add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,632 @@
if (_G.object == nil) then
_G.object = {}
end
local jump_time = nil
function script_functor_jump()
--[[
if (jump_time ~= nil and jump_time + 10000 <= time_global()) or jump_time == nil then
jump_time = time_global()
return true
end
return false
]]--
return true
end
function script_functor_true()
return true
end
function exit_random(p)
return math.random(100) <= tonumber(p)
end
descriptions = {
--[[duplo = {
loopholes = {
-- {
-- id = "loophole_enter",
-- fov_position = vector():set(1.1, -.65 ,-1.4),
-- fov_direction = vector():set(-1,0,0),
-- enter_direction = vector():set(1,0,0),
-- enter_crouching = false,
-- enterable = true,
-- exitable = false,
-- usable = false,
-- actions = {
-- idle = {
-- "loophole_1_in_front_0",
-- },
-- },
-- },
{
id = "loophole_0",
fov_position = vector():set (1.1,0,-1.4),
fov_direction = vector():set(-1,0,0),
enter_direction = vector():set(1,0,0),
-- enterable = false,
-- enterable = true,
-- enter_crouching = true,
-- exitable = true,
usable = true,
fov = 60.0,
range = 32.0,
actions = {
idle = {
animations = {
idle = {
"loophole_1_idle_0",
},
},
},
lookout = {
animations = {
idle = {
"loophole_1_look_out_0",
},
},
},
fire = {
animations = {
idle = {
"loophole_1_attack_idle_0",
},
shoot = {
"loophole_1_attack_shoot_0",
},
},
},
fire_no_lookout = {
animations = {
idle = {
"loophole_1_attack_idle_0",
},
shoot = {
"loophole_1_attack_shoot_0",
},
},
},
reload = {
animations = {
idle = {
"loophole_1_reload_0",
},
},
},
exit = {
movement = true,
position = vector():set(0,0,2),
animations = {
idle = {
"loophole_1_jump_0",
},
},
},
},
transitions = {
{
action_from = "idle",
action_to = "lookout",
weight = 1.2,
animations = {
"loophole_1_look_in_0",
},
},
{
action_from = "lookout",
action_to = "idle",
weight = 1.2,
animations = {
"loophole_1_look_out_0",
},
},
{
action_from = "idle",
action_to = "fire",
weight = 1.2,
animations = {
"loophole_1_attack_in_0",
},
},
{
action_from = "fire",
action_to = "idle",
weight = 1.2,
animations = {
"loophole_1_attack_out_0",
},
},
{
action_from = "idle",
action_to = "fire_no_lookout",
weight = 1.2,
animations = {
"loophole_1_attack_in_0",
},
},
{
action_from = "fire_no_lookout",
action_to = "idle",
weight = 1.2,
animations = {
"loophole_1_attack_out_0",
},
},
},
},
-- {
-- id = "loophole_1",
-- position = vector():set(0.5,0,2),
-- direction = vector():set(0,0,-1),
-- enterable = false,
-- usable = true,
-- fov = 60.0,
-- range = 32.0,
-- actions = {
-- idle = {
-- animations = {
-- idle = {
-- "loophole_1_idle_0",
-- },
-- },
-- },
-- lookout = {
-- animations = {
-- idle = {
-- "loophole_1_lookout_0",
-- },
-- },
-- },
-- fire = {
-- animations = {
-- idle = {
-- "loophole_1_attack_idle_0",
-- },
-- shoot = {
-- "loophole_1_attack_shoot_0",
-- },
-- },
-- },
-- fire_no_lookout = {
-- animations = {
-- idle = {
-- "loophole_1_attack_idle_0",
-- },
-- shoot = {
-- "loophole_1_attack_shoot_0",
-- },
-- },
-- },
-- reload = {
-- animations = {
-- idle = {
-- "loophole_1_reload_0",
-- },
-- },
-- },
-- exit = {
-- movement = true,
-- position = vector():set(0,0,2),
-- animations = {
-- idle = {
-- "loophole_1_attack_idle_0",
-- },
-- },
-- },
-- },
-- transitions = {
-- {
-- action_from = "idle",
-- action_to = "lookout",
-- weight = 1.2,
-- animations = {
-- "loophole_1_idle_to_look_0",
-- },
-- },
-- {
-- action_from = "lookout",
-- action_to = "idle",
-- weight = 1.2,
-- animations = {
-- "loophole_1_look_to_idle_0",
-- },
-- },
-- {
-- action_from = "idle",
-- action_to = "fire",
-- weight = 1.2,
-- animations = {
