add game&rawdata
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64
gamedata/scripts/xrs_stereo.script
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64
gamedata/scripts/xrs_stereo.script
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--[[
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xStream 02.2008
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]]
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class "stereo_sound"
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function stereo_sound:__init()
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self.both = nil
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self.end_time=nil
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end
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function stereo_sound:initialize(sound,lvl)
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if self.both then self:stop() end
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self.both = sound_object(sound)
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self.end_time = nil
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if not self.both then
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abort("stereo_sound:initialize: Cannot open sound file "..sound)
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end
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if lvl then
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self:set_volume(lvl)
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end
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end
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function stereo_sound:play()
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if not db.actor then
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return
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end
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self.both:play(db.actor,0, sound_object.s2d)
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self.end_time = time_global() + self.both:length()
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return self.end_time
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end
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function stereo_sound:play_at_time(time, sound, lvl)
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self.end_time = nil
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self.both:attach_tail(sound)
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if lvl then
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self:set_volume(lvl)
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end
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self.both_tail = sound_object(sound)
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if not self.both_tail then
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abort("stereo_sound:initialize: Cannot open sound file "..sound)
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end
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self.end_time = time + self.both_tail:length()
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return self.end_time
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end
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function stereo_sound:playing()
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return self.both and self.both:playing()
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end
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function stereo_sound:update(vol)
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if vol and self:playing() then self:set_volume(vol)end
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end
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function stereo_sound:stop()
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if self.both and self.both:playing() then self.both:stop() end
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end
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function stereo_sound:length()
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return self.both and self.both:length() or 1
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end
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function stereo_sound:set_volume(num)
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if self.both then self.both.volume=num end
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end
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