add game&rawdata
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23
gamedata/shaders/r1/details_lod.lua
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23
gamedata/shaders/r1/details_lod.lua
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@ -0,0 +1,23 @@
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function l_special(shader, t_base, t_second, t_detail)
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shader:begin("lod", "lod")
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:blend(false, blend.one, blend.zero)
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:aref(true, 200)
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:zb(true, true)
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:fog(true)
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shader:sampler("s_base0"):texture(t_base)
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shader:sampler("s_base1"):texture(t_base)
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shader:sampler("s_hemi0"):texture(t_base .. "_nm")
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shader:sampler("s_hemi1"):texture(t_base .. "_nm")
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end
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("lod", "lod")
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:blend(true, blend.srcalpha, blend.invsrcalpha)
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:aref(true, 8)
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:zb(true, false)
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:fog(true)
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shader:sampler("s_base0"):texture(t_base)
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shader:sampler("s_base1"):texture(t_base)
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shader:sampler("s_hemi0"):texture(t_base .. "_nm")
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shader:sampler("s_hemi1"):texture(t_base .. "_nm")
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end
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