-- "loophole_1_idle_to_attack_0",
-- },
-- },
-- {
-- action_from = "fire",
-- action_to = "idle",
-- weight = 1.2,
-- animations = {
-- "loophole_1_attack_to_idle_0",
-- },
-- },
-- {
-- action_from = "idle",
-- action_to = "fire_no_lookout",
-- weight = 1.2,
-- animations = {
-- "loophole_1_idle_to_attack_0",
-- },
-- },
-- {
-- action_from = "fire_no_lookout",
-- action_to = "idle",
-- weight = 1.2,
-- animations = {
-- "loophole_1_attack_to_idle_0",
-- },
-- },
-- },
-- },
{
id = "loophole_2",
fov_position = vector():set (1.1,0,1.4),
fov_direction = vector():set(-1,0,0),
enter_direction = vector():set(1,0,0),
enterable = true,
enter_crouching = true,
exitable = false,
usable = true,
fov = 60.0,
range = 32.0,
actions = {
idle = {
animations = {
idle = {
"loophole_3_idle_0",
},
},
},
lookout = {
animations = {
idle = {
"loophole_3_look_out_0",
},
},
},
fire = {
animations = {
idle = {
"loophole_3_attack_idle_0",
},
shoot = {
"loophole_3_attack_shoot_0",
},
},
},
fire_no_lookout = {
animations = {
idle = {
"loophole_3_look_idle_0",
},
shoot = {
"loophole_3_look_shoot_0",
},
},
},
reload = {
animations = {
idle = {
"loophole_3_reload_0",
},
},
},
exit = {
movement = true,
position = vector():set(0,0,2),
animations = {
idle = {
"loophole_3_jump_0",
},
},
},
},
transitions = {
{
action_from = "idle",
action_to = "lookout",
weight = 1.2,
animations = {
"loophole_3_look_in_0",
},
},
{
action_from = "lookout",
action_to = "idle",
weight = 1.2,
animations = {
"loophole_3_look_out_0",
},
},
{
action_from = "idle",
action_to = "fire",
weight = 1.2,
animations = {
"loophole_3_attack_in_0",
},
},
{
action_from = "fire",
action_to = "idle",
weight = 1.2,
animations = {
"loophole_3_attack_out_0",
},
},
{
action_from = "idle",
action_to = "fire_no_lookout",
weight = 1.2,
animations = {
"loophole_3_no_look_in_0",
},
},
{
action_from = "fire_no_lookout",
action_to = "idle",
weight = 1.2,
animations = {
"loophole_3_no_look_out_0",
},
},
},
},
-- {
-- id = "loophole_3",
-- position = vector():set (-0.5,0,-2),
-- direction = vector():set(0,0,1),
-- enterable = false,
-- usable = true,
-- fov = 60.0,
-- range = 32.0,
-- actions = {
-- idle = {
-- animations = {
-- idle = {
-- "loophole_1_idle_0",
-- },
-- },
-- },
-- lookout = {
-- animations = {
-- idle = {
-- "loophole_1_lookout_0",
-- },
-- },
-- },
-- fire = {
-- animations = {
-- idle = {
-- "loophole_1_attack_idle_0",
-- },
-- shoot = {
-- "loophole_1_attack_shoot_0",
-- },
-- },
-- },
-- fire_no_lookout = {
-- animations = {
-- idle = {
-- "loophole_1_attack_idle_0",
-- },
-- shoot = {
-- "loophole_1_attack_shoot_0",
-- },
-- },
-- },
-- reload = {
-- animations = {
-- idle = {
-- "loophole_1_reload_0",
-- },
-- },
-- },
-- exit = {
-- movement = true,
-- position = vector():set(0,0,2),
-- animations = {
-- idle = {
-- "loophole_1_attack_idle_0",
-- },
-- },
-- },
-- },
-- transitions = {
-- {
-- action_from = "idle",
-- action_to = "lookout",
-- weight = 1.2,
-- animations = {
-- "loophole_1_idle_to_look_0",
-- },
-- },
-- {
-- action_from = "lookout",
-- action_to = "idle",
-- weight = 1.2,
-- animations = {
-- "loophole_1_look_to_idle_0",
-- },
-- },
-- {
-- action_from = "idle",
-- action_to = "fire",
-- weight = 1.2,
-- animations = {
-- "loophole_1_idle_to_attack_0",
-- },
-- },
-- {
-- action_from = "fire",
-- action_to = "idle",
-- weight = 1.2,
-- animations = {
-- "loophole_1_attack_to_idle_0",
-- },
-- },
-- {
-- action_from = "idle",
-- action_to = "fire_no_lookout",
-- weight = 1.2,
-- animations = {
-- "loophole_1_idle_to_attack_0",
-- },
-- },
-- {
-- action_from = "fire_no_lookout",
-- action_to = "idle",
