add game&rawdata
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9
gamedata/shaders/d3d11/hud_font2.lua
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9
gamedata/shaders/d3d11/hud_font2.lua
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("stub_notransform_t", "hud_font2")
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:fog(false)
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:zb(false, false)
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:blend(true, blend.srcalpha, blend.invsrcalpha)
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-- shader:sampler ("s_base") :texture (t_base)
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shader:dx10texture("s_base", t_base)
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shader:dx10sampler("smp_base")
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end
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