add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,204 @@
function add_animation_list()
return {
------------------------------------------------------------------------------
-- Áàçà
------------------------------------------------------------------------------
animpoint_stay_wall = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_stay_wall_in_1" },
[1] = { "animpoint_stay_wall_in_1" }},
out = { [0] = { "animpoint_stay_wall_out_1" },
[1] = { "animpoint_stay_wall_out_1" }},
idle = { [0] = "animpoint_stay_wall_idle_1",
[1] = "animpoint_stay_wall_idle_1" },
rnd = { [0] = { "animpoint_stay_wall_idle_1" },
[1] = { "animpoint_stay_wall_idle_1" }
}},
animpoint_stay_table = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_stay_table_in_1" },
[1] = { "animpoint_stay_table_in_1" }},
out = { [0] = { "animpoint_stay_table_out_1" },
[1] = { "animpoint_stay_table_out_1" }},
idle = { [0] = "animpoint_stay_table_idle_1",
[1] = "animpoint_stay_table_idle_1" },
rnd = nil},
animpoint_sit_high = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_high_in_1" },
[1] = { "animpoint_sit_high_in_1" }},
out = { [0] = { "animpoint_sit_high_out_1" },
[1] = { "animpoint_sit_high_out_1" }},
idle = { [0] = "animpoint_sit_high_idle_1",
[1] = "animpoint_sit_high_idle_1" },
rnd = nil},
animpoint_sit_normal = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_normal_in_1" },
[1] = { "animpoint_sit_normal_in_1" }},
out = { [0] = { "animpoint_sit_normal_out_1" },
[1] = { "animpoint_sit_normal_out_1" }},
idle = { [0] = "animpoint_sit_normal_idle_1",
[1] = "animpoint_sit_normal_idle_1" },
rnd = nil},
animpoint_sit_low = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_low_in_1" },
[1] = { "animpoint_sit_low_in_1" }},
out = { [0] = { "animpoint_sit_low_out_1" },
[1] = { "animpoint_sit_low_out_1" }},
idle = { [0] = "animpoint_sit_low_idle_1",
[1] = "animpoint_sit_low_idle_1" },
rnd = nil},
------------------------------------------------------------------------------
-- Áàçà ñ îðóæèåì
------------------------------------------------------------------------------
animpoint_stay_wall_weapon = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_stay_wall_weapon_in_1" },
[1] = { "animpoint_stay_wall_weapon_in_1" }},
out = { [0] = { "animpoint_stay_wall_weapon_out_1" },
[1] = { "animpoint_stay_wall_weapon_out_1" }},
idle = { [0] = "animpoint_stay_wall_weapon_idle_1",
[1] = "animpoint_stay_wall_weapon_idle_1" },
rnd = { [0] = { "animpoint_stay_wall_weapon_idle_rnd_1", "animpoint_stay_wall_weapon_idle_rnd_2", "animpoint_stay_wall_weapon_idle_rnd_3", "animpoint_stay_wall_weapon_idle_rnd_4"},
[1] = { "animpoint_stay_wall_weapon_idle_rnd_1", "animpoint_stay_wall_weapon_idle_rnd_2", "animpoint_stay_wall_weapon_idle_rnd_3", "animpoint_stay_wall_weapon_idle_rnd_4"}
}},
animpoint_stay_table_weapon = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_stay_table_weapon_in_1" },
[1] = { "animpoint_stay_table_weapon_in_1" }},
out = { [0] = { "animpoint_stay_table_weapon_out_1" },
[1] = { "animpoint_stay_table_weapon_out_1" }},
idle = { [0] = "animpoint_stay_table_weapon_idle_1",
[1] = "animpoint_stay_table_weapon_idle_1" },
rnd = { [0] = { "animpoint_stay_table_weapon_idle_rnd_1", "animpoint_stay_table_weapon_idle_rnd_2", "animpoint_stay_table_weapon_idle_rnd_3", "animpoint_stay_table_weapon_idle_rnd_4", "animpoint_stay_table_weapon_idle_rnd_5", "animpoint_stay_table_weapon_idle_rnd_6"},
[1] = { "animpoint_stay_table_weapon_idle_rnd_1", "animpoint_stay_table_weapon_idle_rnd_2", "animpoint_stay_table_weapon_idle_rnd_3", "animpoint_stay_table_weapon_idle_rnd_4", "animpoint_stay_table_weapon_idle_rnd_5", "animpoint_stay_table_weapon_idle_rnd_6"}
}},
animpoint_sit_high_weapon = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_high_weapon_in_1" },
[1] = { "animpoint_sit_high_weapon_in_1" }},