-- weight = 1.2,
-- animations = {
-- "loophole_1_attack_to_idle_0",
-- },
-- },
-- },
-- },
},
transitions = {
{
vertex0 = "",
vertex1 = "loophole_0",
weight = 1.0,
actions = {
{
position = vector():set(0, -.67, 1),
precondition_functor = "smart_covers.script_functor_true",
precondition_params = "",
animation = "loophole_1_in_front_0",
},
},
},
{
vertex0 = "loophole_0",
vertex1 = "",
weight = 1.0,
actions = {
{
position = vector():set(0,0,1),
precondition_functor = "smart_covers.script_functor_true",
precondition_params = "",
--body_state = move.standing, movement_type = move.run,
--time = 5.0,
animation = "loophole_1_exit_jump_0",
},
},
},
{
vertex0 = "loophole_0",
vertex1 = "loophole_2",
weight = 1.0,
actions = {
{
position = vector():set(0,0,1),
precondition_functor = "smart_covers.script_functor_true",
precondition_params = "",
animation = "loophole_transition_1_to_3",
},
},
},
{
vertex0 = "loophole_2",
vertex1 = "loophole_0",
weight = 1.1,
actions = {
{
position = vector():set(0,0,1),
precondition_functor = "smart_covers.script_functor_true",
precondition_params = "",
animation = "loophole_transition_3_to_1",
},
},
},
},
},--]]
--combat = smart_covers_combat.get_smart_cover(),
combat_prone = smart_covers_combat_prone.get_smart_cover(),
combat_front = smart_covers_combat_front.get_smart_cover(),
animpoint_stay_wall = smart_covers_animpoint_stay_wall.get_smart_cover(),
animpoint_stay_table = smart_covers_animpoint_stay_table.get_smart_cover(),
animpoint_sit_high = smart_covers_animpoint_sit_high.get_smart_cover(),
animpoint_sit_normal = smart_covers_animpoint_sit_normal.get_smart_cover(),
animpoint_sit_low = smart_covers_animpoint_sit_low.get_smart_cover(),
animpoint_pri_a15 = smart_covers_animpoint_pri_a15.get_smart_cover(),
anim_pri_a22 = smart_covers_anim_pri_a22.get_smart_cover()
--cover_loophole_1 = smart_covers_cover_loophole_1.get_smart_cover_cover_loophole_1(),
--cover_loophole_2 = smart_covers_cover_loophole_2.get_smart_cover_cover_loophole_2(),
--cover_loophole_3 = smart_covers_cover_loophole_3.get_smart_cover_cover_loophole_3(),
--cover_loophole_1_2 = smart_covers_cover_loophole_1_2.get_smart_cover_cover_loophole_1_2(),
--cover_loophole_2_3 = smart_covers_cover_loophole_2_3.get_smart_cover_cover_loophole_2_3(),
--cover_loophole_1_3 = smart_covers_cover_loophole_1_3.get_smart_cover_cover_loophole_1_3(),
--cover_loophole_1_2_3 = smart_covers_cover_loophole_1_2_3.get_smart_cover_cover_loophole_1_2_3(),
--cover_loophole_4 = smart_covers_cover_loophole_4.get_smart_cover_cover_loophole_4(),
--cover_loophole_5 = smart_covers_cover_loophole_5.get_smart_cover_cover_loophole_5(),
--cover_loophole_4_5 = smart_covers_cover_loophole_4_5.get_smart_cover_cover_loophole_4_5(),
--cover_loophole_6 = smart_covers_cover_loophole_6.get_smart_cover_cover_loophole_6(),
--cover_loophole_7 = smart_covers_cover_loophole_7.get_smart_cover_cover_loophole_7(),
--cover_loophole_6_7 = smart_covers_cover_loophole_6_7.get_smart_cover_cover_loophole_6_7(),
--cover_loophole_8 = smart_covers_cover_loophole_8.get_smart_cover_cover_loophole_8(),
--cover_loophole_9 = smart_covers_cover_loophole_9.get_smart_cover_cover_loophole_9(),
--cover_loophole_10 = smart_covers_cover_loophole_10.get_smart_cover_cover_loophole_10(),
--cover_loophole_11 = smart_covers_cover_loophole_11.get_smart_cover_cover_loophole_11(),
--cover_loophole_10_11 = smart_covers_cover_loophole_10_11.get_smart_cover_cover_loophole_10_11(),
--cover_loophole_10_8 = smart_covers_cover_loophole_10_8.get_smart_cover_cover_loophole_10_8(),
--cover_loophole_8_11 = smart_covers_cover_loophole_8_11.get_smart_cover_cover_loophole_8_11(),
