add game&rawdata
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21
gamedata/shaders/r1/add_ppa.ps
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21
gamedata/shaders/r1/add_ppa.ps
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#include "common.h"
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struct v2p
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{
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half2 tc0: TEXCOORD0; // base
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half2 tc1: TEXCOORD1; // base
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};
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uniform sampler2D s_base0;
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uniform sampler2D s_base1;
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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half4 main_ps_1_1 ( v2p I ) : COLOR
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{
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half4 t_0 = tex2D (s_base0,I.tc0);
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half4 t_1 = tex2D (s_base1,I.tc1);
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// out
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return t_0*t_1*L_dynamic_color;
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}
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