add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,699 @@
--[[
xStream 02.2008
]]
themes={
{
files={
"music\\combat\\theme1_part_1",
"music\\combat\\theme1_part_2",
"music\\combat\\theme1_part_3"
},
},
{
files={
"music\\combat\\theme2_part_1",
"music\\combat\\theme2_part_2",
"music\\combat\\theme2_part_3"
},
},
{
files={
"music\\combat\\theme3_part_1",
"music\\combat\\theme3_part_2",
"music\\combat\\theme3_part_3"
},
},
{
files={
"music\\combat\\theme4_part_1",
"music\\combat\\theme4_part_2",
"music\\combat\\theme4_part_3"
}
}
}
--[[
themes={
{
maps = "stancia_2",
files={
intro = "music\\combat\\aes_intro",
intro_2 = "music\\combat\\aes_intro",
main = "music\\combat\\aes_main"
},
graph={
null={
main = {"hi",">"}
},
main={
main = {"lo","<"},
main = {"lo",">"},
main = {"hi",">"}
}
}
},
{
maps = "garbage, darkvalley, agroprom, agroprom_u, yantar, red_forest, military, limansk, hospital, peacemaker_selo",
files={
intro = "music\\combat\\theme1_intro",
intro_2 = "music\\combat\\theme1_intro_2",
wait_1 = "music\\combat\\theme1_wait_1",
wait_2 = "music\\combat\\theme1_wait_2",
wait_3 = "music\\combat\\theme1_wait_3",
idle_1 = "music\\combat\\theme1_idle_1",
idle_2 = "music\\combat\\theme1_idle_2",
combat_1 = "music\\combat\\theme1_combat_1",
combat_2 = "music\\combat\\theme1_combat_2",
combat_3 = "music\\combat\\theme1_combat_3",
final = "music\\combat\\theme1_final",
relax = "music\\combat\\theme1_relax"
},
graph={
null={
intro = {"lo",">"},
combat_1 = {"hi",">"}
},
intro={
relax = {"lo","<"},
wait_1 = {"lo",">"},
combat_1 = {"hi",">"}
},
intro_2={
final = {"lo","<"},
wait_1 = {"lo",">"},
combat_1 = {"hi",">"}
},
wait_1={
final = {"lo","<"},
wait_2 = {"lo",">"},
intro_2 = {"hi",">"}
},
wait_2={
final = {"lo","<"},
wait_3 = {"lo",">"},
intro_2 = {"hi",">"}
},
wait_3={
final = {"lo","<"},
idle_1 = {"hi","<"},
intro_2 = {"hi",">"}
},
idle_1={
final = {"lo","<"},
wait_1 = {"lo",">"},
combat_1 = {"hi",">"}
},
idle_2={
final = {"lo","<"},
idle_1 = {"lo",">"},
combat_1 = {"hi",">"}
},
combat_1={
final = {"lo","<"},
idle_2 = {"hi","<"},
combat_2 = {"hi",">"}
},
combat_2={
final = {"lo","<"},
idle_2 = {"hi","<"},
combat_3 = {"hi",">"}
},
combat_3={
final = {"lo","<"},
idle_2 = {"hi","<"},
combat_1 = {"hi",">"}
},
final={
null = {"lo","<"},
idle_1 = {"lo",">"},
combat_1 = {"hi",">"}
},
relax={
null = {"lo","<"},
idle_1 = {"lo",">"},
combat_1 = {"hi",">"}
}
}
},
{
maps = "marsh, escape, garbage, darkvalley, agroprom, agroprom_u, yantar, red_forest, military, limansk, hospital",
files={
intro_1 = "music\\combat\\theme2_intro_1",
intro_2 = "music\\combat\\theme2_intro_2",
danger_1 = "music\\combat\\theme2_danger_1",
danger_1a = "music\\combat\\theme2_danger_1a",
danger_2 = "music\\combat\\theme2_danger_2",
