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199
gamedata/scripts/ui_mm_mp_options.script
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199
gamedata/scripts/ui_mm_mp_options.script
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-- file: UI_MM_MP_CREATE.SCRIPT
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--
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class "mp_options" (CUIWindow)
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function mp_options:__init() super()
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end
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function mp_options:__finalize()
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end
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function mp_options:InitControls(x, y, xml, handler)
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self:SetAutoDelete (true)
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xml:InitWindow ("tab_options:main", 0, self)
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-- self.bk = xml:InitFrame("frame", self)
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xml:InitFrame("tab_options:frame_1", self)
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xml:InitFrame("tab_options:frame_2", self)
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xml:InitFrame("tab_options:frame_3", self)
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-- xml:InitFrameLine("tab_options:vert_separator", self)
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-- xml:InitFrameLine("tab_options:vert_separator_2", self)
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xml:InitFrameLine("tab_options:cap_network_connection", self)
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xml:InitFrameLine("tab_options:cap_respawn_options", self)
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xml:InitFrameLine("tab_options:cap_server_list", self)
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xml:InitFrameLine("tab_options:cap_weather_options", self)
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xml:InitFrameLine("tab_options:cap_spectator_options", self)
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xml:InitFrameLine("tab_options:cap_demosave_options", self)
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xml:InitStatic("tab_options:cap_damage_block", self)
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xml:InitStatic("tab_options:cap_artreturn_time", self)
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xml:InitStatic("tab_options:cap_friendly_fire", self)
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xml:InitStatic("tab_options:cap_frag_limit", self)
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xml:InitStatic("tab_options:cap_time_limit", self)
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xml:InitStatic("tab_options:cap_artefact_stay", self)
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xml:InitStatic("tab_options:cap_artefact_num", self)
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xml:InitStatic("tab_options:cap_anomaly_time", self)
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xml:InitStatic("tab_options:cap_warm_up_time", self)
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xml:InitStatic("tab_options:cap_artefact_delay", self)
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xml:InitStatic("tab_options:cap_starting_weather", self)
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xml:InitStatic("tab_options:cap_rate_of_change", self)
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xml:InitStatic("tab_options:cap_max_ping", self)
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-- xml:InitStatic("tab_options:public_server_t", self)
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handler.check_public_server = xml:InitCheck("tab_options:check_public_server", self)
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handler.check_spectator = xml:InitCheck("tab_options:check_spectator", self)
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handler.check_allow_voting = xml:InitCheck("tab_options:check_allow_voting", self)
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handler.spin_max_ping = xml:InitSpinNum("tab_options:spin_max_ping", self)
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handler.check_damage_block = xml:InitCheck("tab_options:check_damage_block", self)
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handler.check_auto_team_balance = xml:InitCheck("tab_options:check_auto_team_balance", self)
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handler.check_auto_team_swap = xml:InitCheck("tab_options:check_auto_team_swap", self)
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handler.check_friendly_indicators = xml:InitCheck("tab_options:check_friendly_indicators", self)
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handler.check_friendly_names = xml:InitCheck("tab_options:check_friendly_names", self)
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handler.check_no_anmalies = xml:InitCheck("tab_options:check_no_anmalies", self)
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handler.check_spec_teamonly = xml:InitCheck("tab_options:check_spec_teamonly", self)
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handler.check_spec_freefly = xml:InitCheck("tab_options:check_spec_freefly", self)
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handler.check_spec_firsteye = xml:InitCheck("tab_options:check_spec_firsteye", self)
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handler.check_spec_lookat = xml:InitCheck("tab_options:check_spec_lookat", self)
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handler.check_spec_freelook = xml:InitCheck("tab_options:check_spec_freelook", self)
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handler.check_demosave = xml:InitCheck("tab_options:check_demosave", self)
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handler:Register (handler.check_demosave, "check_demosave")
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handler.tab_respawn = xml:InitTab("tab_options:radio_tab_respawn_options", self)
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-- spin boxes
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handler.spin_friendly_fire = xml:InitSpinFlt("tab_options:spin_friendly_fire", self)
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handler.spin_artefacts_num = xml:InitSpinNum("tab_options:spin_artefacts_num", self)
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handler.spin_spectator = xml:InitSpinNum("tab_options:spin_spectator", self)
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handler.spin_force_respawn = xml:InitSpinNum("tab_options:spin_force_respawn", self)
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handler.spin_reinforcement = xml:InitSpinNum("tab_options:spin_reinforcement", self)
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handler.spin_damage_block = xml:InitSpinNum("tab_options:spin_damage_block", self)
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handler.spin_artreturn_time = xml:InitSpinNum("tab_options:spin_artreturn_time", self)
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handler.check_activated_return = xml:InitCheck("tab_options:check_activated_return", self)
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handler.spin_frag_limit = xml:InitSpinNum("tab_options:spin_frag_limit", self)
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handler.spin_time_limit = xml:InitSpinNum("tab_options:spin_time_limit", self)
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handler.spin_artefact_stay = xml:InitSpinNum("tab_options:spin_artefact_stay", self)
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handler.spin_artefact_delay = xml:InitSpinNum("tab_options:spin_artefact_delay", self)
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handler.spin_anomaly_time = xml:InitSpinNum("tab_options:spin_anomaly_time", self)
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handler.spin_warm_up_time = xml:InitSpinNum("tab_options:spin_warm_up_time", self)
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handler.check_pda_hunt = xml:InitCheck("tab_options:check_pda_hunt", self)
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handler.spin_rate_of_change = xml:InitSpinFlt("tab_options:spin_rate_of_change", self)
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handler.spin_weather = xml:InitComboBox("tab_options:spin_weather", self)
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handler.check_spectator:SetDependControl(handler.spin_spectator)
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-- handler.check_public_server:SetDependControl(handler.check_verify_cdkey)
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--[[if (self.online) then
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-- handler.check_public_server:SetCheck(true)
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else
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-- handler.check_public_server:SetCheck(false)
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end]]
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end
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function mp_options:SetGameMode(mode, handler)
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handler.spin_friendly_fire:Enable(true)
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handler.check_auto_team_balance:Enable(true)
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handler.check_auto_team_swap:Enable(true)
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handler.spin_artefacts_num:Enable(true)
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handler.spin_artefact_delay:Enable(true)
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handler.spin_artefact_stay:Enable(true)
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handler.check_friendly_indicators:Enable(true)
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handler.check_friendly_names:Enable(true)
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handler.spin_reinforcement:Enable(true)
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handler.spin_frag_limit:Enable(true)
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handler.check_spec_teamonly:Enable(true)
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handler.spin_artreturn_time:Enable(true);
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handler.check_activated_return:Enable(true)
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local btn_reinforcement = handler.tab_respawn:GetButtonById("reinforcement")
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local btn_artefactcapture = handler.tab_respawn:GetButtonById("artefactcapture")
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btn_reinforcement:Enable (true)
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btn_artefactcapture:Enable (true)
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if GAME_TYPE.GAME_UNKNOWN ~= 0 then
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if GAME_TYPE.eGameIDDeathmatch == mode then
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handler.spin_friendly_fire:Enable(false)
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handler.check_auto_team_balance:Enable(false)
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handler.check_auto_team_swap:Enable(false)
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handler.spin_artefacts_num:Enable(false)
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handler.spin_artefact_delay:Enable(false)
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handler.spin_artefact_stay:Enable(false)
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handler.check_friendly_indicators:Enable(false)
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handler.check_friendly_names:Enable(false)
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handler.check_spec_teamonly:Enable(false)
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handler.spin_reinforcement:Enable(false)
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-- tab
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handler.tab_respawn:SetActiveTab("forcerespawn")
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btn_reinforcement:Enable(false)
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btn_artefactcapture:Enable(false)
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handler.spin_artreturn_time:Enable(false);
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handler.check_activated_return:Enable(false)
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elseif GAME_TYPE.eGameIDTeamDeathmatch == mode then
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handler.spin_artefacts_num:Enable(false)
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handler.spin_artefact_delay:Enable(false)
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handler.spin_artefact_stay:Enable(false)
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-- tab
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handler.tab_respawn:SetActiveTab("forcerespawn")
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btn_reinforcement:Enable(false)
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btn_artefactcapture:Enable(false)
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handler.spin_artreturn_time:Enable(false);
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handler.check_activated_return:Enable(false)
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elseif GAME_TYPE.eGameIDArtefactHunt == mode then
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handler.spin_frag_limit:Enable(false)
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handler.spin_artreturn_time:Enable(false);
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handler.check_activated_return:Enable(false)
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elseif GAME_TYPE.eGameIDCaptureTheArtefact == mode then
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handler.spin_artefact_delay:Enable(false)
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handler.spin_artefact_stay:Enable(false)
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handler.spin_frag_limit:Enable(false)
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end
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elseif GAME_TYPE.GAME_UNKNOWN == 0 then
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handler.spin_artreturn_time:Enable(false);
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handler.check_activated_return:Enable(false)
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if GAME_TYPE.GAME_DEATHMATCH == mode then
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handler.spin_friendly_fire:Enable(false)
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handler.check_auto_team_balance:Enable(false)
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handler.check_auto_team_swap:Enable(false)
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handler.spin_artefacts_num:Enable(false)
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handler.spin_artefact_delay:Enable(false)
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handler.spin_artefact_stay:Enable(false)
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handler.check_friendly_indicators:Enable(false)
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handler.check_friendly_names:Enable(false)
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handler.check_spec_teamonly:Enable(false)
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handler.spin_reinforcement:Enable(false)
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-- tab
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handler.tab_respawn:SetActiveTab("forcerespawn")
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btn_reinforcement:Enable(false)
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btn_artefactcapture:Enable(false)
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elseif GAME_TYPE.GAME_TEAMDEATHMATCH == mode then
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handler.spin_artefacts_num:Enable(false)
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handler.spin_artefact_delay:Enable(false)
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handler.spin_artefact_stay:Enable(false)
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-- tab
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handler.tab_respawn:SetActiveTab("forcerespawn")
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btn_reinforcement:Enable(false)
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btn_artefactcapture:Enable(false)
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elseif GAME_TYPE.GAME_ARTEFACTHUNT == mode then
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handler.spin_frag_limit:Enable(false)
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end
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end
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end
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