (items, prefix .. "vector\\4",self,"_vector_4",-10,10,0.5,4)
-- vcolor
properties_helper():create_vcolor (items, prefix .. "vcolor\\0",self,"_vcolor_0")
-- angle
properties_helper():create_float (items, prefix .. "angle\\0",self,"_angle_0")
properties_helper():create_float (items, prefix .. "angle\\1",self,"_angle_1",0)
properties_helper():create_float (items, prefix .. "angle\\2",self,"_angle_2",0,10)
properties_helper():create_float (items, prefix .. "angle\\3",self,"_angle_3",0,10,0.1)
properties_helper():create_float (items, prefix .. "angle\\4",self,"_angle_4",0,10,0.1,3)
-- vangle
properties_helper():create_vangle (items, prefix .. "vangle\\0",self,"_vangle_0")
properties_helper():create_vangle (items, prefix .. "vangle\\1",self,"_vangle_1",-1)
properties_helper():create_vangle (items, prefix .. "vangle\\2",self,"_vangle_2",-10,10)
properties_helper():create_vangle (items, prefix .. "vangle\\3",self,"_vangle_3",-10,10,0.5)
properties_helper():create_vangle (items, prefix .. "vangle\\4",self,"_vangle_4",-10,10,0.5,4)
-- flags16
properties_helper():create_flag16 (items, prefix .. "flags16\\0",self,"_flag16_0",1)
properties_helper():create_flag16 (items, prefix .. "flags16\\1",self,"_flag16_0",2)
properties_helper():create_flag16 (items, prefix .. "flags16\\2",self,"_flag16_0",4)
properties_helper():create_flag16 (items, prefix .. "flags16\\3",self,"_flag16_0",8)
-- flags32
properties_helper():create_flag32 (items, prefix .. "flags32\\0",self,"_flag32_0",1)
properties_helper():create_flag32 (items, prefix .. "flags32\\1",self,"_flag32_0",2)
properties_helper():create_flag32 (items, prefix .. "flags32\\2",self,"_flag32_0",4)
properties_helper():create_flag32 (items, prefix .. "flags32\\3",self,"_flag32_0",8)
-- color
properties_helper():create_color (items, prefix .. "color\\0",self,"_color_0")
-- time
properties_helper():create_time (items, prefix .. "time\\0",self,"_time_0")
properties_helper():create_time (items, prefix .. "time\\1",self,"_time_1",100)
properties_helper():create_time (items, prefix .. "time\\2",self,"_time_2",0,100000.0)
-- text
properties_helper():create_text (items, prefix .. "text\\0",self,"_text_0")
-- token8
properties_helper():create_token8 (items, prefix .. "token8\\0",self,"_token8_0",self.tokens8)
-- token16
properties_helper():create_token16 (items, prefix .. "token16\\0",self,"_token16_0",self.tokens16)
-- token32
properties_helper():create_token32 (items, prefix .. "token32\\0",self,"_token32_0",self.tokens32)
-- list
properties_helper():create_list (items, prefix .. "list\\0",self,"_listvalue_0",self.list)
-- choose
properties_helper():create_choose (items, prefix .. "choose\\00",self,"_choose_00",choose_type.sound_source)
properties_helper():create_choose (items, prefix .. "choose\\01",self,"_choose_01",choose_type.sound_environment)
properties_helper():create_choose (items, prefix .. "choose\\02",self,"_choose_02",choose_type.library_object)
properties_helper():create_choose (items, prefix .. "choose\\03",self,"_choose_03",choose_type.engine_shader)
properties_helper():create_choose (items, prefix .. "choose\\04",self,"_choose_04",choose_type.compiler_shader)
properties_helper():create_choose (items, prefix .. "choose\\05",self,"_choose_05",choose_type.particle_effect)
properties_helper():create_choose (items, prefix .. "choose\\06",self,"_choose_06",choose_type.particle_system)
properties_helper():create_choose (items, prefix .. "choose\\07",self,"_choose_07",choose_type.texture)
properties_helper():create_choose (items, prefix .. "choose\\08",self,"_choose_08",choose_type.entity)
properties_helper():create_choose (items, prefix .. "choose\\09",self,"_choose_09",choose_type.spawn_item,"","spawn_group")
properties_helper():create_choose (items, prefix .. "choose\\10",self,"_choose_10",choose_type.light_animation)
properties_helper():create_choose (items, prefix .. "choose\\11",self,"_choose_11",choose_type.visual)
properties_helper():create_choose (items, prefix .. "choose\\12",self,"_choose_12",choose_type.skeleton_animations,"","equipment\\fmradio.ogf")
properties_helper():create_choose (items, prefix .. "choose\\13",self,"_choose_13",choose_type.skeleton_bones,"","equipment\\fmradio.ogf")
properties_helper():create_choose (items, prefix .. "choose\\14",self,"_choose_14",choose_type.material)
properties_helper():create_choose (items, prefix .. "choose\\15",self,"_choose_15",choose_type.game_animation)
properties_helper():create_choose (items, prefix .. "choose\\16",self,"_choose_16",choose_type.game_motion)
end