add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,126 @@
function main ()
local items_table = {
wpn_pm = 2,
wpn_pb = 2,
wpn_fort = 2,
wpn_hpsa = 2,
wpn_beretta = 2,
wpn_walther = 2,
wpn_colt1911 = 2,
wpn_usp = 2,
wpn_sig220 = 2,
wpn_desert_eagle = 2,
wpn_bm16 = 2,
wpn_toz34 = 2,
wpn_wincheaster1300 = 2,
wpn_spas12 = 2,
wpn_protecta = 2,
wpn_mp5 = 2,
wpn_ak74u = 2,
wpn_ak74 = 2,
wpn_abakan = 2,
wpn_l85 = 2,
wpn_lr300 = 2,
wpn_sig550 = 2,
wpn_fn2000 = 2,
wpn_g36 = 2,
wpn_val = 2,
wpn_vintorez = 2,
wpn_groza = 2,
wpn_svd = 2,
wpn_svu = 2,
wpn_pkm = 2,
wpn_pm_actor = 2,
wpn_sig550_luckygun = 2,
wpn_pkm_zulus = 2,
wpn_desert_eagle_nimble = 2,
wpn_groza_nimble = 2,
wpn_mp5_nimble = 2,
wpn_sig220_nimble = 2,
wpn_spas12_nimble = 2,
wpn_svd_nimble = 2,
wpn_svu_nimble = 2,
wpn_usp_nimble = 2,
wpn_vintorez_nimble = 2,
wpn_wincheaster1300_trapper = 2,
wpn_g36_nimble = 2,
wpn_fn2000_nimble = 2,
wpn_protecta_nimble = 2,
wpn_ak74u_snag = 2,
wpn_fort_snag = 2,
novice_outfit = 2,
specops_outfit = 2,
military_outfit = 2,
stalker_outfit = 2,
scientific_outfit = 2,
exo_outfit = 2,
svoboda_light_outfit = 2,
svoboda_heavy_outfit = 2,
cs_heavy_outfit = 2,
dolg_outfit = 2,
dolg_heavy_outfit = 2,
helm_battle = 2,
helm_hardhat = 2,
helm_protective = 2,
helm_respirator = 2,
helm_tactic = 2,
stalker_outfit_barge = 2,
helm_respirator_joker = 2,
helm_hardhat_snag = 2,
wpn_addon_scope = 1,
["wpn_addon_scope_x2.7"] = 1,
wpn_addon_scope_detector = 1,
wpn_addon_scope_night = 1,
["wpn_addon_scope_susat_x1.6"] = 1,
wpn_addon_scope_susat_dusk = 1,
wpn_addon_scope_susat_custom = 1,
wpn_addon_scope_susat_night = 1,
wpn_addon_scope_susat = 1,
wpn_addon_silencer = 1,
wpn_addon_grenade_launcher = 1,
wpn_addon_grenade_launcher_m203 = 1,
wpn_gauss = 1,
pri_a17_gauss_rifle = 1,
toolkit_1 = 1,
toolkit_2 = 1,
toolkit_3 = 1,
vodka = 10,
}
local actor = db.actor
local actor_id = actor:id()
local actor_position = actor:position()
local function drop_item(item)
if item ~= nil then
alife():release(alife():object(item:id()), true)
end
end
db.actor:inventory_for_each(drop_item)
if db.actor:money() < 999999 then
db.actor:give_money(999999)
end
for k,v in pairs(items_table) do
for j = 1, v do
alife():create(k, actor_position, 0, 0, actor_id)
end
end
end