add game&rawdata
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gamedata/shaders/d3d11/hud3d.ps.hlsl
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14
gamedata/shaders/d3d11/hud3d.ps.hlsl
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#include "common.hlsli"
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struct ui_vert_out
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{
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float2 tc0 : TEXCOORD0;
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};
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float4 main(ui_vert_out I) : SV_Target
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{
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float4 r = s_base.Sample(smp_base, I.tc0);
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r.xyz = PushGamma(r.xyz);
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return r;
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}
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