add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,45 @@
----------------------------------------------------------------------------------------------------
-- Do nothing
----------------------------------------------------------------------------------------------------
class "action_idle"
function action_idle:__init(obj, storage)
self.object = obj
self.st = storage
end
function action_idle:reset_scheme()
--printf("_bp: sr_idle: action_idle:reset_scheme: self.object:name()='%s'", self.object:name())
self.st.signals = {}
end
function action_idle:update(delta)
--printf("_br: sr_idle: action_idle:update()")
--if not xr_logic.is_active(self.object, self.st) then
-- return
--end
local actor = db.actor
if xr_logic.try_switch_to_another_section(self.object, self.st, actor) then
return
end
end
---------------------------------------------------------------------------------------------------------------------
function add_to_binder(npc, ini, scheme, section, storage)
printf("DEBUG: add_to_binder: scheme='%s', section='%s'", scheme, section)
local new_action = action_idle(npc, storage)
-- Çàðåãèñòðèðîâàòü âñå actions, â êîòîðûõ äîëæåí áûòü âûçâàí ìåòîä reset_scheme ïðè èçìåíåíèè íàñòðîåê ñõåìû:
xr_logic.subscribe_action_for_events(npc, storage, new_action)
end
function set_scheme(npc, ini, scheme, section, gulag_name)
local st = xr_logic.assign_storage_and_bind(npc, ini, scheme, section)
st.logic = xr_logic.cfg_get_switch_conditions(ini, section, npc)
end