add game&rawdata
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37
gamedata/shaders/d3d11/particles_xadd.lua
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37
gamedata/shaders/d3d11/particles_xadd.lua
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("particle", "particle_add")
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:sorting(3, false)
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:blend(true, blend.one, blend.one)
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:aref(false, 0)
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:zb(true, false)
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:fog(false)
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:distort(true)
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-- shader:sampler ("s_base") :texture (t_base)
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-- shader:sampler ("s_position") :texture ("$user$position")
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shader:dx10texture("s_base", t_base)
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shader:dx10texture("s_position", "$user$position")
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shader:dx10sampler("smp_base")
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shader:dx10sampler("smp_nofilter")
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end
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function l_special(shader, t_base, t_second, t_detail)
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shader:begin("particle", "particle_distort")
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:sorting(3, false)
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:blend(true, blend.srcalpha, blend.invsrcalpha)
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:zb(true, false)
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:fog(false)
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:distort(true)
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-- shader:sampler ("s_base") :texture (t_base)
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-- shader:sampler ("s_distort") :texture (t_second) -- "pfx\\pfx_distortion"
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-- shader:sampler ("s_position") :texture ("$user$position")
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shader:dx10texture("s_base", t_base)
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shader:dx10texture("s_distort", t_second) -- "pfx\\pfx_distortion"
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shader:dx10texture("s_position", "$user$position")
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shader:dx10sampler("smp_base")
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shader:dx10sampler("smp_linear")
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shader:dx10sampler("smp_nofilter")
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end
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