add game&rawdata
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879
gamedata/scripts/smart_covers_combat.script
Normal file
879
gamedata/scripts/smart_covers_combat.script
Normal file
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@ -0,0 +1,879 @@
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local temp = {}
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if (move ~= nil) then
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temp = move
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end
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move = temp
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function get_smart_cover()
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return {
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need_weapon = true,
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loopholes = {
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-- Êðàó÷
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smart_covers_loophole_crouch_front_left.get_loophole ("crouch_front_left", vector():set(-1, 0, -0.7)),
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smart_covers_loophole_crouch_front.get_loophole ("crouch_front", vector():set(-1, 0, 0)),
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smart_covers_loophole_crouch_front_right.get_loophole ("crouch_front_right", vector():set(-1, 0, 0.7)),
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smart_covers_loophole_crouch_right.get_loophole ("crouch_right", vector():set(0.2, 0, 1)),
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smart_covers_loophole_crouch_back.get_loophole ("crouch_back", vector():set(1, 0, 0)),
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smart_covers_loophole_crouch_left.get_loophole ("crouch_left", vector():set(0.2, 0, -1)),
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-- Ñòîÿ
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smart_covers_loophole_stand_front_left.get_loophole ("stand_front_left", vector():set(-1, 0, -0.7)),
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smart_covers_loophole_stand_front_right.get_loophole ("stand_front_right", vector():set(-1, 0, 0.7)),
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smart_covers_loophole_stand_right.get_loophole ("stand_right", vector():set(0.2, 0, 1)),
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smart_covers_loophole_stand_back.get_loophole ("stand_back", vector():set(1, 0, 0)),
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smart_covers_loophole_stand_left.get_loophole ("stand_left", vector():set(0.2, 0, -1))
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-- Ëåæà
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},
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transitions = {
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--' Àíèìàöèè âõîäà â áîéíèöû
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{
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vertex0 = "",
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vertex1 = "crouch_front_left",
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weight = 1.0,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crouch_in_front_left_0",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "",
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vertex1 = "crouch_front",
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weight = 1.0,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crouch_in_front_0",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "",
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vertex1 = "crouch_front_right",
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weight = 1.0,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crouch_in_front_right_0",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "",
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vertex1 = "crouch_right",
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weight = 1.0,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crouch_in_right_0",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "",
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vertex1 = "crouch_back",
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weight = 1.0,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crouch_in_back_0",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "",
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vertex1 = "crouch_left",
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weight = 1.0,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crouch_in_left_0",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "",
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vertex1 = "stand_front_left",
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weight = 1.0,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_stand_in_front_left_0",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "",
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vertex1 = "stand_front_right",
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weight = 1.0,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_stand_in_front_right_0",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "",
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vertex1 = "stand_right",
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weight = 1.0,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_stand_in_right_0",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "",
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vertex1 = "stand_back",
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weight = 1.0,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_stand_in_back_0",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "",
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vertex1 = "stand_left",
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weight = 1.0,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_stand_in_left_0",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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--' Àíèìàöèè ïåðåõîäà.
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{
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vertex0 = "crouch_front_left",
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vertex1 = "crouch_back",
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weight = 1.1,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crauch_transition_front_left_to_back",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "crouch_front_left",
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vertex1 = "crouch_left",
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weight = 1.1,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crouch_front_left_attack_idle_0",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "crouch_front",
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vertex1 = "crouch_back",
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weight = 1.1,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crauch_transition_front_right_to_back",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "crouch_front_right",
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vertex1 = "crouch_back",
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weight = 1.1,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crauch_transition_front_right_to_back",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "crouch_left",
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vertex1 = "crouch_back",
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weight = 1.1,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crauch_transition_left_to_back",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "crouch_right",
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vertex1 = "crouch_back",
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weight = 1.1,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crauch_transition_right_to_back",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "crouch_back",
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vertex1 = "crouch_front_left",
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weight = 1.1,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crauch_transition_back_to_front_left",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "crouch_back",
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vertex1 = "crouch_front",
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weight = 1.1,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crauch_transition_back_to_front_right",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "crouch_back",
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vertex1 = "crouch_front_right",
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weight = 1.1,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crauch_transition_back_to_front_right",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "crouch_back",
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vertex1 = "crouch_left",
