add game&rawdata
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10
gamedata/shaders/r1/clouds.lua
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10
gamedata/shaders/r1/clouds.lua
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("clouds", "clouds")
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:fog(false)
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:zb(true, false)
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:sorting(3, true)
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:blend(true, blend.srcalpha, blend.invsrcalpha)
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shader:sampler("s_clouds0"):texture("null"):wrap():f_anisotropic()
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shader:sampler("s_clouds1"):texture("null"):wrap():f_anisotropic()
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shader:sampler("s_tonemap"):texture("$user$tonemap")
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end
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