add game&rawdata
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gamedata/shaders/d3d11/accum_emissivew.ps.hlsl
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gamedata/shaders/d3d11/accum_emissivew.ps.hlsl
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#include "common.hlsli"
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float4 main(p_bumped_new I) : SV_Target
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{
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return float4(s_base.Sample(smp_base, I.tcdh.xy).xyz * 9.0f, 0.0f);
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}
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