add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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#ifndef common_samplers_h_included
#define common_samplers_h_included
// Geometry phase / deferring //
sampler smp_nofilter; // Use D3DTADDRESS_CLAMP, D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_POINT
sampler smp_rtlinear; // Use D3DTADDRESS_CLAMP, D3DTEXF_LINEAR, D3DTEXF_NONE, D3DTEXF_LINEAR
sampler smp_linear; // Use D3DTADDRESS_WRAP, D3DTEXF_LINEAR, D3DTEXF_LINEAR, D3DTEXF_LINEAR
sampler smp_base; // Use D3DTADDRESS_WRAP, D3DTEXF_ANISOTROPIC, D3DTEXF_LINEAR, D3DTEXF_ANISOTROPIC
Texture2D s_base; // smp_base
Texture2D s_generic;
Texture2D s_bump; //
Texture2D s_bumpX; //
Texture2D s_detail; //
Texture2D s_detailBump; //
Texture2D s_detailBumpX; // Error for bump detail
// Texture2D s_bumpD; //
Texture2D s_hemi; //
Texture2D s_mask; //
Texture2D s_dt_r; //
Texture2D s_dt_g; //
Texture2D s_dt_b; //
Texture2D s_dt_a; //
Texture2D s_dn_r; //
Texture2D s_dn_g; //
Texture2D s_dn_b; //
Texture2D s_dn_a; //
Texture2D s_dn_rX;
Texture2D s_dn_gX;
Texture2D s_dn_bX;
Texture2D s_dn_aX;
Texture2D s_refl;
TextureCube s_env;
TextureCube env_s0;
TextureCube env_s1;
TextureCube sky_s0;
TextureCube sky_s1;
// Lighting/shadowing phase //
sampler smp_material;
// uniform sampler2D s_depth; //
Texture2D s_position; // smp_nofilter or Load
Texture2D s_surface; // smp_nofilter or Load
Texture2D s_normal; // smp_nofilter or Load
Texture2D s_lmap; // 2D/???cube projector lightmap
Texture3D s_material; // smp_material
// uniform sampler1D s_attenuate; //
// Combine phase //
Texture2D s_diffuse; // rgb.a = diffuse.gloss
Texture2D s_accumulator; // rgb.a = diffuse.specular
// uniform sampler2D s_generic; //
Texture2D s_bloom; //
Texture2D s_image; // used in various post-processing
Texture2D s_velocity; // used in various post-processing
Texture2D s_tonemap; // actually MidleGray / exp(Lw + eps)
#endif // #ifndef common_samplers_h_included