add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,63 @@
#include "common.hlsli"
#include "sload.hlsli"
void main(p_shadow _I, out IXrayGbufferPack O)
{
IXrayGbuffer G;
p_bumped_new I;
GbufferUnpack(_I.tc0.xy, _I.hpos.xy, G);
clip(G.SnowMask - 0.00001f);
clip(0.9999f - G.Depth);
I.position = float4(G.Point.xyz, 1.0f);
I.snow_mask = G.SnowMask * smoothstep(0.2f, 0.3f, G.Hemi);
float3 P = mul(m_invV, I.position);
float3 N = normalize(mul((float3x3)m_invV, G.Normal.xyz));
float3 T, B;
I.tcdh.xy = P.xz * 0.2f;
build_contangent_frame(P, N, I.tcdh.xy, T, B);
float3x3 xform = mul((float3x3)m_V, float3x3(
T.x, B.x, N.x,
T.y, B.y, N.y,
T.z, B.z, N.z
)
);
I.tcdh.zw = 0.5f;
I.M1 = xform[0];
I.M2 = xform[1];
I.M3 = xform[2];
I.hpos_curr = I.hpos_old = I.hpos = _I.hpos;
IXrayMaterial M;
M.Sun = G.SSS;
M.Hemi = G.Hemi;
M.Depth = G.Point.z;
M.Point = G.Point.xyz;
SloadNew(I, M);
M.Normal = mul(xform, M.Normal);
M.Normal = lerp(G.Normal, M.Normal, I.snow_mask);
M.Roughness = lerp(G.Roughness, M.Roughness, I.snow_mask);
M.Normal = normalize(M.Normal);
O.Velocity = 0.0f;
GbufferPack(O, M);
O.Color.w = I.snow_mask;
O.Material.w = I.snow_mask;
O.Normal.w = 1.0f;
}