add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
92
gamedata/scripts/ui_mm_opt_gameplay.script
Normal file
92
gamedata/scripts/ui_mm_opt_gameplay.script
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
class "opt_gameplay" (CUIWindow)
|
||||
|
||||
function opt_gameplay:__init() super()
|
||||
end
|
||||
|
||||
function opt_gameplay:__finalize()
|
||||
|
||||
end
|
||||
|
||||
function opt_gameplay:InitControls(x, y, xml, handler)
|
||||
|
||||
self:SetWndPos(vector2():set(x,y))
|
||||
self:SetWndSize(vector2():set(738,416))
|
||||
self:SetAutoDelete(true)
|
||||
self.scroll_v = xml:InitScrollView("main_dialog:scroll_v", self)
|
||||
|
||||
local _st
|
||||
local addControl = function(crl)
|
||||
self.scroll_v:AddWindow(crl, true)
|
||||
crl:SetAutoDelete(false)
|
||||
end
|
||||
|
||||
_st = xml:InitStatic("video_adv:templ_item", nil)
|
||||
xml:InitStatic("tab_gameplay:cap_difficulty", _st)
|
||||
xml:InitComboBox("tab_gameplay:list_difficulty", _st)
|
||||
addControl(_st)
|
||||
|
||||
_st = xml:InitStatic("video_adv:templ_item", nil)
|
||||
xml:InitStatic("tab_gameplay:cap_lang", _st)
|
||||
xml:InitComboBox("tab_gameplay:list_lang", _st)
|
||||
addControl(_st)
|
||||
|
||||
_st = xml:InitStatic("video_adv:templ_item", nil)
|
||||
xml:InitStatic("tab_gameplay:cap_bobbing_factor", _st)
|
||||
xml:InitTrackBar("tab_gameplay:track_bobbing_factor", _st)
|
||||
addControl(_st)
|
||||
|
||||
_st = xml:InitStatic("video_adv:templ_item", nil)
|
||||
xml:InitStatic("tab_gameplay:cap_hit_slowmo", _st)
|
||||
xml:InitCheck("tab_gameplay:check_hit_slowmo", _st)
|
||||
addControl(_st)
|
||||
|
||||
_st = xml:InitStatic("video_adv:templ_item", nil)
|
||||
xml:InitStatic("tab_gameplay:cap_wpn_aim_toggle", _st)
|
||||
xml:InitCheck("tab_gameplay:check_wpn_aim_toggle", _st)
|
||||
addControl(_st)
|
||||
|
||||
_st = xml:InitStatic("video_adv:templ_item", nil)
|
||||
xml:InitStatic("tab_gameplay:cap_check_crosshair", _st)
|
||||
xml:InitCheck("tab_gameplay:check_crosshair", _st)
|
||||
addControl(_st)
|
||||
|
||||
_st = xml:InitStatic("video_adv:templ_item", nil)
|
||||
xml:InitStatic("tab_gameplay:cap_check_dyn_crosshair", _st)
|
||||
xml:InitCheck("tab_gameplay:check_dyn_crosshair", _st)
|
||||
addControl(_st)
|
||||
|
||||
_st = xml:InitStatic("video_adv:templ_item", nil)
|
||||
xml:InitStatic("tab_gameplay:cap_check_show_weapon", _st)
|
||||
xml:InitCheck("tab_gameplay:check_show_weapon", _st)
|
||||
addControl(_st)
|
||||
|
||||
_st = xml:InitStatic("video_adv:templ_item", nil)
|
||||
xml:InitStatic("tab_gameplay:cap_check_dist", _st)
|
||||
xml:InitCheck("tab_gameplay:check_dist", _st)
|
||||
addControl(_st)
|
||||
|
||||
_st = xml:InitStatic("video_adv:templ_item", nil)
|
||||
xml:InitStatic("tab_gameplay:cap_check_tips", _st)
|
||||
xml:InitCheck("tab_gameplay:check_tips", _st)
|
||||
addControl(_st)
|
||||
|
||||
_st = xml:InitStatic("video_adv:templ_item", nil)
|
||||
xml:InitStatic("tab_gameplay:cap_check_crouch_toggle", _st)
|
||||
xml:InitCheck("tab_gameplay:check_crouch_toggle", _st)
|
||||
addControl(_st)
|
||||
|
||||
_st = xml:InitStatic("video_adv:templ_item", nil)
|
||||
xml:InitStatic("tab_gameplay:cap_check_important_save", _st)
|
||||
xml:InitCheck("tab_gameplay:check_important_save", _st)
|
||||
addControl(_st)
|
||||
|
||||
_st = xml:InitStatic("video_adv:templ_item", nil)
|
||||
xml:InitStatic("tab_gameplay:cap_check_hud_draw", _st)
|
||||
xml:InitCheck("tab_gameplay:check_hud_draw", _st)
|
||||
addControl(_st)
|
||||
|
||||
_st = xml:InitStatic("video_adv:templ_item", nil)
|
||||
xml:InitStatic("tab_gameplay:cap_rs_fps_show", _st)
|
||||
xml:InitCheck("tab_gameplay:check_rs_fps_show", _st)
|
||||
addControl(_st)
|
||||
end
|
||||
Loading…
Add table
Add a link
Reference in a new issue