add game&rawdata
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gamedata/shaders/d3d11/copy_p.ps.hlsl
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gamedata/shaders/d3d11/copy_p.ps.hlsl
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#include "common.hlsli"
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float4 main(float4 tc : TEXCOORD0) : SV_Target
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{
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return s_generic.Sample(smp_nofilter, tc.xy / tc.w);
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}
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