add game&rawdata
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39
gamedata/shaders/r1/.lua
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39
gamedata/shaders/r1/.lua
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function printf(fmt, ...)
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log(string.format(fmt, unpack(arg)))
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end
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t_point_att = "internal\\internal_light_attpoint"
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t_rt = "$user$rendertarget"
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t_distort = "$user$distort"
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t_noise = "fx\\fx_noise2"
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function r1_lspot(shader, t_base, vs, aref)
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shader:begin(vs, "add_spot")
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:fog(false)
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:zb(true, false)
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:blend(true, blend.one, blend.one)
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:aref(true, aref or 0)
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shader:sampler("s_base"):texture(t_base)
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shader:sampler("s_lmap"):texture("internal\\internal_light_att")
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:clamp()
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:f_linear()
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:project(true)
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shader:sampler("s_att"):texture("internal\\internal_light_attclip")
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:clamp()
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:f_linear()
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end
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function r1_lpoint(shader, t_base, vs, aref)
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shader:begin(vs, "add_point")
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:fog(false)
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:zb(true, false)
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:blend(true, blend.one, blend.one)
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:aref(true, aref or 0)
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shader:sampler("s_base"):texture(t_base)
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shader:sampler("s_lmap"):texture(t_point_att)
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:clamp()
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:f_linear()
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shader:sampler("s_att"):texture(t_point_att)
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:clamp()
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:f_linear()
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end
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