add game&rawdata
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21
gamedata/shaders/d3d11/stub_fullscreen_triangle.vs.hlsl
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21
gamedata/shaders/d3d11/stub_fullscreen_triangle.vs.hlsl
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struct VSInput
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{
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float2 texcoord : TEXCOORD0;
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float4 hpos : POSITIONT;
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};
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struct VSOutput
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{
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float4 hpos : SV_POSITION;
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float2 texcoord : TEXCOORD0;
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};
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VSOutput main(VSInput I)
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{
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VSOutput O;
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O.hpos = I.hpos;
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O.texcoord = I.texcoord;
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return O;
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}
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