danger_3 = "music\\combat\\theme2_danger_3",
danger_3a = "music\\combat\\theme2_danger_3a",
danger_3b = "music\\combat\\theme2_danger_3b",
danger_3c = "music\\combat\\theme2_danger_3c",
danger_4 = "music\\combat\\theme2_danger_4",
danger_5 = "music\\combat\\theme2_danger_5",
idle_1 = "music\\combat\\theme2_idle_1",
idle_2 = "music\\combat\\theme2_idle_2",
combat_1 = "music\\combat\\theme2_combat_1",
combat_2 = "music\\combat\\theme2_combat_2",
combat_3 = "music\\combat\\theme2_combat_3",
combat_4 = "music\\combat\\theme2_combat_4",
combat_5 = "music\\combat\\theme2_combat_5",
combat_6 = "music\\combat\\theme2_combat_6",
combat_7 = "music\\combat\\theme2_combat_7",
combat_8 = "music\\combat\\theme2_combat_8",
final_1 = "music\\combat\\theme2_final_1",
final_2 = "music\\combat\\theme2_final_2",
final_3 = "music\\combat\\theme2_final_3",
final_4 = "music\\combat\\theme2_final_4",
final_5 = "music\\combat\\theme2_final_5"
},
graph={
null={
intro_1 = {"lo",">"},
combat_5 = {"hi",">"}
},
intro_1={
final_2 = {"lo","<"},
danger_1 = {"lo",">"},
combat_5 = {"hi",">"}
},
intro_2={
final_2 = {"lo","<"},
danger_3 = {"lo",">"},
combat_6 = {"hi",">"}
},
danger_1={
final_2 = {"lo","<"},
danger_2 = {"lo",">"},
combat_5 = {"hi",">"}
},
danger_1a={
final_2 = {"lo","<"},
danger_2 = {"lo",">"},
combat_5 = {"hi",">"}
},
danger_2={
final_1 = {"lo","<"},
danger_3a = {"lo",">"},
combat_1 = {"hi",">"}
},
danger_3={
final_2 = {"lo","<"},
danger_4 = {"lo",">"},
combat_5 = {"hi",">"}
},
danger_3a={
final_2 = {"lo","<"},
danger_4 = {"lo",">"},
combat_5 = {"hi",">"}
},
danger_3b={
final_2 = {"lo","<"},
danger_4 = {"lo",">"},
combat_5 = {"hi",">"}
},
danger_3c={
final_2 = {"lo","<"},
danger_4 = {"lo",">"},
combat_5 = {"hi",">"}
},
danger_4={
final_4 = {"lo","<"},
danger_5 = {"lo",">"}
},
danger_5={
final_4 = {"lo","<"},
danger_1a = {"lo",">"},
combat_6 = {"hi",">"}
},
idle_1={
final_1 = {"lo","<"},
danger_3a = {"lo",">"},
combat_1 = {"hi",">"}
},
idle_2={
final_3 = {"lo","<"},
danger_3c = {"lo",">"},
combat_4 = {"hi",">"}
},
combat_1={
final_3 = {"lo","<"},
danger_4 = {"hi","<"},
combat_2 = {"hi",">"}
},
combat_2={
final_5 = {"lo","<"},
danger_4 = {"hi","<"},
combat_3 = {"hi",">"}
},
combat_3={
final_2 = {"lo","<"},
idle_1 = {"hi","<"},
combat_4 = {"hi",">"}
},
combat_4={
idle_1 = {"lo","<"},
idle_1 = {"hi","<"},
combat_6 = {"hi",">"}
},
combat_5={
final_3 = {"lo","<"},
danger_4 = {"hi","<"},
combat_2 = {"hi",">"}
},
combat_6={
final_3 = {"lo","<"},
idle_2 = {"hi","<"},
combat_7 = {"hi",">"}
},
combat_7={
final_3 = {"lo","<"},
idle_2 = {"hi","<"},
combat_8 = {"hi",">"}
},
combat_8={
final_2 = {"lo","<"},
danger_3b = {"hi","<"},
combat_5 = {"hi",">"}
},
final_1={
null = {"lo","<"},
intro_1 = {"lo",">"},
