add game&rawdata

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Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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--' Ñõåìà èãíîðèðîâàíèÿ äåíæåðîâ.
--' àâòîð: Äèäåíêî Ðóñëàí (Stohe)
--' TODO:
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local DANGER_IGNORE_DISTANCE = 150
local ignore_distance = {
[danger_object.grenade] = 15,
[danger_object.entity_corpse] = 10,
[danger_object.entity_attacked] = 150,
[danger_object.attacked] = 150,
[danger_object.bullet_ricochet] = 2,
[danger_object.enemy_sound] = 0,
[danger_object.attack_sound] = 20,
[danger_object.entity_death] = 4
}
local DANGER_INERTION_TIME = 30000
function get_danger_name(best_danger)
local best_danger_object = best_danger:object()
local bd_type = best_danger:type()
if bd_type ~= danger_object.grenade and best_danger:dependent_object() ~= nil then
best_danger_object = best_danger:dependent_object()
end
if best_danger_object == nil then
return "none"
end
return best_danger_object:name()
end
-- Ôóíêöèÿ, ïðîâåðÿþùàÿ, íóæíî ëè ðåàãèðîâàòü íà äåíæåð. Âîçâðàùàåò FALSE, êîãäà ðåàãèðîâàòü íå íàäî
function is_danger(npc)
local best_danger = npc:best_danger()
-- ïðîâåðêà íà íàëè÷èå äåíæåðà.
if best_danger == nil then
return false
end
-- Ïîëó÷åíèå îáúåêòà, ñïðîâîöèðîâàâøåãî äåíæåð
local best_danger_object = best_danger:object()
local bd_type = best_danger:type()
if bd_type ~= danger_object.grenade and best_danger:dependent_object() ~= nil then
best_danger_object = best_danger:dependent_object()
end
-- Ïðîâåðÿåì íàëè÷èå îáúåêòà äåíæåðà.
if best_danger_object == nil then
return false
end
-- Èãíîðèì äåíæåðû íå îò âðàãîâ. (êðîìå òðóïîâ è ãðàíàò)
if bd_type ~= danger_object.entity_corpse and bd_type ~= danger_object.grenade and
npc:relation(best_danger_object) ~= game_object.enemy
then
--printf("[%s] check danger RELATION", npc:name())
return false
end
-- Çîìáè èãíîðèðóþò ãðàíàòû
if bd_type == danger_object.grenade then
if character_community(npc) == "zombied" then
return false
end
end
-- Èãíîðèðóåì ñòàðûå òðóïû
if bd_type == danger_object.entity_corpse then
return false
--local corpse_object = best_danger:object()
--if time_global() - corpse_object:death_time() >= DANGER_INERTION_TIME then
-- return false
--end
end
--' îòñåèâàåì ïî íàñòðîéêå combat_ignore/danger
if not xr_combat_ignore.is_enemy(npc, best_danger_object, db.storage[npc:id()].combat_ignore, true) then
--printf("[%s] check danger COMBAT IGNORE", npc:name())
return false
end
-- Îòñåèâàåì ïî äèñòàíöèè
local danger_distance_sqr = best_danger:position():distance_to_sqr(npc:position())
local ignore_distance_by_type = ignore_distance[bd_type]
--printf("[%s] check danger type %s, distance %s", npc:name(), bd_type, tostring(ignore_distance_by_type))
--log(string.format( "[%s] check danger type %s, distance %s", npc:name(), bd_type, tostring(ignore_distance_by_type) ))
if ignore_distance_by_type ~= nil then
if danger_distance_sqr >= ignore_distance_by_type*ignore_distance_by_type then
return false
end
elseif danger_distance_sqr >= DANGER_IGNORE_DISTANCE*DANGER_IGNORE_DISTANCE then
return false
end
--' Îòñåèâàåì ïî çîíå
local active_sector = db.storage[npc:id()].active_sector
if active_sector ~= nil then
if sr_danger.check_danger_position(best_danger:position(), active_sector) == false then
return false
end
end
-- Îòñåèâàåì òÿæåëîðàíåíûõ
if xr_wounded.is_heavy_wounded_by_id(npc:id()) then
return false
end
-- Êåìïåðû èãíîðèðóþò âñå, êðîìå ãðàíàò
if active_scheme == "camper" and
bd_type ~= danger_object.grenade
then
return false
end
return true
end
function get_danger_time(danger)
if danger:type() == danger_object.entity_corpse then
local corpse_object = danger:object()
return corpse_object:death_time()
end
return danger:time()
end
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-- EVALUATORS
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-- true - åñòü danger, false - íåò danger
class "evaluator_danger" (property_evaluator)
function evaluator_danger:__init(name, storage, npc) super (nil, name)
self.a = storage
end
function evaluator_danger:evaluate()
--printf("evaluator danger %s", self.object:name())
if self.mgr == nil then
self.mgr = self.object:motivation_action_manager()
end
-- èíåðöèÿ âîçâðàòà
if self.a.danger_time ~= nil and self.object:best_danger() ~= nil and time_global() - self.a.danger_time < DANGER_INERTION_TIME then
--printf("%s [%s] [%s]", self.object:name(), time_global() - self.danger_time, DANGER_INERTION_TIME)
db.storage[self.object:id()].danger_flag = true
--printf(" [%s] return true by time %s", tostring(time_global()), self.object:name())
return true
end
if is_danger(self.object) ~= true then
db.storage[self.object:id()].danger_flag = false
--printf(" [%s] return false %s", tostring(time_global()), self.object:name())
return false
end
if self.mgr:initialized() and self.mgr:current_action_id() == stalker_ids.action_danger_planner then
self.a.danger_time = get_danger_time(self.object:best_danger())
end
db.storage[self.object:id()].danger_flag = true
-- Ñòðåìàåì ñìàðò òåððåéí
local se_obj = alife():object(self.object:id())
if se_obj and se_obj.m_smart_terrain_id ~= 65535 then
alife():object(se_obj.m_smart_terrain_id):set_alarm()
end
--printf(" [%s] return true %s", tostring(time_global()), self.object:name())
return true
end
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-- BINDER
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function add_to_binder(object, ini, scheme, section, storage)
--printf("init DANGER!!!")
local operators = {}
local properties = {}
local manager = object:motivation_action_manager()
local danger_action = manager:action(stalker_ids.action_danger_planner)
local danger_action_planner = cast_planner(danger_action)
manager:remove_evaluator(stalker_ids.property_danger)
manager:add_evaluator(stalker_ids.property_danger, this.evaluator_danger("danger", storage, object))
danger_action_planner:remove_evaluator(stalker_ids.property_danger)
danger_action_planner:add_evaluator(stalker_ids.property_danger, this.evaluator_danger("danger", storage, object))
end
function set_danger(npc, ini, scheme, section)
local st = xr_logic.assign_storage_and_bind(npc, ini, scheme, section)
db.storage[npc:id()].danger_flag = false
end
function reset_danger(npc, scheme, st, section)
local danger_section
if scheme ~= nil and scheme ~= "nil" then
danger_section = utils.cfg_get_string(st.ini, section, "danger", npc, false, "")
end
-- printf("DANGER SECTION [%s]", utils.to_str(danger_section))
end