add game&rawdata
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19
gamedata/shaders/r1/effects_wallmarkmult.s
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19
gamedata/shaders/r1/effects_wallmarkmult.s
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("wmark", "wmarkmult")
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: sorting (2, false)
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: blend (true,blend.destcolor,blend.srccolor)
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: aref (false,0)
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: zb (true,true)
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: fog (true)
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: wmark (true)
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shader:sampler ("s_base") :texture (t_base)
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end
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function l_spot (shader, t_base, t_second, t_detail)
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r1_lspot (shader, t_base, "wmark_spot")
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end
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function l_point (shader, t_base, t_second, t_detail)
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r1_lpoint (shader, t_base, "wmark_point")
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end
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