add game&rawdata
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26
gamedata/shaders/d3d11/models_xdistortinv.lua
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26
gamedata/shaders/d3d11/models_xdistortinv.lua
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("model_distort_inv", "particle_alphaonly") -- particle_alphaonly
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:sorting(3, false)
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:blend(true, blend.srcalpha, blend.invsrcalpha)
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:aref(true, 0)
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:zb(true, false)
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:fog(false)
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:distort(true)
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-- shader:sampler ("s_base") :texture (t_base)
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shader:dx10texture("s_base", t_base)
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shader:dx10sampler("smp_base")
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end
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function l_special(shader, t_base, t_second, t_detail)
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shader:begin("model_distort_inv", "particle_distort_hard")
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:sorting(3, false)
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:blend(true, blend.srccolor, blend.invsrcalpha)
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:zb(true, false)
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:fog(false)
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:distort(true)
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-- shader:sampler ("s_base") :texture (t_base)
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-- shader:sampler ("s_distort") :texture (t_base) -- "pfx\\pfx_distortion"
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shader:dx10texture("s_base", t_base)
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shader:dx10texture("s_distort", t_base)
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shader:dx10sampler("smp_linear")
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end
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