combat_5 = {"hi",">"}
},
final_2={
null = {"lo","<"},
intro_1 = {"lo",">"},
combat_5 = {"hi",">"}
},
final_3={
null = {"lo","<"},
idle_2 = {"lo",">"},
combat_5 = {"hi",">"}
},
final_4={
null = {"lo","<"},
intro_2 = {"lo",">"},
combat_5 = {"hi",">"}
},
final_5={
null = {"lo","<"},
intro_2 = {"lo",">"},
combat_5 = {"hi",">"}
}
}
},
{
maps = "marsh, escape, garbage, darkvalley, agroprom, agroprom_u, yantar, red_forest, military, limansk, hospital",
files={
intro_1 = "music\\combat\\theme2_intro_1",
intro_2 = "music\\combat\\theme2_intro_2",
danger_1 = "music\\combat\\theme2_danger_1",
danger_1a = "music\\combat\\theme2_danger_1a",
danger_2 = "music\\combat\\theme2_danger_2",
danger_3 = "music\\combat\\theme2_danger_3",
danger_3a = "music\\combat\\theme2_danger_3a",
danger_3b = "music\\combat\\theme2_danger_3b",
danger_3c = "music\\combat\\theme2_danger_3c",
danger_4 = "music\\combat\\theme2_danger_4",
danger_5 = "music\\combat\\theme2_danger_5",
idle_1 = "music\\combat\\theme2_idle_1",
idle_2 = "music\\combat\\theme2_idle_2",
combat_1 = "music\\combat\\theme2_combat_1",
combat_2 = "music\\combat\\theme2_combat_2",
combat_3 = "music\\combat\\theme2_combat_3",
combat_4 = "music\\combat\\theme2_combat_4",
combat_5 = "music\\combat\\theme2_combat_5",
combat_6 = "music\\combat\\theme2_combat_6",
combat_7 = "music\\combat\\theme2_combat_7",
combat_8 = "music\\combat\\theme2_combat_8",
final_1 = "music\\combat\\theme2_final_1",
final_2 = "music\\combat\\theme2_final_2",
final_3 = "music\\combat\\theme2_final_3",
final_4 = "music\\combat\\theme2_final_4",
final_5 = "music\\combat\\theme2_final_5"
},
graph={
null={
intro_2 = {"lo",">"},
combat_6 = {"hi",">"}
},
intro_1={
final_2 = {"lo","<"},
danger_1 = {"lo",">"},
combat_5 = {"hi",">"}
},
intro_2={
final_2 = {"lo","<"},
danger_3 = {"lo",">"},
combat_6 = {"hi",">"}
},
danger_1={
final_2 = {"lo","<"},
danger_2 = {"lo",">"},
combat_5 = {"hi",">"}
},
danger_1a={
final_2 = {"lo","<"},
danger_2 = {"lo",">"},
combat_5 = {"hi",">"}
},
danger_2={
final_1 = {"lo","<"},
danger_3a = {"lo",">"},
combat_1 = {"hi",">"}
},
danger_3={
final_2 = {"lo","<"},
danger_4 = {"lo",">"},
combat_5 = {"hi",">"}
},
danger_3a={
final_2 = {"lo","<"},
danger_4 = {"lo",">"},
combat_5 = {"hi",">"}
},
danger_3b={
final_2 = {"lo","<"},
danger_4 = {"lo",">"},
combat_5 = {"hi",">"}
},
danger_3c={
final_2 = {"lo","<"},
danger_4 = {"lo",">"},
combat_5 = {"hi",">"}
},
danger_4={
final_4 = {"lo","<"},
danger_5 = {"lo",">"}
},
danger_5={
final_4 = {"lo","<"},
danger_1a = {"lo",">"},
combat_6 = {"hi",">"}
},
idle_1={
final_1 = {"lo","<"},
danger_3a = {"lo",">"},
combat_1 = {"hi",">"}
},
idle_2={
final_3 = {"lo","<"},
danger_3c = {"lo",">"},
combat_4 = {"hi",">"}
},
combat_1={
final_3 = {"lo","<"},
