add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
51
gamedata/shaders/editor/accum_base.ps.hlsl
Normal file
51
gamedata/shaders/editor/accum_base.ps.hlsl
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
#include "common.hlsli"
|
||||
#include "lmodel.hlsli"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This is the basic primitive used by convex, volumetric lights
|
||||
// for example spot-lights, one face of the omni lights, etc.
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// following options are available to configure compilation:
|
||||
// USE_LMAP
|
||||
// USE_LMAPXFORM
|
||||
// USE_SHADOW
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
uniform float4x4 m_shadow;
|
||||
|
||||
uniform sampler s_position;
|
||||
uniform sampler s_normal;
|
||||
|
||||
uniform float4 Ldynamic_color;
|
||||
uniform float4 Ldynamic_pos;
|
||||
uniform float4 Ldynamic_dir;
|
||||
|
||||
float4 main(float4 tc : TEXCOORD0) : COLOR
|
||||
{
|
||||
float4 _P = tex2Dproj(s_position, tc);
|
||||
|
||||
if(_P.z < 0.001f)
|
||||
return 0.0f;
|
||||
|
||||
float4 _C = tex2Dproj(s_base, tc);
|
||||
float4 _N = tex2Dproj(s_normal, tc);
|
||||
|
||||
_N.xyz = normalize(_N.xyz);
|
||||
|
||||
// ----- light-model
|
||||
float4 light = plight_local(_P.w, _P, _N, Ldynamic_pos, Ldynamic_pos.w);
|
||||
|
||||
// ----- shadow
|
||||
float4 P4 = float4(_P.xyz, 1.0f);
|
||||
float4 PS = mul(m_shadow, P4);
|
||||
|
||||
#ifdef USE_LMAP
|
||||
light *= tex2Dlod(s_lmap, float4(PS.xy / PS.w, 0.0f, 0.0f));
|
||||
#endif
|
||||
|
||||
float4 color = Ldynamic_color * light;
|
||||
color.xyz = color.xyz * _C.xyz + color.w * _C.w;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue