add game&rawdata
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gamedata/shaders/d3d11/stub_default_ma.ps.hlsl
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gamedata/shaders/d3d11/stub_default_ma.ps.hlsl
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#include "common.hlsli"
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// Texture2D s_base;
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// sampler smp_base;
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// Pixel
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float4 main(p_TL I) : SV_Target
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{
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float4 res = s_base.Sample(smp_base, I.Tex0);
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// res.rgb = lerp( I.Color.rgb, res.rgb, I.Color.a);
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res.rgb = lerp(res.rgb, I.Color.rgb, I.Color.a);
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res.a *= I.Color.a;
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// clip(res-m_AlphaRef);
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// clip(res-0.5);
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return res;
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// return float4(1,1,1,1);
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}
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