danger_4 = {"hi","<"},
combat_2 = {"hi",">"}
},
combat_2={
final_5 = {"lo","<"},
danger_4 = {"hi","<"},
combat_3 = {"hi",">"}
},
combat_3={
final_2 = {"lo","<"},
idle_1 = {"hi","<"},
combat_4 = {"hi",">"}
},
combat_4={
idle_1 = {"lo","<"},
idle_1 = {"hi","<"},
combat_6 = {"hi",">"}
},
combat_5={
final_3 = {"lo","<"},
danger_4 = {"hi","<"},
combat_2 = {"hi",">"}
},
combat_6={
final_3 = {"lo","<"},
idle_2 = {"hi","<"},
combat_7 = {"hi",">"}
},
combat_7={
final_3 = {"lo","<"},
idle_2 = {"hi","<"},
combat_8 = {"hi",">"}
},
combat_8={
final_2 = {"lo","<"},
danger_3b = {"hi","<"},
idle_1 = {"hi",">"}
},
final_1={
null = {"lo","<"},
intro_1 = {"lo",">"},
combat_5 = {"hi",">"}
},
final_2={
null = {"lo","<"},
intro_1 = {"lo",">"},
combat_5 = {"hi",">"}
},
final_3={
null = {"lo","<"},
idle_2 = {"lo",">"},
combat_5 = {"hi",">"}
},
final_4={
null = {"lo","<"},
intro_2 = {"lo",">"},
combat_5 = {"hi",">"}
},
final_5={
null = {"lo","<"},
intro_2 = {"lo",">"},
combat_5 = {"hi",">"}
}
}
},
{
maps = "marsh, escape, garbage, darkvalley, agroprom, agroprom_u, yantar, red_forest, military, limansk, hospital",
files={
intro_1 = "music\\combat\\theme3_intro_1",
-- intro_2a = "music\\combat\\theme3_intro_2a",
-- intro_2b = "music\\combat\\theme3_intro_2b",
danger_1 = "music\\combat\\theme3_danger_1",
danger_2 = "music\\combat\\theme3_danger_2",
danger_3 = "music\\combat\\theme3_danger_3",
danger_4 = "music\\combat\\theme3_danger_4",
idle_1 = "music\\combat\\theme3_bridge_3",
main_1 = "music\\combat\\theme3_combat_1a",
main_2 = "music\\combat\\theme3_combat_6m",
main_3 = "music\\combat\\theme3_combat_5",
main_4 = "music\\combat\\theme3_combat_7m",
main_5 = "music\\combat\\theme3_combat_3",
main_6 = "music\\combat\\theme3_combat_4",
main_7 = "music\\combat\\theme3_combat_7",
alt_1 = "music\\combat\\theme3_combat_1",
final_1 = "music\\combat\\theme3_final_1",
final_2 = "music\\combat\\theme3_final_2"
},
graph={
null={
intro_1 = {"lo",">"},
main_1 = {"hi",">"}
},
intro_1={
final_1 = {"lo","<"},
danger_1 = {"lo",">"},
main_1 = {"hi",">"}
},
danger_1={
final_1 = {"lo","<"},
danger_2 = {"lo",">"},
main_1 = {"hi",">"}
},
danger_2={
final_1 = {"lo","<"},
danger_3 = {"lo",">"},
alt_1 = {"hi",">"}
},
danger_3={
final_1 = {"lo","<"},
danger_4 = {"lo",">"},
main_1 = {"hi",">"}
},
danger_4={
final_1 = {"lo","<"},
danger_1 = {"lo",">"},
alt_1 = {"hi",">"}
},
idle_1={
final_1 = {"lo","<"},
danger_1 = {"lo",">"},
main_1 = {"hi",">"}
},
main_1={
final_1 = {"lo","<"},
idle_1 = {"hi","<"},
main_2 = {"hi",">"}
},
main_2={
final_1 = {"lo","<"},
idle_1 = {"hi","<"},
main_3 = {"hi",">"}
},
main_3={
final_1 = {"lo","<"},
idle_1 = {"hi","<"},
main_4 = {"hi",">"}
},
main_4={
final_1 = {"lo","<"},
idle_1 = {"hi","<"},
main_5 = {"hi",">"}
