add game&rawdata
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32
gamedata/shaders/editor/effects_water.lua
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gamedata/shaders/editor/effects_water.lua
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local tex_base = "water\\water_water"
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local tex_nmap = "water\\water_normal"
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local tex_dist = "water\\water_dudv"
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local tex_caustic = "water\\water_caustic"
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local tex_env0 = "$user$sky0"
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local tex_env1 = "$user$sky1"
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local tex_env = "sky\\sky_8_cube"
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("water", "water")
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:sorting(2, false)
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:blend(true, blend.srcalpha, blend.invsrcalpha)
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:zb(true, false)
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:fog(true)
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shader:sampler("s_base"):texture(tex_base)
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shader:sampler("s_nmap"):texture(tex_nmap)
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shader:sampler("s_env0"):texture(tex_env0)
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shader:sampler("s_env1"):texture(tex_env1)
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shader:sampler("env_s0"):texture("$user$env_s0")
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shader:sampler("env_s1"):texture("$user$env_s1")
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shader:sampler("s_image"):texture("$user$rt_color")
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shader:sampler("s_caustic"):texture(tex_caustic)
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shader:sampler("s_env"):texture(tex_env)
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end
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