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74
gamedata/scripts/sr_crow_spawner.script
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74
gamedata/scripts/sr_crow_spawner.script
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--------------------------------------------------------------------------------
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-- Space restrictor scheme for crowkiller minigame -----------------------------
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-- Made by Peacemaker ----------------------------------------------------------
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-- 26.12.07 --------------------------------------------------------------------
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--------------------------------------------------------------------------------
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class "crowkiller"
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-- Class constructor
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function crowkiller:__init(obj, storage)
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self.object = obj
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self.st = storage
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self.spawn_time_constant = 120000
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self.time_for_spawn = time_global()
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self.spawn_points_idle = {}
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self.spawned_count = nil
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end
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-- On scheme switch resets all self params
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function crowkiller:reset_scheme()
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for k,v in pairs(self.st.path_table) do
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self.spawn_points_idle[v] = time_global()
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end
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end
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-- Class update
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function crowkiller:update(delta)
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-- check for spawn crows on level
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if(self.time_for_spawn<time_global()) then
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self.spawned_count = bind_crow.crow_counter
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if(self.spawned_count<self.st.max_crows_on_level) then
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-- need to spawn
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self:check_for_spawn_new_crow()
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else
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-- now look for spawn later
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self.time_for_spawn = time_global() + self.spawn_time_constant
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end
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end
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-- try to switch to another scheme
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if(xr_logic.try_switch_to_another_section(self.object, self.st, db.actor)) then
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return
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end
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end
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-- Checks a need for spawn a new crow
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function crowkiller:check_for_spawn_new_crow()
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local path_table = {}
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utils.copy_table(path_table, self.st.path_table)
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for i=1,#self.st.path_table do
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local idx = math.random(#path_table)
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local selected_path = path_table[idx]
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table.remove(path_table,idx)
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if(self.spawn_points_idle[selected_path]<=time_global()) then
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-- if we have not spawned already in this point
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local ptr = patrol(selected_path)
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if(ptr:point(0):distance_to(db.actor:position())>100) then
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local obj = alife():create("m_crow", ptr:point(0), ptr:level_vertex_id(0), ptr:game_vertex_id(0))
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self.spawn_points_idle[selected_path] = time_global() + 10000
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return
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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-- Standart functions
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--------------------------------------------------------------------------------
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function add_to_binder(npc, ini, scheme, section, storage)
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xr_logic.subscribe_action_for_events(npc, storage, crowkiller(npc, storage))
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end
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function set_scheme(obj, ini, scheme, section, gulag_name)
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-- standart lines: assigning new storage and binding our space restrictor
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local st = xr_logic.assign_storage_and_bind(obj, ini, scheme, section)
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st.logic = xr_logic.cfg_get_switch_conditions(ini, section, obj)
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-- getting maximum number of crows on level
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st.max_crows_on_level = utils.cfg_get_number(ini, section, "max_crows_on_level", obj, false, 16)
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-- getting path names from custom_data
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local path = utils.cfg_get_string(ini, section, "spawn_path", obj, false, "", nil)
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st.path_table = parse_names(path)
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end
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