},
main_5={
final_1 = {"lo","<"},
idle_1 = {"hi","<"},
main_6 = {"hi",">"}
},
main_6={
final_1 = {"lo","<"},
idle_1 = {"hi","<"},
main_7 = {"hi",">"}
},
main_7={
final_1 = {"lo","<"},
idle_1 = {"hi","<"},
main_1 = {"hi",">"}
},
alt_1={
final_1 = {"lo","<"},
idle_1 = {"hi","<"},
main_5 = {"hi",">"}
},
final_1={
null = {"lo","<"},
intro_1 = {"lo",">"},
main_1 = {"hi",">"}
},
final_2={
null = {"lo","<"},
intro_1 = {"lo",">"},
main_1 = {"hi",">"}
}
}
},
{
maps = "marsh, escape, garbage, darkvalley, agroprom, agroprom_u, yantar, red_forest, military, limansk, hospital",
files={
-- intro_1 = "music\\combat\\theme3_intro_1",
intro_2a = "music\\combat\\theme3_intro_2a",
intro_2b = "music\\combat\\theme3_intro_2b",
danger_1 = "music\\combat\\theme3_danger_1",
danger_2 = "music\\combat\\theme3_danger_2",
danger_3 = "music\\combat\\theme3_danger_3",
danger_4 = "music\\combat\\theme3_danger_4",
idle_1 = "music\\combat\\theme3_bridge_3",
main_1 = "music\\combat\\theme3_combat_1a",
main_2 = "music\\combat\\theme3_combat_6m",
main_3 = "music\\combat\\theme3_combat_5",
main_4 = "music\\combat\\theme3_combat_7m",
main_5 = "music\\combat\\theme3_combat_3",
main_6 = "music\\combat\\theme3_combat_4",
main_7 = "music\\combat\\theme3_combat_7",
alt_1 = "music\\combat\\theme3_combat_1",
final_1 = "music\\combat\\theme3_final_1",
final_2 = "music\\combat\\theme3_final_2"
},
graph={
null={
intro_2a = {"lo",">"},
alt_1 = {"hi",">"}
},
intro_2a={
final_1 = {"lo","<"},
intro_2b = {"lo",">"},
main_6 = {"hi",">"}
},
intro_2b={
final_1 = {"lo","<"},
danger_4 = {"lo",">"},
alt_1 = {"hi",">"}
},
danger_1={
final_1 = {"lo","<"},
danger_2 = {"lo",">"},
main_1 = {"hi",">"}
},
danger_2={
final_1 = {"lo","<"},
danger_3 = {"lo",">"},
alt_1 = {"hi",">"}
},
danger_3={
final_1 = {"lo","<"},
danger_4 = {"lo",">"},
main_1 = {"hi",">"}
},
danger_4={
final_1 = {"lo","<"},
danger_1 = {"lo",">"},
alt_1 = {"hi",">"}
},
idle_1={
final_1 = {"lo","<"},
danger_1 = {"lo",">"},
main_1 = {"hi",">"}
},
main_1={
final_1 = {"lo","<"},
idle_1 = {"hi","<"},
main_2 = {"hi",">"}
},
main_2={
final_1 = {"lo","<"},
idle_1 = {"hi","<"},
main_3 = {"hi",">"}
},
main_3={
final_1 = {"lo","<"},
idle_1 = {"hi","<"},
main_4 = {"hi",">"}
},
main_4={
final_1 = {"lo","<"},
idle_1 = {"hi","<"},
main_5 = {"hi",">"}
},
main_5={
final_1 = {"lo","<"},
idle_1 = {"hi","<"},
main_6 = {"hi",">"}
},
main_6={
final_1 = {"lo","<"},
idle_1 = {"hi","<"},
main_7 = {"hi",">"}
},
main_7={
final_1 = {"lo","<"},
idle_1 = {"hi","<"},
main_1 = {"hi",">"}
},
alt_1={
final_1 = {"lo","<"},
idle_1 = {"hi","<"},
main_5 = {"hi",">"}
},
final_1={
null = {"lo","<"},
intro_2a = {"lo",">"},
main_1 = {"hi",">"}
},
final_2={
null = {"lo","<"},
intro_2a = {"lo",">"},
main_1 = {"hi",">"}
}
}
}
}
]]