out = { [0] = { "animpoint_sit_high_weapon_out_1" },
[1] = { "animpoint_sit_high_weapon_out_1" }},
idle = { [0] = "animpoint_sit_high_weapon_idle_1",
[1] = "animpoint_sit_high_weapon_idle_1" },
rnd = { [0] = { "animpoint_sit_high_weapon_idle_rnd_1", "animpoint_sit_high_weapon_idle_rnd_2", "animpoint_sit_high_weapon_idle_rnd_3", "animpoint_sit_high_weapon_idle_rnd_4", "animpoint_sit_high_weapon_idle_rnd_5", "animpoint_sit_high_weapon_idle_rnd_6" },
[1] = { "animpoint_sit_high_weapon_idle_rnd_1", "animpoint_sit_high_weapon_idle_rnd_2", "animpoint_sit_high_weapon_idle_rnd_3", "animpoint_sit_high_weapon_idle_rnd_4", "animpoint_sit_high_weapon_idle_rnd_5", "animpoint_sit_high_weapon_idle_rnd_6" }
}},
animpoint_sit_normal_weapon = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_normal_weapon_in_1" },
[1] = { "animpoint_sit_normal_weapon_in_1" }},
out = { [0] = { "animpoint_sit_normal_weapon_out_1" },
[1] = { "animpoint_sit_normal_weapon_out_1" }},
idle = { [0] = "animpoint_sit_normal_weapon_idle_1",
[1] = "animpoint_sit_normal_weapon_idle_1" },
rnd = { [0] = { "animpoint_sit_normal_weapon_idle_rnd_1", "animpoint_sit_normal_weapon_idle_rnd_2", "animpoint_sit_normal_weapon_idle_rnd_3", "animpoint_sit_normal_weapon_idle_rnd_4", "animpoint_sit_normal_weapon_idle_rnd_5", "animpoint_sit_normal_weapon_idle_rnd_6" },
[1] = { "animpoint_sit_normal_weapon_idle_rnd_1", "animpoint_sit_normal_weapon_idle_rnd_2", "animpoint_sit_normal_weapon_idle_rnd_3", "animpoint_sit_normal_weapon_idle_rnd_4", "animpoint_sit_normal_weapon_idle_rnd_5", "animpoint_sit_normal_weapon_idle_rnd_6" }
}},
animpoint_sit_low_weapon = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_low_weapon_in_1" },
[1] = { "animpoint_sit_low_weapon_in_1" }},
out = { [0] = { "animpoint_sit_low_weapon_out_1" },
[1] = { "animpoint_sit_low_weapon_out_1" }},
idle = { [0] = "animpoint_sit_low_weapon_idle_1",
[1] = "animpoint_sit_low_weapon_idle_1" },
rnd = { [0] = { "animpoint_sit_low_weapon_idle_rnd_1", "animpoint_sit_low_weapon_idle_rnd_2", "animpoint_sit_low_weapon_idle_rnd_3", "animpoint_sit_low_weapon_idle_rnd_4", "animpoint_sit_low_weapon_idle_rnd_5", "animpoint_sit_low_weapon_idle_rnd_6" },
[1] = { "animpoint_sit_low_weapon_idle_rnd_1", "animpoint_sit_low_weapon_idle_rnd_2", "animpoint_sit_low_weapon_idle_rnd_3", "animpoint_sit_low_weapon_idle_rnd_4", "animpoint_sit_low_weapon_idle_rnd_5", "animpoint_sit_low_weapon_idle_rnd_6" }
}},
zat_b3_tech_idle = { prop = { maxidle = 1,
sumidle = 1,
rnd = 100,
moving = true },
into = nil,
out = nil,
idle = { [0] = "zat_b3_tech_idle",
[1] = "zat_b3_tech_idle" },
rnd = nil},
zat_b22_medic_turn_idle = { prop = { maxidle = 1,
sumidle = 1,
rnd = 100,
moving = true },
into = nil,
out = nil,
idle = { [0] = "zat_b22_medic_turn_idle",
[1] = "zat_b22_medic_turn_idle" },
rnd = nil},
jup_b15_zulus_sit_idle_short = { prop = { maxidle = 1,
sumidle = 1,
rnd = 100,
moving = true },
into = nil,
out = nil,
idle = { [0] = "jup_b15_zulus_sit_idle_short",
[1] = "jup_b15_zulus_sit_idle_short" },
rnd = nil},
pri_a21_sentry_madness_idle = { prop = { maxidle = 1,
sumidle = 1,
rnd = 100,
moving = true },
into = nil,
out = nil,
idle = { [0] = "pri_a21_sentry_madness_idle",
[1] = "pri_a21_sentry_madness_idle" },
rnd = nil},
pri_a20_colonel_radio = { prop = { maxidle = 1,
sumidle = 1,
rnd = 100,
moving = true },
into = { [0] = {"pri_a20_colonel_radio_in", {f=xr_effects.pri_a20_radio_start}}},
out = { [0] = {"pri_a20_colonel_radio_out"}},
idle = { [0] = "pri_a20_colonel_radio_idle"},
rnd = nil},
pri_a22_colonel_lean_on_table = { prop = { maxidle = 1,
sumidle = 1,
rnd = 100,
moving = true },
into = { [0] = {"pri_a22_colonel_lean_on_tabl_in", {f=xr_effects.pri_a22_kovalski_speak}}},
out = { [0] = {"pri_a22_colonel_lean_on_tabl_out"}},
idle = { [0] = "pri_a22_colonel_lean_on_tabl_idle"},
rnd = nil},
}
end