add game&rawdata
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233
gamedata/scripts/se_zones.script
Normal file
233
gamedata/scripts/se_zones.script
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local not_spawn_levels = {
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l05_bar = true
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}
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function is_single_player_game ()
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if (_G.alife == nil) then
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return (true)
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end
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if (alife() ~= nil) then
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return (true)
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end
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if (_G.IsGameTypeSingle == nil) then
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return (true)
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end
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if (IsGameTypeSingle() == true) then
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return (true)
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end
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return (false)
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end
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class "se_zone_anom" (cse_anomalous_zone)
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function se_zone_anom:__init (section) super (section)
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self.m_registred = false
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end
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function se_zone_anom:on_register()
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cse_anomalous_zone.on_register(self)
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-- Ïðîâåðÿåì êàñòîìäàòó îáüåêòà íà íàëè÷èå ñòîðè àéäè.
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story_objects.check_spawn_ini_for_story_id(self)
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self.m_registred = true
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self.artefact_spawn_idle = 60*60*1000*utils.cfg_get_number(system_ini(), self:section_name(), "artefact_spawn_idle", self, false, 24)
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self.artefact_spawn_rnd = utils.cfg_get_number(system_ini(), self:section_name(), "artefact_spawn_rnd", self, false, 100)
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end
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function se_zone_anom:update()
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cse_anomalous_zone.update(self)
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if self.last_spawn_time == nil then
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self.last_spawn_time = game.get_game_time()
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end
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if game.get_game_time():diffSec(self.last_spawn_time) >= self.artefact_spawn_idle then
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self.last_spawn_time = game.get_game_time()
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if math.random(100) <= self.artefact_spawn_rnd then
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self:spawn_artefacts()
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end
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end
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end
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function se_zone_anom:STATE_Write(packet)
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cse_anomalous_zone.STATE_Write(self, packet)
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-- if self.m_registred ~= true then
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-- return
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-- end
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--printf("name[%s]", self:name())
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if (is_single_player_game() == false) then
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return
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end
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if self.last_spawn_time == nil then
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packet:w_u8(0)
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else
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packet:w_u8(1)
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utils.w_CTime(packet, self.last_spawn_time)
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end
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end
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-- âîññòàíîâëåíèå
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function se_zone_anom:STATE_Read( packet, size )
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cse_anomalous_zone.STATE_Read( self, packet, size )
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if editor() then
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return
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end
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-- if self.m_registred ~= true then
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-- return
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-- end
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if (is_single_player_game() == false) then
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return
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end
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local flag = packet:r_u8()
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if flag == 1 then
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self.last_spawn_time = utils.r_CTime(packet)
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end
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end
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class "se_zone_torrid" (cse_torrid_zone)
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function se_zone_torrid:__init (section) super (section)
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self.m_registred = false
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end
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function se_zone_torrid:on_register()
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cse_torrid_zone.on_register(self)
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-- Ïðîâåðÿåì êàñòîìäàòó îáüåêòà íà íàëè÷èå ñòîðè àéäè.
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story_objects.check_spawn_ini_for_story_id(self)
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self.m_registred = true
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self.artefact_spawn_idle = 60*60*1000*utils.cfg_get_number(system_ini(), self:section_name(), "artefact_spawn_idle", self, false, 24)
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self.artefact_spawn_rnd = utils.cfg_get_number(system_ini(), self:section_name(), "artefact_spawn_rnd", self, false, 100)
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end
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function se_zone_torrid:update()
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cse_torrid_zone.update(self)
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if self.last_spawn_time == nil then
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self.last_spawn_time = game.get_game_time()
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end
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if game.get_game_time():diffSec(self.last_spawn_time) >= self.artefact_spawn_idle then
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self.last_spawn_time = game.get_game_time()
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if math.random(100) <= self.artefact_spawn_rnd then
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self:spawn_artefacts()
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end
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end
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end
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function se_zone_torrid:STATE_Write(packet)
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cse_torrid_zone.STATE_Write(self, packet)
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-- if self.m_registred ~= true then
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-- return
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-- end
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--printf("name[%s]", self:name())
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if (is_single_player_game() == false) then
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return
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end
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if self.last_spawn_time == nil then
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packet:w_u8(0)
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else
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packet:w_u8(1)
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utils.w_CTime(packet, self.last_spawn_time)
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end
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end
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-- âîññòàíîâëåíèå
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function se_zone_torrid:STATE_Read( packet, size )
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cse_torrid_zone.STATE_Read( self, packet, size )
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if editor() then
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return
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end
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-- if self.m_registred ~= true then
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-- return
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-- end
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if (is_single_player_game() == false) then
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return
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end
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local flag = packet:r_u8()
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if flag == 1 then
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self.last_spawn_time = utils.r_CTime(packet)
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end
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end
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class "se_zone_visual" (cse_zone_visual)
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function se_zone_visual:__init (section) super (section)
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end
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function se_zone_visual:on_register()
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cse_zone_visual.on_register(self)
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-- Ïðîâåðÿåì êàñòîìäàòó îáüåêòà íà íàëè÷èå ñòîðè àéäè.
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story_objects.check_spawn_ini_for_story_id(self)
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self.artefact_spawn_idle = 60*60*1000*utils.cfg_get_number(system_ini(), self:section_name(), "artefact_spawn_idle", self, false, 24)
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self.artefact_spawn_rnd = utils.cfg_get_number(system_ini(), self:section_name(), "artefact_spawn_rnd", self, false, 100)
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end
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function se_zone_visual:update()
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cse_zone_visual.update(self)
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if self.last_spawn_time == nil then
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self.last_spawn_time = game.get_game_time()
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end
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if game.get_game_time():diffSec(self.last_spawn_time) >= self.artefact_spawn_idle then
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self.last_spawn_time = game.get_game_time()
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if math.random(100) <= self.artefact_spawn_rnd then
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self:spawn_artefacts()
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end
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end
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end
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function se_zone_visual:STATE_Write(packet)
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cse_zone_visual.STATE_Write(self, packet)
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if (is_single_player_game() == false) then
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return
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end
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if self.last_spawn_time == nil then
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packet:w_u8(0)
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else
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packet:w_u8(1)
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utils.w_CTime(packet, self.last_spawn_time)
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end
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end
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-- âîññòàíîâëåíèå
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function se_zone_visual:STATE_Read( packet, size )
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cse_zone_visual.STATE_Read( self, packet, size )
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if editor() then
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return
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end
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if (is_single_player_game() == false) then
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return
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end
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local flag = packet:r_u8()
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if flag == 1 then
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self.last_spawn_time = utils.r_CTime(packet)
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end
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end
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--' Ðåñòðèêòîðû
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class "se_restrictor" (cse_alife_space_restrictor)
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function se_restrictor:__init (section) super (section)
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end
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function se_restrictor:on_register()
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cse_alife_space_restrictor.on_register(self)
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-- Ïðîâåðÿåì êàñòîìäàòó îáüåêòà íà íàëè÷èå ñòîðè àéäè.
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story_objects.check_spawn_ini_for_story_id(self)
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treasure_manager.get_treasure_manager():register_restrictor(self)
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end
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function se_restrictor:keep_saved_data_anyway()
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return true
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end
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