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gamedata/scripts/state_mgr_animstate.script
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94
gamedata/scripts/state_mgr_animstate.script
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--' Ñêðèïòîâîå ïîëîæåíèå ó òåëà
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--' ìû óæå íàõîäèìñÿ â íåîáõîäèìîì ñîñòîÿíèè?
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class "eva_state_mgr_animstate" (property_evaluator)
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function eva_state_mgr_animstate:__init(name, st) super (nil, name)
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self.st = st
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end
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function eva_state_mgr_animstate:evaluate()
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return state_lib.states[self.st.target_state].animstate == self.st.animstate.states.current_state
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end
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--' Çàíÿëè ëè ìû ñåé÷àñ êàêîå òî ñêðèïòîâîå ïîëîæåíèå òåëà
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class "eva_state_mgr_animstate_play_now" (property_evaluator)
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function eva_state_mgr_animstate_play_now:__init(name, st) super (nil, name)
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self.st = st
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end
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function eva_state_mgr_animstate_play_now:evaluate()
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return self.st.animstate.states.current_state ~= nil
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end
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--' Ìû íå íàõîäèìñÿ íè â êàêîì ñêðèïòîâîì ïîëîæåíèè òåëà
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class "eva_state_mgr_animstate_idle_now" (property_evaluator)
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function eva_state_mgr_animstate_idle_now:__init(name, st) super (nil, name)
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self.st = st
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end
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function eva_state_mgr_animstate_idle_now:evaluate()
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return self.st.animstate.states.current_state == nil
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end
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--' Ìû íà÷àëè îòûãðûâàòü àíèìàöèþ è æäåì êîëëáåêà îò íåå
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class "eva_state_mgr_animstate_locked" (property_evaluator)
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function eva_state_mgr_animstate_locked:__init(name, st) super (nil, name)
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self.st = st
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end
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function eva_state_mgr_animstate_locked:evaluate()
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-- if self.st.fast_set == true then
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-- return false
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-- end
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return self.st.animstate.states.anim_marker ~= nil and self.st.animstate.states.anim_marker ~= 3 -- MARKER_IDLE
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end
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--' Èãðàåì âõîäíóþ àíèìàöèþ
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class "act_state_mgr_animstate_start" (action_base)
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function act_state_mgr_animstate_start:__init(name, st) super (nil, name)
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self.st = st
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end
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function act_state_mgr_animstate_start:initialize()
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action_base.initialize(self)
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self.st.animstate:set_state(state_lib.states[self.st.target_state].animstate)
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self.st.animstate:set_control()
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end
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function act_state_mgr_animstate_start:execute()
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action_base.execute(self)
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end
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function act_state_mgr_animstate_start:finalize()
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action_base.finalize(self)
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end
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--' Èãðàåì âûõîäíóþ àíèìàöèþ
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class "act_state_mgr_animstate_stop" (action_base)
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function act_state_mgr_animstate_stop:__init(name, st) super (nil, name)
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self.st = st
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end
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function act_state_mgr_animstate_stop:initialize()
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action_base.initialize(self)
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self.st.animstate:set_state(nil, self.st.fast_set or state_lib.states[self.st.target_state].fast_set)
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self.st.animstate:set_control()
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end
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function act_state_mgr_animstate_stop:execute()
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action_base.execute(self)
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end
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function act_state_mgr_animstate_stop:finalize()
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action_base.finalize(self)
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end
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