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weight = 1.1,
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actions = {
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{
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crauch_transition_back_to_left",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "crouch_back",
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vertex1 = "crouch_right",
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weight = 1.1,
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actions = {
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{
|
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precondition_functor = "smart_covers.script_functor_true",
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precondition_params = "",
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actions = {
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{
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animation = "loophole_crauch_transition_back_to_right",
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
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},
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},
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}
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}
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},
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{
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vertex0 = "stand_front_left",
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vertex1 = "stand_back",
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weight = 1.1,
|
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actions = {
|
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{
|
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precondition_functor = "smart_covers.script_functor_true",
|
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precondition_params = "",
|
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actions = {
|
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{
|
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animation = "loophole_stand_transition_front_left_to_back",
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position = vector():set(0,0,0),
|
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body_state = move.crouch, movement_type = move.run,
|
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},
|
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},
|
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}
|
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}
|
||||
},
|
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{
|
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vertex0 = "stand_front_right",
|
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vertex1 = "stand_back",
|
||||
weight = 1.1,
|
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actions = {
|
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{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
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precondition_params = "",
|
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actions = {
|
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{
|
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animation = "loophole_stand_transition_front_right_to_back",
|
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position = vector():set(0,0,0),
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body_state = move.crouch, movement_type = move.run,
|
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},
|
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},
|
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}
|
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}
|
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},
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{
|
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vertex0 = "stand_left",
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vertex1 = "stand_back",
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weight = 1.1,
|
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actions = {
|
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{
|
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precondition_functor = "smart_covers.script_functor_true",
|
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precondition_params = "",
|
||||
actions = {
|
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{
|
||||
animation = "loophole_stand_transition_left_to_back",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
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{
|
||||
vertex0 = "stand_right",
|
||||
vertex1 = "stand_back",
|
||||
weight = 1.1,
|
||||
actions = {
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "loophole_stand_transition_right_to_back",
|
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position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
{
|
||||
vertex0 = "stand_back",
|
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vertex1 = "stand_front_left",
|
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weight = 1.1,
|
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actions = {
|
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{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "loophole_stand_transition_back_to_front_left",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
vertex0 = "stand_back",
|
||||
vertex1 = "stand_front_right",
|
||||
weight = 1.1,
|
||||
actions = {
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "loophole_stand_transition_back_to_front_right",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
vertex0 = "stand_back",
|
||||
vertex1 = "stand_left",
|
||||
weight = 1.1,
|
||||
actions = {
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "loophole_stand_transition_back_to_left",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
vertex0 = "stand_back",
|
||||
vertex1 = "stand_right",
|
||||
weight = 1.1,
|
||||
actions = {
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "loophole_stand_transition_back_to_right",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
{
|
||||
vertex0 = "stand_back",
|
||||
vertex1 = "crouch_back",
|
||||
weight = 1.1,
|
||||
actions = {
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "stand_to_crauth",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
vertex0 = "crouch_back",
|
||||
vertex1 = "stand_back",
|
||||
weight = 1.1,
|
||||
actions = {
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "crouch_to_stand",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--' Àíèìàöèè âûõîäà èç áîéíèö.
|
||||
{
|
||||
vertex0 = "crouch_front_left",
|
||||
vertex1 = "",
|
||||
weight = 1.1,
|
||||
actions = {
|
||||
{
|
||||
|
||||
precondition_functor = "smart_covers.script_functor_jump",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "loophole_1_jump_0",
|
||||
position = vector():set(-3,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
vertex0 = "crouch_front",
|
||||
vertex1 = "",
|
||||
weight = 1.1,
|
||||
actions = {
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_jump",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "loophole_2_jump_0",
|
||||
position = vector():set(-3,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
vertex0 = "crouch_front_right",
|
||||
vertex1 = "",
|
||||
weight = 1.1,
|
||||
actions = {
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_jump",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "loophole_3_jump_0",
|
||||
position = vector():set(-3,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
vertex0 = "crouch_right",
|
||||
vertex1 = "",
|
||||
weight = 1.0,
|
||||
actions = {
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
vertex0 = "crouch_back",
|
||||
vertex1 = "",
|
||||
weight = 1.0,
|
||||
actions = {
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
vertex0 = "crouch_left",
|
||||
vertex1 = "",
|
||||
weight = 1.0,
|
||||
actions = {
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
{
|
||||
vertex0 = "stand_front_left",
|
||||
vertex1 = "",
|
||||
weight = 1.1,
|
||||
actions = {
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
vertex0 = "stand_front_right",
|
||||
vertex1 = "",
|
||||
weight = 1.1,
|
||||
actions = {
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
vertex0 = "stand_right",
|
||||
vertex1 = "",
|
||||
weight = 1.0,
|
||||
actions = {
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
vertex0 = "stand_back",
|
||||
vertex1 = "",
|
||||
weight = 1.0,
|
||||
actions = {
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
vertex0 = "stand_left",
|
||||
vertex1 = "",
|
||||
weight = 1.0,
|
||||
actions = {
|
||||
{
|
||||
precondition_functor = "smart_covers.script_functor_true",
|
||||
precondition_params = "",
|
||||
actions = {
|
||||
{
|
||||
animation = "",
|
||||
position = vector():set(0,0,0),
|
||||
body_state = move.crouch, movement_type = move.run,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
end
|
||||
Loading…
Add table
Add a link
Reference in a new issue