--cover_loophole_10_8_11 = smart_covers_cover_loophole_10_8_11.get_smart_cover_cover_loophole_10_8_11(),
--cover_loophole_1_jump = smart_covers_cover_loophole_1_jump.get_smart_cover_cover_loophole_1_jump(),
--cover_loophole_2_jump = smart_covers_cover_loophole_2_jump.get_smart_cover_cover_loophole_2_jump(),
--cover_loophole_3_jump = smart_covers_cover_loophole_3_jump.get_smart_cover_cover_loophole_3_jump(),
--cover_loophole_1_2_jump = smart_covers_cover_loophole_1_2_jump.get_smart_cover_cover_loophole_1_2_jump(),
--cover_loophole_2_3_jump = smart_covers_cover_loophole_2_3_jump.get_smart_cover_cover_loophole_2_3_jump(),
--cover_loophole_1_3_jump = smart_covers_cover_loophole_1_3_jump.get_smart_cover_cover_loophole_1_3_jump(),
--cover_loophole_1_2_3_jump = smart_covers_cover_loophole_1_2_3_jump.get_smart_cover_cover_loophole_1_2_3_jump(),
--cover_loophole_lead_sit_sleep_mechanic = smart_covers_cover_loophole_lead_sit_sleep_mechanic.get_smart_cover_cover_loophole_lead_sit_sleep_mechanic(),
--cover_loophole_lead_sit_sleep_write = smart_covers_cover_loophole_lead_sit_sleep_write.get_smart_cover_cover_loophole_lead_sit_sleep_write(),
--cover_loophole_lead_sit_sleep_write_temp = smart_covers_cover_loophole_lead_sit_sleep_write_temp.get_smart_cover_cover_loophole_lead_sit_sleep_write(),
--cover_loophole_lead_sit_strong = smart_covers_cover_loophole_lead_sit_strong.get_smart_cover_cover_loophole_lead_sit_strong(),
--cover_loophole_lead_stand_hit_tv = smart_covers_cover_loophole_lead_stand_hit_tv.get_smart_cover_cover_loophole_lead_stand_hit_tv(),
--cover_loophole_lead_stand_lean_on_bar = smart_covers_cover_loophole_lead_stand_lean_on_bar.get_smart_cover_cover_loophole_lead_stand_lean_on_bar(),
--cover_loophole_lead_stand_look_at_table = smart_covers_cover_loophole_lead_stand_look_at_table.get_smart_cover_cover_loophole_lead_stand_look_at_table(),
--cover_loophole_lead_stand_look_down_2 = smart_covers_cover_loophole_lead_stand_look_down_2.get_smart_cover_cover_loophole_lead_stand_look_down_2(),
--cover_loophole_lead_stand_look_down_3 = smart_covers_cover_loophole_lead_stand_look_down_3.get_smart_cover_cover_loophole_lead_stand_look_down_3(),
--cover_loophole_lead_stand_look_in_window = smart_covers_cover_loophole_lead_stand_look_in_window.get_smart_cover_cover_loophole_lead_stand_look_in_window(),
--cover_loophole_lead_stand_look_up = smart_covers_cover_loophole_lead_stand_look_up.get_smart_cover_cover_loophole_lead_stand_look_up(),
--cover_loophole_stc_cover_1 = smart_covers_stc_cover_1.get_smart_cover_stc_1(),
--cover_loophole_stc_cover_2 = smart_covers_stc_cover_2.get_smart_cover_stc_2(),
--cover_loophole_stc_cover_3 = smart_covers_stc_cover_3.get_smart_cover_stc_3(),
--cover_loophole_lead_forester_idle_talk = smart_covers_cover_loophole_lead_forester_idle_talk.get_smart_cover_cover_loophole_lead_forester_idle_talk(),
--cover_loophole_1_3_test = smart_covers_cover_loophole_1_3_test.get_smart_cover_cover_loophole_1_3_test(),
--cover_barricade_0 = smart_covers_cover_barricade_0.get_smart_cover_cover_barricade_0(),
--cover_barricade_1 = smart_covers_cover_barricade_1.get_smart_cover_cover_barricade_1(),
--cover_barricade_2 = smart_covers_cover_barricade_2.get_smart_cover_cover_barricade_2(),
--cover_barricade_3 = smart_covers_cover_barricade_3.get_smart_cover_cover_barricade_3(),
--cover_barricade_commander = smart_covers_cover_barricade_commander.get_smart_cover_cover_barricade_commander(),
--cover_loophole_minigunner = smart_covers_cover_loophole_minigunner.get_smart_cover_cover_loophole_minigunner()
}
function main()
print_table(descriptions)
end